Thread: ReloadTime Addi

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  1. #1
    andreacioni's Avatar
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    ReloadTime Addi

    Hello guys, this is my first post!

    I heve found this Addie...but i'm not sure if is correct...

    Can someone help me?!

    Image...

    https://tinypic.com/r/x2o4sw/7
    Last edited by andreacioni; 07-20-2011 at 09:30 AM. Reason: error

  2. #2
    gbjhet23's Avatar
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    find a ReloadAnimRatio String you will get a correct instant reload offset!!

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    andreacioni (07-20-2011)

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    Machida .'s Avatar
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    The right offset is 0x2424
    You use it like :

    (float)WeaponPointer + 0x2424 = 100.0f
    To no reload and to reload:
    (float)WeaponPointer + 0x2424 = 1000.0f

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    andreacioni (07-20-2011)

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    Quote Originally Posted by Machida . View Post
    The right offset is 0x2424
    You use it like :

    (float)WeaponPointer + 0x2424 = 100.0f
    To no reload and to reload:
    (float)WeaponPointer + 0x2424 = 1000.0f
    then my addie is incorrect...
    what do you mean with "The right offset is 0x2424" ? my offset is 0x10122ECC...

    Sorry for the noob question...

    Quote Originally Posted by gbjhet23 View Post
    find a ReloadAnimRatio String you will get a correct instant reload offset!!

    This...https://tinypic.com/r/dblds3/7
    Last edited by andreacioni; 07-20-2011 at 09:50 AM.

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    cfkillermax's Avatar
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    You guys are pro

  8. #6
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    Quote Originally Posted by cfkillermax View Post
    You guys are pro
    XD unfortunately not...i would like learn

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    lol, This isnt Noreload
    This Addie(ReloadTime is something other) IDk for what...
    But you need to search something different

    0x2424 is the corect.





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  10. #8
    andreacioni's Avatar
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    Quote Originally Posted by CheatCreatorzz View Post
    lol, This isnt Noreload
    This Addie(ReloadTime is something other) IDk for what...
    But you need to search something different

    0x2424 is the corect.
    ok...thank
    unfortunatelly i don't understand how you can find 0x2424...
    i've unpacked Cshell.dll, then i searched all text string and in the list i've searched ReloadAnimRatio...i found this...

    1)Image - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting
    2)Image - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting( for me this is the correct addie...)

    what is the correct...and how i can find the correct addie??
    For me the addie is the number in the left column(grey)...but probably is not true...

    Thanks of all!

  11. #9
    derh.acker's Avatar
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    Quote Originally Posted by andreacioni View Post
    ok...thank
    unfortunatelly i don't understand how you can find 0x2424...
    i've unpacked Cshell.dll, then i searched all text string and in the list i've searched ReloadAnimRatio...i found this...

    1)Image - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting
    2)Image - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting( for me this is the correct addie...)

    what is the correct...and how i can find the correct addie??
    For me the addie is the number in the left column(grey)...but probably is not true...

    Thanks of all!

    (0x)A287A8 is the weapon array. There are some settings, like the reload time for every weapon.
    (0x)2424 is the location of the reload setting in the weapon array.
    If you want to make a no reload hack, you have to add the base of cshell, the weapon array and the weapon ID * 4 to the location of the reload setting and set it to 100.
    Last edited by derh.acker; 07-20-2011 at 02:54 PM.

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    andreacioni (07-21-2011)

  13. #10
    andreacioni's Avatar
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    Thaks for the image!!!!!!!!!!!

    Now i undestand!!!!

    Can someone tell me if this NoReload hack is ok?
    (Today there was a patch for CF and the weapon array was change)

    Code:
    DWORD WeaponArray = *(DWORD*)( CShellBase + 0xA2A7E8 );
    *(float*)((*(DWORD*)((*(DWORD*)(CShellBase+WeaponArray)) +(4*25))) + 0x2424) = 100;
    i think that 25 is the weapon id of M16...right?

    CODE TAKE ON THIS POST: https://www.mpgh.net/forum/242-crossf...no-reload.html
    Last edited by andreacioni; 07-21-2011 at 03:27 AM.

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