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  1. #1
    ZeRo037's Avatar
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    Running CA unpacked

    Hey I unpacked my engine.exe and was wondering how to bypass and or the "corrupt client file error message."

  2. #2
    penguinzrock's Avatar
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    You need the CRC32 of the unpacked client to match the one of the real client. Look here to find out how: https://www.mpgh.net/forum/164-combat...ass_stuff.html

    However, that tutorial won't work to get rid of HShield anymore. Apparently, HShield initializes Combat Arms's Direct3D, so getting rid of it won't let Combat Arms start (thanks iSecks). Not sure why you'd want to play with an unpacked client, anyway. It's not like playing an unpacked client gives you any benefits.

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  4. #3
    ken135's Avatar
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    nop a few JE's

    Quote Originally Posted by penguinzrock View Post
    You need the CRC32 of the unpacked client to match the one of the real client. Look here to find out how: https://www.mpgh.net/forum/164-combat...ass_stuff.html

    However, that tutorial won't work to get rid of HShield anymore. Apparently, HShield initializes Combat Arms's Direct3D, so getting rid of it won't let Combat Arms start (thanks iSecks). Not sure why you'd want to play with an unpacked client, anyway. It's not like playing an unpacked client gives you any benefits.
    Actually, ive been thinking. It would be way easier with a unpacked Engine.exe to make custom clients; that could have God mode and such.
    Last edited by Gourav2122; 08-24-2008 at 06:58 PM.

    I FUCKING ATE THE MUFFIN MAN!
    [CENTER]


    Quote Originally Posted by RaxiE View Post
    l_l <== carecup = empty
    Epic Quote.

    Quote Originally Posted by NateC View Post
    wheres my fucking bypass dave.
    Quote make me LOL


  5. #4
    GOD's Avatar
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    no double post plz use the edit button =.=!
    I am the God.

  6. #5
    assason99's Avatar
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    lol how do you choobs know all this, i dont understand a single word

  7. #6
    penguinzrock's Avatar
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    Because unlike you, I lurk to gain information, instead of spamming.

    Also ken, that's a good idea, but it wouldn't work because Engine.exe has built-in memory protection. If you try to edit an address, it'll give you some "Error occured in hack protection module = 101" crap and close. You can't nop the "Error occured in hack protection" address either, for some reason. It'll just keep giving you errors.

    EDIT: Even if we could edit the client, how would we find the addresses? We'd need Cheat Engine to find which address is responsible for dealing damage to your character or something, but Cheat Engine won't work since HackShield is there. And unless you have a public way to initialize Direct3D yourself, we're not getting around HackShield. (Until the next public bypass, at least).
    Last edited by penguinzrock; 08-24-2008 at 06:55 PM.

  8. #7
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    Hm... I can't quite get it. My string searches always come up with nothing. Let me try Hex Workshop.

  9. #8
    penguinzrock's Avatar
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    Like I said, use this: https://www.mpgh.net/forum/164-combat...ass_stuff.html

    But don't pay attention to anything but the part about CRC32. Also trying to do a string search for the "corrupted file" will give you the address with the string, but trying to get around it will be a problem. Changing any preceding JE to JNZ or nopping the address itself will still give you the "corrupted file" error.

  10. #9
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    Great!
    Now if only I didn't crash every time I load a map. =)

  11. #10
    penguinzrock's Avatar
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    Haha. Unpacking is complicated business. We need a professional like x0r.

  12. #11
    S.c.h.m.e.g.m.a's Avatar
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    haha zero i love your sig.

  13. #12
    skip's Avatar
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    Zero what program you used to unpack it? I have no idea how IDA works lol..

  14. #13
    penguinzrock's Avatar
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    The program mentioned in the tutorial said PE Explorer could be used to unpack Combat Arms.

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  16. #14
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    Is there anyone with experience that could assist me?

  17. #15
    skip's Avatar
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    thank you penguinzrock

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