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  1. #1
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    Client Info

    Client Info

    class :
    Code:
    class cClientInfo
    {
    public:
    
    char _0x0000[4];
    	__int32 Index; //0x0004 
    char _0x0008[8];
    	char pName[12]; //0x0010 
    char _0x001C[12];
    	int* Object; //0x0028 
    	__int32 pKills; //0x002C 
    	__int32 pDeaths; //0x0030 
    	__int32 pKillsaLive; //0x0034 it's count of the kills after last dead
    	DWORD pSomething1; //0x0038 something kill, death IDK xD 
    	DWORD pSomething2; //0x003C 
    	DWORD pSomething3; //0x0040 
    	__int32 pSuicides; //0x0044 
    	__int32 pKillsAfterJoin; //0x0048 
    	__int32 pDoubleKills; //0x004C count
    	__int32 pMultiKills; //0x0050 count
    	__int32 pUltraKills; //0x0054 
    	__int32 pFantastic; //0x0058 
    char _0x005C[4];
    	__int32 pHeadShots; //0x0060 
    	__int32 pFTMission; //0x0064 FireTeam Misson
    char _0x0068[8];
    	__int32 pTeam; //0x0070 
    char _0x0074[4];
    	BYTE pIsDead; //0x0078 
    char _0x0079[307];
    	__int32 pRank; //0x01AC 
    char _0x01B0[80];
    	__int32 pFTScore; //0x0200 FiteTeam Score 
    	BYTE pFTSpawn; //0x0204 
    char _0x0205[3];
    	__int32 pFTLongestLife; //0x0208 FireTeam LongestLife  : Value / 60 = time
    	__int32 pFTKill; //0x020C FireTeam Kill score
    char _0x0210[80];
    	cClientInfo* PlayerPrev; //0x0260 
    	cClientInfo* PlayerNext; //0x0264 
    
    };//Size=0x0268
    Last edited by mo3ad001; 06-30-2011 at 08:24 AM.

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