find a ReloadAnimRatio String you will get a correct instant reload offset!!
Hello guys, this is my first post!
I heve found this Addie...but i'm not sure if is correct...
Can someone help me?!
Image...
https://tinypic.com/r/x2o4sw/7
Last edited by andreacioni; 07-20-2011 at 09:30 AM. Reason: error
find a ReloadAnimRatio String you will get a correct instant reload offset!!
andreacioni (07-20-2011)
The right offset is 0x2424
You use it like :
(float)WeaponPointer + 0x2424 = 100.0f
To no reload and to reload:
(float)WeaponPointer + 0x2424 = 1000.0f
andreacioni (07-20-2011)
then my addie is incorrect...
what do you mean with "The right offset is 0x2424" ? my offset is 0x10122ECC...
Sorry for the noob question...
This...https://tinypic.com/r/dblds3/7
Last edited by andreacioni; 07-20-2011 at 09:50 AM.
lol, This isnt Noreload
This Addie(ReloadTime is something other) IDk for what...
But you need to search something different
0x2424 is the corect.
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ok...thank
unfortunatelly i don't understand how you can find 0x2424...
i've unpacked Cshell.dll, then i searched all text string and in the list i've searched ReloadAnimRatio...i found this...
1)Image - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting
2)Image - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting( for me this is the correct addie...)
what is the correct...and how i can find the correct addie??
For me the addie is the number in the left column(grey)...but probably is not true...
Thanks of all!
(0x)A287A8 is the weapon array. There are some settings, like the reload time for every weapon.
(0x)2424 is the location of the reload setting in the weapon array.
If you want to make a no reload hack, you have to add the base of cshell, the weapon array and the weapon ID * 4 to the location of the reload setting and set it to 100.
Last edited by derh.acker; 07-20-2011 at 02:54 PM.
andreacioni (07-21-2011)
Thaks for the image!!!!!!!!!!!
Now i undestand!!!!
Can someone tell me if this NoReload hack is ok?
(Today there was a patch for CF and the weapon array was change)
i think that 25 is the weapon id of M16...right?Code:DWORD WeaponArray = *(DWORD*)( CShellBase + 0xA2A7E8 ); *(float*)((*(DWORD*)((*(DWORD*)(CShellBase+WeaponArray)) +(4*25))) + 0x2424) = 100;
CODE TAKE ON THIS POST: https://www.mpgh.net/forum/242-crossf...no-reload.html
Last edited by andreacioni; 07-21-2011 at 03:27 AM.