260 Offsets + 7 Arrays found by derh.acker and OoSiMpSoNsoO
This is a very big list of Offsets from 7 Arrays (excluded WeaponMgr).
It was very hard to find all of them and we didn't leech it!
Code:
Array : A28794
Texture
TextureType 0
ImpactFXNum 4
ImpactFX1 8
ImpactFX2 87
ImpactFX3 106
ImpactFX4 185
ImpactFX5 204
ScalableImpactFX 284
BulletMarkFX 288
LeftFootstepSoundName 307
RightFootstepSoundName 327
LandingSoundName 347
JumpSoundName 367
NanoLeftFootstepSoundName 3E7
NanoRightFootstepSoundName 407
NanoLandingSoundName 427
NanoJumpSoundName 447
HitSoundName1 387
HitSoundName2 3A7
HitSoundName3 3C7
STW :
EdgeShotEnabled = 468
WallShotEnabled = 46C
PerfectWallShotEnabled = 470
(STW ENDE)
Array : 9C3A5C
BasicPlayerInfo
BasicPlayerInfoType 0
MovementSpeed 4
MovementWalkRate 8
MovementDuckWalkRate C
MovementSideMoveRate 10,14,18,1C,20
MovementFBRunAnimRate 14
MovementLRRunAnimRate 18
MovementFBWalkAnimRate 1C
MovementLRWalkAnimRate 1C
MovementAccelation 24
MovementFriction 28
JumpTime 2C
JumpVelocity 30
JumpLandedWaitTime 34
JumpLandedNoJumpTimeRate 38
JumpRepeatPenaltyMoveRate 3C
JumpRepeatPenaltyHeightRate 40
JumpLandedMovePenaltyTimeRate 44
JumpLandedMovePenaltyMoveRate 48
PVPosDefault 4C,50,54
PVRotationDefault 58,60
PVOnlyMoveFlipTime 64
PVOnlyMoveGap 68,6C,70
DamagePenaltyTime 74
DamagePenaltyMoveRate 78
C4PlantTime 7C
C4DefuseTime 80
MaxCanDefuseDistance 84
CharacterHiddenAlpha 88
CharacterHiddenWalkAlpha 8C
CharacterHiddenRunAlpha 90
MovementHiddenRate 94,98,9C,A0,A4
CrossHairColor 98
CrossHairColorRedChangeRate 9C
CrossHairColorGreenChangeRate A0
CrossHairColorBlueChangeRate A4
Array : 9C3A78
CharacterIndex
CharacterName 0
ModelFileName 20
ChildModelFileName 71
SkinFileName C2
HeadType 3EC
UniformItemType 3EE
SpecialItemType 3F0
TargetTeamIndex 3F2
Array : A2A600
MapIndex
MapName 2
MapFileName 22
MapNaviFileName 1B7
MapLobbyIcon 73
MapRoomIcon C4
LoadingTexFileNameGR 115
LoadingTexFileNameBL 166
TeamToGiveExplosive 2CA
MapRuleType 2CC
MapTurns 2D4
RevitalizeMap 2D8
RandomRespawnTeamDeathMatch 2D9
DefaultCameraPositionAndRotation 2DC,2E0,2E4,2E8
C4CameraPosAndRotA 2F8,2FC,300,310
CameraPosAndQuat 338,33C,340
OrthoCameraPosAndot 450,454,458,45C,460,464
OrthoWidthHeight 468,46A
NewObserverCameraMode 7A4
C4CameraPosAndRotB 304
AdditionalConsoleString 46C
HellPosY 5B8
MinimapFileNameGR 1D7
MinimapFileNameBL 228
MinimapWidth 330
MinimapHeight 334
MusicName 279,684
Enviroment 685
FXname 686
EmissionInterval 788
ParticlesPerEmission 78C
GravityAccel 790
EmissionMaxSize 794
LimitY 798
SightDist 79C
StartOffsetY 7A0
UseWeapons 7A5,7A6,7A7,7A8
UsableBag 7A9
Array : A2A764
NanoCharacter
NanoType 0
NanoAbility 4
NanoSkill 8
NanoAddHP C
NanoDefaultWeaponIndex 10
NanoDefaultWeaponInvisible 14
NanoSpecialWeaponIndex 18
NanoSkillWeaponIndex 1A
NextLevelNanoType 1C
ModelFileName 20
ChildModelFileName 71
RenderStyleFile C2
RenderStyleFile1 113
SkinFileName 257
SkinFileName1 2A8
SkinFileName2 2F9
SocketModelFileName1 34A
SocketSkinFileName1 3EC
SocketModelFileName2 39B
SocketSkinFileName2 43D
PVHandArmSkinFiles 48E
AttachEffectName 530
ModelScale 584
Array : A2A7B4
Sound
SoundName 4C,48
FileName 4,71,6D4
3DSound 6C8
InnerRadius 6CC
OuterRadius 6D0
MyLevelMultiply 6D8
OtherLevelMultiply 6DC
RollOff 6E0
Array : A2A7CC
TestValues
DistFallDamageStartFrom 0
DamagePerMeter 4
PercentageBuyShotgun 8
PercentageBuySubMachingeGun C
PercentageBuyRifle 10
PercentageBuySniperRifle 14
PercentageBuyMachineGun 18
AIReachPosAcceptableDist 1C
AIReachPosAcceptableYDist 20
AICheckStuckInterval 24
AICheckStuckDist 28
CheckEnemyIntervalLower 2C
CheckEnemyIntervalUpper 30
DecideActionIntervalLower 34
DecideActionIntervalUpper 38
PerturbLimitLowerLower 3C
PerturbLimitLowerUpper 40
PerturbLimitUpperLower 44
PerturbLimitUpperUpper 48
PerturbLimitLowerMultiplierNormal 4C
PerturbLimitUpperMultiplierNormal 50
CheckEnemyIntervalMultiplierNormal 54
DecideActionIntervalMultiplierNormal 58
PerturbLimitLowerMultiplierHigh 5C
PerturbLimitUpperMultiplierHigh 60
CheckEnemyIntervalMultiplierHigh 64
DecideActionIntervalMultiplierHigh 68
ReactionTimeLimitOnDamaged 6C
LookAtAddAmountWhenDamagedX 70
LookAtAddAmountWhenDamagedY 74
LookAtAddAmountWhenDamagedZ 78
ReloadTime 7C
TimeChangeRandomShootPointWhenBlinded 80
AddAmountRandomShootPointWhenBlinedX 84
AddAmountRandomShootPointWhenBlinedY 88
AddAmountRandomShootPointWhenBlinedZ 8C
TimeChangeRandomGotoPointWhenBlinded 90
TimeChangeRandomGotoPointWhenBlindedX 94
TimeChangeRandomGotoPointWhenBlindedY 98
TimeChangeRandomGotoPointWhenBlindedZ 9C
PercentageLookOutWhenAttackTargetDisappeared A0
PercentageGotoPosWhenAttackTargetDisappeared A4
PercentageBuyWeaponWhenAlreadyHasOne A8
TimeToResetGunDirRotWhenMoving AC
TimeToResetGunDirRotWhenAttacking B0
MoveXZSpeedLimitNormal B4
MoveXZSpeedLimitLadder B8
RepeatedJumpTimeLimit BC
CheckEnemyInTheBackDotLimit C0
CheckEnemyInTheBackDotLimitNormal C4
CheckEnemyInTheBackDotLimitHigh C8
KillNumMultiplierWhenCheckingEnemyThreatened CC
VeryCloseDistWhenAttacking D0
VeryFarDistWhenAttacking D4
PercentageJumpWhenAttack D8
PercentageJumpWhenMoving DC
AttackShootingSniperVariationTimeLower E0
AttackShootingSniperVariationTimeUpper E4
AttackShootingOtherVariationTimeLower E8
AttackShootingOtherVariationTimeUpper EC
AttackAimingSniperVariationTimeLower F0
AttackAimingSniperVariationTimeUpper F4
AttackAimingOtherVariationTimeLower F8
AttackAimingOtherVariationTimeUpper FC
AttackAimingOtherVariationTimeLowerVeryClose 100
AttackAimingOtherVariationTimeUpperVeryClose 104
PercentageRunningWhenMoving 108
PercentageRunningBackwardWhenMoving 10C
PercentageWalkingWhenMoving 110
MaxMovingDurationLower 114
MaxMovingDurationUpper 118
MovingVariationTimeWhenRunningLower 11C
MovingVariationTimeWhenRunningUpper 120
MovingVariationTimeWhenRunningBackwardLower 124
MovingVariationTimeWhenRunningBackwardUpper 128
MovingVariationTimeWhenWalkingLower 12C
MovingVariationTimeWhenWalkingUpper 130
PercentageStandingWhenLookout 134
PercentageDuckingWhenLookout 138
MaxLookoutDurationAfterAttackDuckingLower 13C
MaxLookoutDurationAfterAttackDuckingUpper 140
MaxLookoutDurationAfterAttackStandingLower 144
MaxLookoutDurationAfterAttackStandingUpper 148
MaxLookoutDurationDuckingLower 14C
MaxLookoutDurationDuckingUpper 150
MaxLookoutDurationStandingLower 154
MaxLookoutDurationStandingUpper 158
LookoutVariationTimeLower 15C
LookoutVariationTimeUpper 160
AttackMoveTypeRunningPercentageWithKnife 164
AttackMoveTypeRunningLSidePercentageWithKnife 168
AttackMoveTypeRunningRSidePercentageWithKnife 16C
AttackMoveTypeRunningBackwardPercentageWithKnife 170
AttackMoveTypeNonePercentageWhenVeryFar 174
AttackMoveTypeRunningPercentageWhenVeryFar 178
AttackMoveTypeRunningBackwardPercentageWhenVeryFar 17C
AttackMoveTypeWalkingPercentageWhenVeryFar 180
AttackMoveTypeDuckingPercentageWhenVeryFar 184
AttackMoveTypeDuckWalkingPercentageWhenVeryFar 188
AttackMoveTypeRunningLSidePercentageWhenVeryFar 18C
AttackMoveTypeRunningRSidePercentageWhenVeryFar 190
AttackMoveTypeWalkingLSidePercentageWhenVeryFar 194
AttackMoveTypeWalkingRSidePercentageWhenVeryFar 198
AttackMoveTypeDuckWalkingLSidePercentageWhenVeryFar 19C
AttackMoveTypeDuckWalkingRSidePercentageWhenVeryFar 1A0
AttackMoveTypeDuckWalkingLSidePercentageWhenVeryFar 19C
AttackMoveTypeDuckWalkingRSidePercentageWhenVeryFar 1A0
AttackMoveTypeNonePercentage 1A4
AttackMoveTypeRunningPercentage 1A8
AttackMoveTypeRunningBackwardPercentage 1AC
AttackMoveTypeDuckingPercentage 1B4
AttackMoveTypeDuckWalkingPercentage 1B8
AttackMoveTypeRunningLSidePercentage 1BC
AttackMoveTypeRunningRSidePercentage 1C0
AttackMoveTypeWalkingLSidePercentage 1C4
AttackMoveTypeWalkingRSidePercentage 1C8
MaxPerturbMultiplierWithSniperWhenMovingSlowly 1E0
MinPerturbMultiplierWithSniper 1E4
MaxPerturbMultiplierWithSniper 1E8
MinPerturbMultiplierWhenNotMoving 1EC
MaxPerturbMultiplierWhenNotMoving 1F0
MinPerturbMultiplierWhenMovingSlowly 1F4
MaxPerturbMultiplierWhenMovingSlowly 1F8
Credits : derh.acker and OoSiMpSoNsoO
Press thanks if you need them
And don't say "Leecher" or "Thanks begger". I didn't leech them and it was hard to find them.