struct CPlayer
{
char unknown0[50308]; //0x0000
BYTE index; //0xC484
char unknown50309[39]; //0xC485
BYTE status; //0xC4AC
char unknown50349[15651]; //0xC4AD
WORD weapon; //0x01010C
char unknown66002[258]; //0x101D2
char unknown7[8]; //0x0101BC
vectorA pos;
float pos1; //0x102E4
float pos2; //0x102F4
float pos3; //0x102EC
float x,y,z;
};//Size=0x102E0(66272)
if (ZompiOpk==1) // Name it as you want then Remember to define
{
for(int i = 0; i < 32; i++) // declear I
{
CPlayer* R3dLin3Player= g_pBase->player[i]; // Define for R3dLin3Player
g_pBase->local->posx = Choos Distance ;//You ... g_Base = maybe you will have other name .
g_pBase->local->posy = Choos Distance ;//You ...
g_pBase->local->posz =Choos Distance ;//You ...;//You ...
R3dLin3Player->posx=Choos Distance;//Zombie ... R3dlin3Player already defined up ;)
R3dLin3Player->posy=Choos Distance;//Zombie
R3dLin3Player->posz=Choos Distance;//Zombie
}
}

mr8