fucking BR
Beast Mode - Invisible is Patched?
usage of patched beast mode:
anyone have another invisible?memcpy((VOID *)Invisible, (VOID *)(PBYTE)"\x01", 1);
else
memcpy((VOID *)Invisible, (VOID *)(PBYTE)"\x00", 1);
please share.
I not play CA-NA if you share patterns or hex to find i appreciate
you do it differently than i would, i learned to set it up this way
*(BYTE*) Invisible = 1 )
but it doesn't personally work for me here either
commando: You're probably the best non-coder coder I know LOL
Since when do you NOP this?
NOP = No Operation, The beastMode address, or whatever you called it, you would normally set a value for it. Idk about NOPing it :S
NOP does equal no operation but that is x90 i don't see that anywhere.. and you said "Since when do you NOP" @DeadLinez
Last edited by SrNooB; 07-12-2011 at 12:25 AM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k