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  1. #1
    derh.acker's Avatar
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    260 Offsets from 7 Arrays! New Patch


    260 Offsets + 7 Arrays found by derh.acker and OoSiMpSoNsoO

    This is a very big list of Offsets from 7 Arrays (excluded WeaponMgr).
    It was very hard to find all of them and we didn't leech it!

    Code:
    Array : A28794
    Texture
    
    TextureType 0 
    ImpactFXNum 4
    ImpactFX1 8
    ImpactFX2 87
    ImpactFX3 106
    ImpactFX4 185
    ImpactFX5 204
    ScalableImpactFX 284
    BulletMarkFX 288
    LeftFootstepSoundName 307
    RightFootstepSoundName 327
    LandingSoundName 347
    JumpSoundName 367
    NanoLeftFootstepSoundName 3E7
    NanoRightFootstepSoundName 407
    NanoLandingSoundName 427
    NanoJumpSoundName 447
    HitSoundName1 387
    HitSoundName2 3A7
    HitSoundName3 3C7
    
    STW : 
    EdgeShotEnabled = 468
    WallShotEnabled = 46C
    PerfectWallShotEnabled = 470
    (STW ENDE)
    
    Array : 9C3A5C
    BasicPlayerInfo
    
    BasicPlayerInfoType 0
    MovementSpeed 4
    MovementWalkRate 8
    MovementDuckWalkRate C
    MovementSideMoveRate 10,14,18,1C,20
    MovementFBRunAnimRate 14
    MovementLRRunAnimRate 18
    MovementFBWalkAnimRate 1C
    MovementLRWalkAnimRate 1C
    MovementAccelation 24
    MovementFriction 28
    JumpTime 2C
    JumpVelocity 30
    JumpLandedWaitTime 34
    JumpLandedNoJumpTimeRate 38
    JumpRepeatPenaltyMoveRate 3C
    JumpRepeatPenaltyHeightRate 40
    JumpLandedMovePenaltyTimeRate 44
    JumpLandedMovePenaltyMoveRate 48
    PVPosDefault 4C,50,54
    PVRotationDefault 58,60
    PVOnlyMoveFlipTime 64
    PVOnlyMoveGap 68,6C,70
    DamagePenaltyTime 74
    DamagePenaltyMoveRate 78
    C4PlantTime 7C
    C4DefuseTime 80
    MaxCanDefuseDistance 84
    CharacterHiddenAlpha 88
    CharacterHiddenWalkAlpha 8C
    CharacterHiddenRunAlpha 90
    MovementHiddenRate 94,98,9C,A0,A4
    CrossHairColor 98
    CrossHairColorRedChangeRate 9C
    CrossHairColorGreenChangeRate A0
    CrossHairColorBlueChangeRate A4
    
    Array : 9C3A78
    CharacterIndex
    
    CharacterName 0
    ModelFileName 20
    ChildModelFileName 71
    SkinFileName C2
    HeadType 3EC
    UniformItemType 3EE
    SpecialItemType 3F0
    TargetTeamIndex 3F2
    
    Array : A2A600
    MapIndex
    
    MapName 2
    MapFileName 22
    MapNaviFileName 1B7
    MapLobbyIcon 73
    MapRoomIcon C4
    LoadingTexFileNameGR 115
    LoadingTexFileNameBL 166
    TeamToGiveExplosive 2CA
    MapRuleType 2CC
    MapTurns 2D4
    RevitalizeMap 2D8
    RandomRespawnTeamDeathMatch 2D9
    DefaultCameraPositionAndRotation 2DC,2E0,2E4,2E8
    C4CameraPosAndRotA 2F8,2FC,300,310
    CameraPosAndQuat 338,33C,340
    OrthoCameraPosAndot 450,454,458,45C,460,464
    OrthoWidthHeight 468,46A
    NewObserverCameraMode 7A4
    C4CameraPosAndRotB 304
    AdditionalConsoleString 46C
    HellPosY 5B8
    MinimapFileNameGR 1D7
    MinimapFileNameBL 228
    MinimapWidth 330
    MinimapHeight 334
    MusicName 279,684
    Enviroment 685
    FXname 686
    EmissionInterval 788
    ParticlesPerEmission 78C
    GravityAccel 790
    EmissionMaxSize 794
    LimitY 798
    SightDist 79C
    StartOffsetY 7A0
    UseWeapons 7A5,7A6,7A7,7A8
    UsableBag 7A9
    
    Array : A2A764
    NanoCharacter
    
    NanoType 0
    NanoAbility 4
    NanoSkill 8
    NanoAddHP C
    NanoDefaultWeaponIndex 10
    NanoDefaultWeaponInvisible 14
    NanoSpecialWeaponIndex 18
    NanoSkillWeaponIndex 1A
    NextLevelNanoType 1C
    ModelFileName 20
    ChildModelFileName 71
    RenderStyleFile C2
    RenderStyleFile1 113
    SkinFileName 257
    SkinFileName1 2A8
    SkinFileName2 2F9
    SocketModelFileName1 34A
    SocketSkinFileName1 3EC
    SocketModelFileName2 39B
    SocketSkinFileName2 43D
    PVHandArmSkinFiles 48E
    AttachEffectName 530
    ModelScale 584
    
    Array : A2A7B4
    Sound
    
    SoundName 4C,48
    FileName 4,71,6D4
    3DSound 6C8
    InnerRadius 6CC
    OuterRadius 6D0
    MyLevelMultiply 6D8
    OtherLevelMultiply 6DC
    RollOff 6E0
    
    Array : A2A7CC
    TestValues
    
    DistFallDamageStartFrom 0
    DamagePerMeter 4
    PercentageBuyShotgun 8
    PercentageBuySubMachingeGun C
    PercentageBuyRifle 10
    PercentageBuySniperRifle 14
    PercentageBuyMachineGun 18
    AIReachPosAcceptableDist 1C
    AIReachPosAcceptableYDist 20
    AICheckStuckInterval 24
    AICheckStuckDist 28
    CheckEnemyIntervalLower 2C
    CheckEnemyIntervalUpper 30
    DecideActionIntervalLower 34
    DecideActionIntervalUpper 38
    PerturbLimitLowerLower 3C
    PerturbLimitLowerUpper 40
    PerturbLimitUpperLower 44
    PerturbLimitUpperUpper 48
    PerturbLimitLowerMultiplierNormal 4C
    PerturbLimitUpperMultiplierNormal 50
    CheckEnemyIntervalMultiplierNormal 54
    DecideActionIntervalMultiplierNormal 58
    PerturbLimitLowerMultiplierHigh 5C
    PerturbLimitUpperMultiplierHigh 60
    CheckEnemyIntervalMultiplierHigh 64
    DecideActionIntervalMultiplierHigh 68
    ReactionTimeLimitOnDamaged 6C
    LookAtAddAmountWhenDamagedX 70
    LookAtAddAmountWhenDamagedY 74
    LookAtAddAmountWhenDamagedZ 78
    ReloadTime 7C
    TimeChangeRandomShootPointWhenBlinded 80
    AddAmountRandomShootPointWhenBlinedX 84
    AddAmountRandomShootPointWhenBlinedY 88
    AddAmountRandomShootPointWhenBlinedZ 8C
    TimeChangeRandomGotoPointWhenBlinded 90
    TimeChangeRandomGotoPointWhenBlindedX 94
    TimeChangeRandomGotoPointWhenBlindedY 98
    TimeChangeRandomGotoPointWhenBlindedZ 9C
    PercentageLookOutWhenAttackTargetDisappeared A0
    PercentageGotoPosWhenAttackTargetDisappeared A4
    PercentageBuyWeaponWhenAlreadyHasOne A8
    TimeToResetGunDirRotWhenMoving AC
    TimeToResetGunDirRotWhenAttacking B0
    MoveXZSpeedLimitNormal B4
    MoveXZSpeedLimitLadder B8
    RepeatedJumpTimeLimit BC
    CheckEnemyInTheBackDotLimit C0
    CheckEnemyInTheBackDotLimitNormal C4
    CheckEnemyInTheBackDotLimitHigh C8
    KillNumMultiplierWhenCheckingEnemyThreatened CC
    VeryCloseDistWhenAttacking D0
    VeryFarDistWhenAttacking D4
    PercentageJumpWhenAttack D8
    PercentageJumpWhenMoving DC
    AttackShootingSniperVariationTimeLower E0
    AttackShootingSniperVariationTimeUpper E4
    AttackShootingOtherVariationTimeLower E8
    AttackShootingOtherVariationTimeUpper EC
    AttackAimingSniperVariationTimeLower F0
    AttackAimingSniperVariationTimeUpper F4
    AttackAimingOtherVariationTimeLower F8
    AttackAimingOtherVariationTimeUpper FC
    AttackAimingOtherVariationTimeLowerVeryClose 100
    AttackAimingOtherVariationTimeUpperVeryClose 104
    PercentageRunningWhenMoving 108
    PercentageRunningBackwardWhenMoving 10C
    PercentageWalkingWhenMoving 110
    MaxMovingDurationLower 114
    MaxMovingDurationUpper 118
    MovingVariationTimeWhenRunningLower 11C
    MovingVariationTimeWhenRunningUpper 120
    MovingVariationTimeWhenRunningBackwardLower 124
    MovingVariationTimeWhenRunningBackwardUpper 128
    MovingVariationTimeWhenWalkingLower 12C
    MovingVariationTimeWhenWalkingUpper 130
    PercentageStandingWhenLookout 134
    PercentageDuckingWhenLookout 138
    MaxLookoutDurationAfterAttackDuckingLower 13C
    MaxLookoutDurationAfterAttackDuckingUpper 140
    MaxLookoutDurationAfterAttackStandingLower 144
    MaxLookoutDurationAfterAttackStandingUpper 148
    MaxLookoutDurationDuckingLower 14C
    MaxLookoutDurationDuckingUpper 150
    MaxLookoutDurationStandingLower 154
    MaxLookoutDurationStandingUpper 158
    LookoutVariationTimeLower 15C
    LookoutVariationTimeUpper 160
    AttackMoveTypeRunningPercentageWithKnife 164
    AttackMoveTypeRunningLSidePercentageWithKnife 168
    AttackMoveTypeRunningRSidePercentageWithKnife 16C
    AttackMoveTypeRunningBackwardPercentageWithKnife 170
    AttackMoveTypeNonePercentageWhenVeryFar 174
    AttackMoveTypeRunningPercentageWhenVeryFar 178
    AttackMoveTypeRunningBackwardPercentageWhenVeryFar 17C
    AttackMoveTypeWalkingPercentageWhenVeryFar 180
    AttackMoveTypeDuckingPercentageWhenVeryFar 184
    AttackMoveTypeDuckWalkingPercentageWhenVeryFar 188
    AttackMoveTypeRunningLSidePercentageWhenVeryFar 18C
    AttackMoveTypeRunningRSidePercentageWhenVeryFar 190
    AttackMoveTypeWalkingLSidePercentageWhenVeryFar 194
    AttackMoveTypeWalkingRSidePercentageWhenVeryFar 198
    AttackMoveTypeDuckWalkingLSidePercentageWhenVeryFar 19C
    AttackMoveTypeDuckWalkingRSidePercentageWhenVeryFar 1A0
    AttackMoveTypeDuckWalkingLSidePercentageWhenVeryFar 19C
    AttackMoveTypeDuckWalkingRSidePercentageWhenVeryFar 1A0
    AttackMoveTypeNonePercentage 1A4
    AttackMoveTypeRunningPercentage 1A8
    AttackMoveTypeRunningBackwardPercentage 1AC
    AttackMoveTypeDuckingPercentage 1B4
    AttackMoveTypeDuckWalkingPercentage 1B8
    AttackMoveTypeRunningLSidePercentage 1BC
    AttackMoveTypeRunningRSidePercentage 1C0
    AttackMoveTypeWalkingLSidePercentage 1C4
    AttackMoveTypeWalkingRSidePercentage 1C8
    MaxPerturbMultiplierWithSniperWhenMovingSlowly 1E0
    MinPerturbMultiplierWithSniper 1E4
    MaxPerturbMultiplierWithSniper 1E8
    MinPerturbMultiplierWhenNotMoving 1EC
    MaxPerturbMultiplierWhenNotMoving 1F0
    MinPerturbMultiplierWhenMovingSlowly 1F4
    MaxPerturbMultiplierWhenMovingSlowly 1F8
    Credits : derh.acker and OoSiMpSoNsoO

    Press thanks if you need them
    And don't say "Leecher" or "Thanks begger". I didn't leech them and it was hard to find them.
    Last edited by derh.acker; 08-04-2011 at 04:00 AM.

  2. The Following 5 Users Say Thank You to derh.acker For This Useful Post:

    giniyat202 (08-05-2011),Leech[Ban] (08-03-2011),MasterXxX (08-03-2011),Skrillex (08-03-2011),smonist (08-06-2011)

  3. #2
    Skrillex's Avatar
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    good job

  4. The Following User Says Thank You to Skrillex For This Useful Post:

    derh.acker (08-03-2011)

  5. #3
    Leech[Ban]'s Avatar
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    Wow!!!! very good job guys!!!

  6. #4
    giniyat202's Avatar
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    i wish all of them are correct

  7. #5
    Skrillex's Avatar
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    Quote Originally Posted by Leech[Ban] View Post
    Wow!!!! very good job guys!!!
    thanks

  8. #6
    Leech[Ban]'s Avatar
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    are you sure that basicplayerinfo is 9C3A5C i've found also this 9C3A60.
    See this-->Image - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting

  9. The Following User Says Thank You to Leech[Ban] For This Useful Post:

    derh.acker (08-03-2011)

  10. #7
    derh.acker's Avatar
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    Quote Originally Posted by Leech[Ban] View Post
    are you sure that basicplayerinfo is 9C3A5C i've found also this 9C3A60.
    See this-->Image - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting
    I think so, but im not sure.

  11. #8
    kmanev073's Avatar
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    add 0x xD it will be more nice

  12. #9
    derh.acker's Avatar
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    Quote Originally Posted by kmanev073 View Post
    add 0x xD it will be more nice
    I dont want to enter 267 times 0x

  13. #10
    A$IAN's Avatar
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    I see all STW offsets :P
    Now u ned a loop through all walls and u can make a STW hack
    ~Donater since 19th October 2011~
    ~Ex-Crossfire Minion || Resigned on 4th February 2012 ~
    Da fuck

  14. #11
    kmanev073's Avatar
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    lol f*** i have made a collection of addys but now patch !!!!

  15. #12
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    Or make software to put 0x, or use ctrl h...
    Last edited by nonameav; 08-04-2011 at 03:29 AM.

  16. #13
    derh.acker's Avatar
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    The Addys and Offset didnt change

  17. #14
    GS-HITMAN's Avatar
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    Dam......that is some find....

  18. #15
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    Wow!!!! very good job guys!!!

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