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  1. #1
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    MAT Automaton (1.0.1.3) [Date: 07/07/2011]

    MAT Automaton
    Version: 1.0.1.3
    By dB




    Introduction

    MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

    Changes in this version
    • Upgraded support for: CIBMALL, SABAY, SUBA, XOYO


    Instructions

    1. Start the launcher via the shortcut in the start menu.
    2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

    • Press END to access the menu.
    • Press INSERT to access the console.
    • Press NUMPAD 0 to toggle auto aim.
    • Press NUMPAD 1 to toggle indicator wallhack.
    • Press NUMPAD 2 to toggle wireframe wallhack.
    • Press NUMPAD 3 to toggle auto firing.


    Notes
    • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
    • For an introduction to Python refer to The Python Tutorial
    • For a reference on the Unreal Engine refer to Unreal Wiki


    I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

    Here is a snippet of the included script, just to whet your appetite:
    Code:
    # Look for the best target
    BestPawn     = None
    BestLocation = None
    for Pawn in PC.DynamicActors ( PawnClass, PC ):
        # Check if the pawn is valid
        if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue
    
        # If it is a team game make sure we are on a different team
        if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue
    
        # Setup bones list
        BoneList = ( self.BonePrecedence == BONE_Root ) \
            and [Pawn****otBone, Pawn.HeadBone] \
            or  [Pawn.HeadBone, Pawn****otBone]
    
        # Find a visible bone
        for bone in BoneList:
            # Fetch the bone coords
            BoneCoords = Pawn.GetBoneCoords ( bone )
    
            # Calculate the location
            BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis
    
            # Conditionally apply latency correction
            if ( self.LatencyCorrection ):
                BoneLocation += self.Correction ( PC, Pawn, deltatime )
    
            # Adjust according to projectile physics
            if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
                Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
                if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                    BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )
    
            # Calculate angle
            Angle = ( CameraRotation.Vector () | ( BoneLocation - CameraLocation ).Normal () ) + 1.0
            Angle = ( 1.0 - ( Angle / 2.0 ) ) * 180.0
    
            # Do the check
            if ( Angle <= self.AimAngle and Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
                # Is this the best one?
                if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                    BestPawn     = Pawn
                    BestLocation = BoneLocation
                break
    if ( BestPawn ):
        # We've found a valid target, so lets set the rotation and fire as required
        PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
        if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
    VirusTotal Results
    Last edited by dBased; 07-07-2011 at 02:55 AM.

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  3. #46
    skyline097's Avatar
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    Aprove Pls GM!

  4. #47
    ★A Fake Smile Can Hide Billion of Tears★
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    ^HacKeR^HeXoR^'s Avatar
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    just wait like me...me also waiting for approve...me excited...
    ╭∩╮(︶ε︶ メ)╭∩╮
    █▄█ █ █▀█ █▄█ █▀█ █▀█
    █▀█ █ █▀▀ █▀█ █▄█ █▀▀

  5. #48
    hafizalesana's Avatar
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    i hope i can get this hack i wan use to play mummy mode
    stupid spy always trouble ppl /021
    admin mpgh please aprove me tq
    i cannot wait this hack i wan use this hack

  6. #49
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    dBased How to Download!! ><

  7. #50
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    Thank dude

  8. #51
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    i cannot download why

  9. #52
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    Admin Mpgh still No

  10. #53
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    when will it ready to download

  11. #54
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    WHO IS SPY FUXK HIM anD HIT HIM
    ASSHOLE

  12. #55
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    y i cant download it?.

  13. #56
    DoOdlEB0B HakPaNts's Avatar
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    The download is waiting for approval, so wait, and it'll be downloadable in a few hours after it's approved.

  14. #57
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    Admin fas approve!! This hack may only stands for 1 day.. The spys are suckish!

  15. #58
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    Quote Originally Posted by DoOdlEB0B HakPaNts View Post
    The download is waiting for approval, so wait, and it'll be downloadable in a few hours after it's approved.
    oke thx
    Quote Originally Posted by GabrielLim View Post
    Admin fas approve!! This hack may only stands for 1 day.. The spys are suckish!
    FUCK the spy!

  16. #59
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    q2ewftgewqr32

    Don't worry about spy, dBased will break them down all.
    Last edited by shitahe; 07-07-2011 at 12:23 AM.

  17. #60
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    Why Cant Download T_T

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