this source is working...if you know how to update it!!
No Grenade Damage:
No Weapon Weight:Code:DWORD pWeaponsPtr = *(DWORD*)(hShell + 0x90A4B8); if (pWeaponsPtr) { for (int i = 0; i < 512; i++) { DWORD pWeapon = *(DWORD*)(pWeaponsPtr + i * 4); if (pWeapon) continue; *(float*)(pWeapon + 0x754) = 0.0f; } }
Code:DWORD pWeaponsPtr = *(DWORD*)(hShell + 0x90A4B8); if (pWeaponsPtr) { for (int i = 0; i < 512; i++) { DWORD pWeapon = *(DWORD*)(pWeaponsPtr + i * 4); if (pWeapon) continue; *(float*)(pWeapon + 0x1F88) = 0.0f; } }
this source is working...if you know how to update it!!
what is this pointer : 0x90A4B8 :S
what is this offsets : 0x754 - 0x1F88
and why 512 in the loop
r u sure that ur code for CF
G-Force Releases [NA] :
[G-Force V1]
[G-Force V2]
[G-Force V3] [G-Force V3.1] [G-Force V3.2 βήτα] [G-Force V3.2 βήτα II] [G-Force V3.2] [G-Force V3.3 Liquid H2O]
[G-Force V4 Hydra]
[G-Force V5 άλφα]
[G-Force V6 رمضان]
G-Force Special Editions:
[Avengers]
[G-Hack]
[G-Force Essence]
[G-Force VB3D V1] [G-Force VB3D V2]
[G-Force EU V1]
[G-Force CF D3D]
[G-Force Simple V1] [G-Force Simple V1.1] [G-Force Simple V2]
its old addies!!!
G-Force Releases [NA] :
[G-Force V1]
[G-Force V2]
[G-Force V3] [G-Force V3.1] [G-Force V3.2 βήτα] [G-Force V3.2 βήτα II] [G-Force V3.2] [G-Force V3.3 Liquid H2O]
[G-Force V4 Hydra]
[G-Force V5 άλφα]
[G-Force V6 رمضان]
G-Force Special Editions:
[Avengers]
[G-Hack]
[G-Force Essence]
[G-Force VB3D V1] [G-Force VB3D V2]
[G-Force EU V1]
[G-Force CF D3D]
[G-Force Simple V1] [G-Force Simple V1.1] [G-Force Simple V2]
noname but this addyes and cf
this works , but not sure if the addys are wrong ...
all wrong
above is the rightCode:DWORD pWeaponsPtr = *(DWORD*)(CShell + 0x21DC); if (pWeaponsPtr) { for (int i = 0; i < 533; i++) { DWORD pWeapon = *(DWORD*)(pWeaponsPtr + i * 4); if (pWeapon) continue; *(float*)(p
CShell not hShell
and 533 not 512
u find the loob
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No Grenade Damage:
No Weapon Weight:Code:DWORD pWeaponsPtr = *(DWORD*)(CShellBase + 0xA2A7E8); if (pWeaponsPtr) { for (int i = 0; i < 533; i++) { DWORD pWeapon = *(DWORD*)(pWeaponsPtr + i * 4); if (pWeapon) continue; *(float*)(pWeapon + 0x754) = 0.0f; } }
Code:DWORD pWeaponsPtr = *(DWORD*)(CShellBase + 0xA2A7E8); if (pWeaponsPtr) { for (int i = 0; i < 533; i++) { DWORD pWeapon = *(DWORD*)(pWeaponsPtr + i * 4); if (pWeapon) continue; *(float*)(pWeapon + 0x1F88) = 0.0f; } }
Leech[Ban] (07-28-2011)