PACKET SENDING?
hey guys this morning i was making a packet sender for maplestory and realised that this might work for league of legends soo jsut give me feed back of ur thoughts and yea just putting this out there
Everyone has to sync up, so if you sent a packet saying... you killed baron for example, and only you sent it. Well yeah, you would de-sync and D/C. Since their clients didn't send it. It's like half server-player and player-server idk how to explain it. I already tried it though.
It might work if you can inject it into your client, so their servers think they're receiving packets from the client.
Other Threads already explained that packet editing doesent work....
What if all 5 clients sent the same packet approximately at the same time?
you would need all 10 clients and a view client to send the same packet...
(view client is a scripted server-sided client...so they can check for stuff like this. brought it up with a programmer, he then told me he had no idea what the protection status of packet swapping was, so he referred me to another, who gave me a brief talk-to about it.)