Thread: OPK

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  1. #16
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by NOOB View Post


    you forgot something.
    What i had forget?

    My full code:
    [html]if(Vars.ESP.Weapon)
    {
    for ( int i = 0; i < SFXMgr->SFXList[SFX_PICKUP].Num; i++ )
    {
    D3DXVECTOR3 Pos, Screen;

    cBaseFX* Pickup = (cBaseFX*)SFXMgr->SFXList[SFX_PICKUP].List[i];
    if (!Pickup) continue;

    Pos = GetLocalPlayerPosition(Pos);

    if(Pos && pLTClient && Pickup->Object)
    pLTClient->SetObjectPos(Pickup->Object,Pos,false);
    }
    }[/html]

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  2. #17
    NOOB's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    What i had forget?

    My full code:
    [html]if(Vars.ESP.Weapon)
    {
    for ( int i = 0; i < SFXMgr->SFXList[SFX_PICKUP].Num; i++ )
    {
    D3DXVECTOR3 Pos, Screen;

    cBaseFX* Pickup = (cBaseFX*)SFXMgr->SFXList[SFX_PICKUP].List[i];
    if (!Pickup) continue;

    Pos = GetLocalPlayerPosition(Pos);

    if(Pos && pLTClient && Pickup->Object)
    pLTClient->SetObjectPos(Pickup->Object,Pos,false);
    }
    }[/html]
    you forgot something

  3. #18
    Crash's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    What i had forget?

    My full code:
    [html]if(Vars.ESP.Weapon)
    {
    for ( int i = 0; i < SFXMgr->SFXList[SFX_PICKUP].Num; i++ )
    {
    D3DXVECTOR3 Pos, Screen;

    cBaseFX* Pickup = (cBaseFX*)SFXMgr->SFXList[SFX_PICKUP].List[i];
    if (!Pickup) continue;

    Pos = GetLocalPlayerPosition(Pos);

    if(Pos && pLTClient && Pickup->Object)
    pLTClient->SetObjectPos(Pickup->Object,Pos,false);
    }
    }[/html]

    you forgot something.

  4. #19
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Crash View Post

    you forgot something.
    Oh fuck plz say meh what
    BTW Gellin said the func is patched!
    So its patched ot i just forgot smthg?
    PLZ SAY ME WHAT!
    Last edited by Ch40zz-C0d3r; 06-19-2011 at 10:16 AM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  5. #20
    markoj's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    What i had forget?

    My full code:
    [html]if(Vars.ESP.Weapon)
    {
    for ( int i = 0; i < SFXMgr->SFXList[SFX_PICKUP].Num; i++ )
    {
    D3DXVECTOR3 Pos, Screen;

    cBaseFX* Pickup = (cBaseFX*)SFXMgr->SFXList[SFX_PICKUP].List[i];
    if (!Pickup) continue;

    Pos = GetLocalPlayerPosition(Pos);

    if(Pos && pLTClient && Pickup->Object)
    pLTClient->SetObjectPos(Pickup->Object,Pos,false);
    }
    }[/html]
    Trying to make Weapon telekill?
    Dont ban me

  6. #21
    NOOB's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Oh fuck plz say meh what
    look carefully at your code.

  7. #22
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by markoj View Post
    Trying to make Weapon telekill?
    lol telekill works thats OPK which dont works

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  8. #23
    NOOB's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    lol telekill works thats OPK which dont works
    oooh look at me im like @freedompeace

  9. #24
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by NOOB View Post


    oooh look at me im like @freedompeace
    I looked over the code. I dont know where there should be an error
    Please, please say me

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  10. #25
    Alessandro10's Avatar
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    you forgot something.

  11. #26
    markoj's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    lol telekill works thats OPK which dont works
    Weapon OPK then lol, where are they supposed to GO *hint*
    Dont ban me

  12. #27
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by markoj View Post
    Weapon OPK then lol, where are they supposed to GO *hint*
    To the player. Why this should be a hint? like i said the GetPlayerPos func works 100%

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  13. #28
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    To the player. Why this should be a hint? like i said the GetPlayerPos func works 100%
    Wrong hint, other way , the problem is in whats supposed to be going to your Pos
    Dont ban me

  14. #29
    Crash's Avatar
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    Quote Originally Posted by markoj View Post
    Wrong hint, other way , the problem is in whats supposed to be going to your Pos
    I know how to opk just go to 000 and have guns go to 000 then you get opk

  15. #30
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Crash View Post
    I know how to opk just go to 000 and have guns go to 000 then you get opk
    BUT THE FUNCTION CRASH!
    ITS NOT THE VECTOR POS!

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

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