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Home › Forum › MultiPlayer Game Hacks & Cheats › League of Legends Hacks & Cheats › League of Legends Help › PACKET SENDING?

PACKET SENDING?

Posts 1–9 of 9 · Page 1 of 1
demonnator
demonnator
PACKET SENDING?
hey guys this morning i was making a packet sender for maplestory and realised that this might work for league of legends soo jsut give me feed back of ur thoughts and yea just putting this out there
#1 · 15y ago
SU
Sunloop
Everyone has to sync up, so if you sent a packet saying... you killed baron for example, and only you sent it. Well yeah, you would de-sync and D/C. Since their clients didn't send it. It's like half server-player and player-server idk how to explain it. I already tried it though.
#2 · 15y ago
demonnator
demonnator
OHH k then iwont try again thx anyways
#3 · 15y ago
ST
Streetwyze
It might work if you can inject it into your client, so their servers think they're receiving packets from the client.
#4 · 15y ago
Skullmaker90
Skullmaker90
Quote Originally Posted by Streetwyze View Post
It might work if you can inject it into your client, so their servers think they're receiving packets from the client.
I think they have client v. client packet checking, if your client doesn't match up with everyone else's it will dc you.
#5 · 15y ago
sythe179
sythe179
Other Threads already explained that packet editing doesent work....
#6 · 15y ago
SR
srgsbdbal
What if all 5 clients sent the same packet approximately at the same time?
#7 · 15y ago
CaT-
CaT-
Quote Originally Posted by srgsbdbal View Post
What if all 5 clients sent the same packet approximately at the same time?
On the same team I assume?
#8 · 15y ago
sythe179
sythe179
you would need all 10 clients and a view client to send the same packet...
(view client is a scripted server-sided client...so they can check for stuff like this. brought it up with a programmer, he then told me he had no idea what the protection status of packet swapping was, so he referred me to another, who gave me a brief talk-to about it.)
#9 · 15y ago
Posts 1–9 of 9 · Page 1 of 1

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