Client Info
class :
Code:
class cClientInfo
{
public:
char _0x0000[4];
__int32 Index; //0x0004
char _0x0008[8];
char pName[12]; //0x0010
char _0x001C[12];
int* Object; //0x0028
__int32 pKills; //0x002C
__int32 pDeaths; //0x0030
__int32 pKillsaLive; //0x0034 it's count of the kills after last dead
DWORD pSomething1; //0x0038 something kill, death IDK xD
DWORD pSomething2; //0x003C
DWORD pSomething3; //0x0040
__int32 pSuicides; //0x0044
__int32 pKillsAfterJoin; //0x0048
__int32 pDoubleKills; //0x004C count
__int32 pMultiKills; //0x0050 count
__int32 pUltraKills; //0x0054
__int32 pFantastic; //0x0058
char _0x005C[4];
__int32 pHeadShots; //0x0060
__int32 pFTMission; //0x0064 FireTeam Misson
char _0x0068[8];
__int32 pTeam; //0x0070
char _0x0074[4];
BYTE pIsDead; //0x0078
char _0x0079[307];
__int32 pRank; //0x01AC
char _0x01B0[80];
__int32 pFTScore; //0x0200 FiteTeam Score
BYTE pFTSpawn; //0x0204
char _0x0205[3];
__int32 pFTLongestLife; //0x0208 FireTeam LongestLife : Value / 60 = time
__int32 pFTKill; //0x020C FireTeam Kill score
char _0x0210[80];
cClientInfo* PlayerPrev; //0x0260
cClientInfo* PlayerNext; //0x0264
};//Size=0x0268