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  1. #31
    Flash's Avatar
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    Quote Originally Posted by giovannialcotan View Post
    copie los addies puse generas y copiar pero nose donde copiarlo no entiendo lode C++
    In English?
    [IMG]https://i1171.photobucke*****m/albums/r543/Ferzato/separator.png[/IMG]

    Former Middleman
    07-07-2011 - 09-13-2011


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    “I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, skinny, rich or poor. If you're nice to me, I'll be nice to you. Simple as that.”
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  2. #32
    dnovosard's Avatar
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    ATTENTION EVERYONE: THIS IS A VIRUS, TROJAN VIRUS
    I SAVED IT TO DESKTOP
    AND OPENED IT, AND GAVE MY COMPUTER THE DEADLIEST VIRUS
    I HAD TO RESTORE MY COMPUTER TO FACTORY SETTINGS
    THANKS A LOT
    ATTENTION

  3. #33
    rocalota's Avatar
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    wow makes the whole microsoft visual c++ thing easier XD

  4. #34
    Flash's Avatar
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    Quote Originally Posted by dnovosard View Post
    ATTENTION EVERYONE: THIS IS A VIRUS, TROJAN VIRUS
    I SAVED IT TO DESKTOP
    AND OPENED IT, AND GAVE MY COMPUTER THE DEADLIEST VIRUS
    I HAD TO RESTORE MY COMPUTER TO FACTORY SETTINGS
    THANKS A LOT
    ATTENTION
    It's been approved by MPGH staff, why the **** would they want to give a virus in public? They'd srew up their site then.
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    Former Middleman
    07-07-2011 - 09-13-2011


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    “I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, skinny, rich or poor. If you're nice to me, I'll be nice to you. Simple as that.”
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  5. #35
    dave:))'s Avatar
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    Wow nice and Noob friendly

  6. #36
    Lunatic's Avatar
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    Lol I am gana tinker around with this a little +Thank

    Edit:
    I did what it said and I got this code:
    Code:
    // WarRock2.cpp : Defines the exported functions for the DLL application.
    //
    
    #include "stdafx.h"
    #include <windows.h>
    #pragma message("[NG] >> By: Lunatic")
    
    
    /*Developed with Nomenu Generator*/
    /*Pointers*/
    #define PlayerPtr 0xC7E840
    #define ServerPtr 0x00B791B8
    
    /*Memory*/
    #define Stamina1  0x0098A9C4
    #define Stamina2  0x0098A9C8
    #define Stamina3  0x0098A9CC
    #define Stamina4  0x0098A9D0
    #define Stamina5  0x0098A9D4
    #define Extra1    0x00AFFACC
    #define Extra2    0x00AFFACD
    #define Glasswall 0x009897D0
    #define Nobounds1 0x00B2A35C
    #define Nobounds2 0x00B2A360
    #define Nobounds3 0x00B2A364
    #define Spawn1    0x00B2A364
    #define Spawn2    0x00B32FFC
    #define Spawn3    0x00B33000
    #define Farfog    0x00B02F8C
    #define Nearfog   0x00B02FA8
    
    /*Offset*/
    #define OFS_Z     0x000102EC
    #define OFS_NFD   0x00102CC
    
    
    void Hacks()
    {
    if(PlayerPtr != 0)
    {
    
    /*Stamina*/
    *(float*)(Stamina1) = 0;
    *(float*)(Stamina2) = 0;
    *(float*)(Stamina3) = 0;
    *(float*)(Stamina4) = 0;
    *(float*)(Stamina5) = 0;
    
    /*Extra Ammo1*/
    *(int*)(Extra1) = 1;
    
    /*Extra Ammo2*/
    *(int*)(Extra2) = 1;
    
    /*Glasswall | NumberPad 1 ON - NumberPad 2 OFF*/
    if(GetAsyncKeyState(VK_NUMPAD1)&1){ *(int*)(Glasswall) = 1; }
    if(GetAsyncKeyState(VK_NUMPAD2)&1){ *(int*)(Glasswall) = 0; }
    
    /*No Bounds*/
    *(float*)(Nobounds1) = 0;
    *(float*)(Nobounds2) = 0;
    *(float*)(Nobounds3) = 0;
    
    /*QuickSpawn*/
    *(float*)(Spawn1) = 0;
    *(float*)(Spawn2) = 0;
    *(float*)(Spawn3) = 0;
    
    /*No fog*/
    *(float*)(Farfog) = 1166127104;
    *(float*)(Nearfog) = 0;
    
    
    /*Super Jump Control - Jump*/
    if(GetAsyncKeyState(VK_CONTROL)&1){
    *(float*)(PlayerPtr+OFS_Z) = 2000; //2000 - Hight
    }
    
    /*No fall damage*/
    *(float*)(PlayerPtr+OFS_NFD) =- 13948; // 13948 - Hight
    
    }
    }//End of hacks
    
    void HackThread()
    {
    for(;;)
    {
    Hacks();
    }
    Sleep(200);
    }
    
    BOOL WINAPI DllMain(HINSTANCE hDll,DWORD Generator,LPVOID lpvReserved)
    {
    if(Generator == DLL_PROCESS_ATTACH)
    {
    CreateThread(NULL,NULL,(LPTHREAD_START_ROUTINE)HackThread,NULL,NULL,NULL);
    }
    return TRUE;
    }

    Yet I am getting errors such as:
    1.)
    Code:
    1>WarRock2.obj : error LNK2005: _DllMain@12 already defined in dllmain.obj
    2.)
    Code:
    fatal error LNK1169: one or more multiply defined symbols found
    Both are not found in code by the way so I don't think its noob friendly but it is good for lazy coders
    Last edited by Lunatic; 06-13-2011 at 09:52 PM.

  7. #37
    larta's Avatar
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    Epic shit :P
    I thought about making such a program, but for me it would increase the numbers of "I hav mad a hak this is the mine sooo plz dun't leech it !" guys...
    People won't learn using this :/
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    My projects :
    Larta's Hack NoMenu ( Updated 25-2-11 ) : https://www.mpgh.net/forum/28-warrock...25-2-11-a.html

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  8. #38
    WarRockJPOffical's Avatar
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    Yeah, they wont, it's impossible they will but for someone it's like coding

  9. #39
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    thanks for the program

  10. #40
    scraprecon's Avatar
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    dude that is sick

  11. #41
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    i <3 AeroMan

  12. #42
    neido's Avatar
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    looks very nice. . nice program . .


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  13. #43
    Crack™'s Avatar
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    wich time will the addys be detected XD ?
    ~~No i dont give a fck about them.....~~





  14. #44
    *[i]Tiger*'s Avatar
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    i am only here for the ''stamina'' hehe.

  15. #45
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    Quote Originally Posted by AeroMan View Post
    Hey,
    Since i fucked up some thread with deleting the hacks,this is for the noobs.


    What does it do?
    It makes the source of your nomenu,just fill in addies > Generate > Copy > Paste > Compule > Have fun!

    Functions:
    ~Stamina
    ~Extra1
    ~Extra2
    ~GlassWalls F11 ON / F12 OFF
    ~No bounds
    ~QuickSpawn
    ~Far Fog
    ~Near Fog
    ~Superjump
    ~NFD

    Virusscans:
    ~Virustotal
    ~Virscan

    Image:
    This image has been resized. Click this bar to view the full image. The original image is sized 585x579.


    /*Addies 2-06-2011*/
    PlayerPtr - 0x0C7E840
    ServerPtr - 0x0B791B8
    Stamina1 - 0x098A9C4
    Stamina2 - 0x098A9C8
    Stamina3 - 0x098A9CC
    Stamina4 - 0x098A9DC
    Stamina5 - 0x098A9D0
    Extra1 - 0x0AFFACD
    Extra2 - 0x0AFFACC
    Glasswall - 0x0B05928
    NoBounds1 0x0B2A364
    NoBounds2 0x0B2A36C
    NoBounds3 0x0B2A360
    Quickspawn1 0x0B32FF8 // |
    Quickspawn2 0x0B32FFC // | - Credits to bananegel | R3dline
    Quickspawn3 0x0B33000 // |
    Nearfog - 0x0B05A38
    Farfog - 0x0B05A40
    OFS_Z - 0x00102EC
    OFS_NFD - 0x00102CC

    in english please

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