1>------ Build started: Project: YourProjName, Configuration: Release Win32 ------
1> Yourproj.cpp
1> Generating code
1> Finished generating code
1> YourProjName.vcxproj -> C:\Users\Vini 2\Documents\Visual Studio 2010\Projects\YourProjName\Release\YourProjName.dl l
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Helpe-mee!
God. You compiled the source correctly and now search your dll file and inject it :|
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
wraithkilla (07-30-2012)
I dont want one on one help or nothing i just want people that know whats up to inbox me any necessary links to get started programming whatever i need to program in order to get that push to learn CA specifically im dedicated i promise that, i only work 30 hours a wk. so its workable... if youll take the time to put some thoughts in my head i would bee hittin the lottery cause i dont know where to start. i appreciate everyones posts but like said previously theres no explaination i need to know how to look for what your trying to give me...i dont wanna copy your codes i wanna know how ya got em...any help is fantastic, please dont flame and dont give me a dumb responce if you dont code hacks...well...please overlook this, congrats on your knowledge of coding though great post!
ok i get some of this but where do u find the "plug in info" if u want to make it for a certian game im trying to learn but doing it yourself is the hardest way to learn sence i learn from being shown and haveing it explained to me so any other info would be great and thanks every one for your great hacks i like to use them now want to learn to make them and help spread the joy of hacking
yall can message me with info if u would like and if i have a question would be nice to know i have the right person for the answer u know?
Last edited by mr.mike6992; 11-30-2011 at 07:56 PM. Reason: adding some thing
omg i thought this would be soooo hard because everyone is like YOU NEED TO KNOW C++ and im like wtf is that and now i know Thanks SOO MUCH for the help
i would love too learn to c++ if some one has time they could pm me and maybe point me in the right direction please (:
I know c++ but I am new at MPGH, and I want to learn making hacks if someone could help me, i will help in future.
Where do i get the code from? do i make it?
My goals!
Get 50 Posts
Get 100 Posts
Get 150 Posts
Get 200 Posts
Get 250 Posts
Get 300 Posts
Get 350 Posts
Get 400 Posts
Get 450 Posts
Get 500 Posts
Brief question. What is the purpose of the HackOn thing? And could you not use a switch statement if you need more than one hack? The HackOn seems slightly useless, and booleans+Switch statement would make the hack a lot easier to modify, would it not?
(I am referring to your tutorial)
Last edited by ImFluffeh; 04-18-2012 at 03:08 PM.
Imma sit back... Eat some pancakes, and chill with mah
RAINBOW POLAH BEAR XD
"In a world of flames, let us make water" -Me
"Intelligence is a powerful tool. Used correctly, it can change the world." -Me
Learn the basics of c++ and then come back so you at least know what this does.
So for creating hacks would we have to create a base for our code to make sure the game and shiz is running so we don't edit memory that isn't allocated to the game then say when we hit a key the hack activates and the bytes are manipulated?