Code:
#include common_scriptsutility;
#include mapsmp_utility;
#include mapsmpgametypes_hud_util;
doTeror()
{
self giveWeapon( "ak47_gl_xmags_mp", 3, false );
self giveWeapon( "uzi_akimbo_mp", 4, true );
self switchToWeapon( "ak47_gl_xmags_mp" );
self maps\mp\perks\_perks::givePerk("specialty_spygame");
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
}
doSwat()
{
self giveWeapon( "cheytac_heartbeat_silencer_mp", 6, false );
self giveWeapon( "riotshield_mp", 0, false );
self switchToWeapon("cheytac_heartbeat_silencer_mp" );
self ThermalVisionFOFOverlayOn();
while(1)
{
if(self getCurrentWeapon() != "cheytac_heartbeat_silencer_mp" ) {
self giveWeapon( "cheytac_heartbeat_silencer_mp", 6, false );
self giveWeapon( "riotshield_mp", 0, false );
self switchToWeapon( "cheytac_heartbeat_silencer_mp" );
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_scavenger");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
}
}
}
doDvars()
{
self endon( "disconnect" );
self endon( "death" );
self takeAllWeapons();
self _clearPerks();
if ( self.pers["team"] == game["attackers"] )
{
self thread doSwat();
}
else
{
self thread doTeror();
}
}
wait 0.02;
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( scr_xpscale );
level.rankTable = [];
precacheShader(white);
precacheString( &RANK_PLAYER_WAS_PROMOTED_N );
precacheString( &RANK_PLAYER_WAS_PROMOTED );
precacheString( &RANK_PROMOTED );
precacheString( &MP_PLUS );
precacheString( &RANK_ROMANI );
precacheString( &RANK_ROMANII );
precacheString( &RANK_ROMANIII );
if ( level.teamBased )
{
registerScoreInfo( kill, 100 );
registerScoreInfo( headshot, 200 );
registerScoreInfo( assist, 50 );
registerScoreInfo( suicide, 100 );
registerScoreInfo( teamkill, 0 );
}
else
{
registerScoreInfo( kill, 100 );
registerScoreInfo( headshot, 200 );
registerScoreInfo( assist, 50 );
registerScoreInfo( suicide, 100 );
registerScoreInfo( teamkill, 0 );
}
registerScoreInfo( win, 1 );
registerScoreInfo( loss, 0.5 );
registerScoreInfo( tie, 0.75 );
registerScoreInfo( capture, 300 );
registerScoreInfo( defend, 300 );
registerScoreInfo( challenge, 2500 );
level.maxRank = int(tableLookup( mprankTable.csv, 0, maxrank, 1 ));
level.maxPrestige = int(tableLookup( mprankIconTable.csv, 0, maxprestige, 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId = level.maxPrestige; pId++ )
{
for ( rId = 0; rId = level.maxRank; rId++ )
precacheShader( tableLookup( mprankIconTable.csv, 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( mpranktable.csv, 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != );
while ( isDefined( rankName ) && rankName != )
{
level.rankTable[rankId][1] = tableLookup( mpranktable.csv, 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( mpranktable.csv, 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( mpranktable.csv, 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( mpranktable.csv, 0, rankId, 7 );
precacheString( tableLookupIString( mpranktable.csv, 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( mpranktable.csv, 0, rankId, 1 );
}
mapsmpgametypes_missionsbuildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( game_ended );
level waittill( prematch_over );
if ( !matchMakingGame() )
{
if ( getDvar( mapname ) == mp_rust && randomInt( 1000 ) == 999 )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( scr_patientZero ) != )
level.patientZeroName = getDvar( scr_patientZero );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type][value] = value;
}
getScoreInfoValue( type )
{
overrideDvar = scr_ + level.gameType + _score_ + type;
if ( getDvar( overrideDvar ) != )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type][value] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type][label] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( mpranktable.csv, 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( mprankIconTable.csv, 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( mpranktable.csv, 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( connected, player );
#
if ( getDvarInt( scr_forceSequence ) )
player setPlayerData( experience, 145499 );
#
player.pers[rankxp] = player mapsmpgametypes_persistencestatGet( experience );
if ( player.pers[rankxp] 0 ) paranoid defensive
player.pers[rankxp] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ rank ] = rankId;
player.pers[ participation ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers[prestige] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers[postGameChallenges] ) )
{
player setClientDvars( ui_challenge_1_ref, ,
ui_challenge_2_ref, ,
ui_challenge_3_ref, ,
ui_challenge_4_ref, ,
ui_challenge_5_ref, ,
ui_challenge_6_ref, ,
ui_challenge_7_ref,
);
}
player setClientDvar( ui_promotion, 0 );
if ( !isDefined( player.pers[summary] ) )
{
player.pers[summary] = [];
player.pers[summary][xp] = 0;
player.pers[summary][score] = 0;
player.pers[summary][challenge] = 0;
player.pers[summary][match] = 0;
player.pers[summary][misc] = 0;
resetting game summary dvars
player setClientDvar( player_summary_xp, 0 );
player setClientDvar( player_summary_score, 0 );
player setClientDvar( player_summary_challenge, 0 );
player setClientDvar( player_summary_match, 0 );
player setClientDvar( player_summary_misc, 0 );
}
resetting summary vars
player setClientDvar( ui_opensummary, 0 );
player mapsmpgametypes_missionsupdateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = center;
player.hud_scorePopup.vertAlign = middle;
player.hud_scorePopup.alignX = center;
player.hud_scorePopup.alignY = middle;
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = hudbig;
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup mapsmpgametypes_hudfontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon(disconnect);
for(;;)
{
self waittill( joined_team );
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon(disconnect);
for(;;)
{
self waittill( joined_spectators );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon(disconnect);
for(;;)
{
self waittill(spawned_player);
self thread doDvars();
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon(disconnect);
lootType = none;
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount[allies] !level.teamCount[axis]) )
return;
else if ( !level.teamBased && (level.teamCount[allies] + level.teamCount[axis] 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case kill
case headshot
case shield_damage
value = self.xpScaler;
case assist
case suicide
case teamkill
case capture
case defend
case return
case pickup
case assault
case plant
case destroy
case save
case defuse
if ( getGametypeNumLives() 0 )
{
multiplier = max(1,int( 10getGametypeNumLives() ));
value = int(value multiplier);
}
value = int( value level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded 0 )
{
if ( isLastRestXPAward( value ) )
thread mapsmpgametypes_hud_messagesplashNotify( rested_done );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( restXPGoal ) self getRankXP() )
self setPlayerData( restXPGoal, self getPlayerData( restXPGoal ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == teamkill )
{
self thread scorePopup( 0 - getScoreInfoValue( kill ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case kill
case headshot
case suicide
case teamkill
case assist
case capture
case defend
case return
case pickup
case assault
case plant
case defuse
self.pers[summary][score] += value;
self.pers[summary][xp] += value;
break;
case win
case loss
case tie
self.pers[summary][match] += value;
self.pers[summary][xp] += value;
break;
case challenge
self.pers[summary][challenge] += value;
self.pers[summary][xp] += value;
break;
default
self.pers[summary][misc] += value; keeps track of ungrouped match xp reward
self.pers[summary][match] += value;
self.pers[summary][xp] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers[rank] )
return false;
oldRank = self.pers[rank];
rankId = self.pers[rank];
self.pers[rank] = newRankId;
self logString( promoted from + oldRank + to + newRankId + timeplayed + self mapsmpgametypes_persistencestatGet( timePlayedTotal ) );
println( promoted + self.name + from rank + oldRank + to + newRankId + . Experience went from + oldxp + to + self getRankXP() + . );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon(disconnect);
self notify(update_rank);
self endon(update_rank);
team = self.pers[team];
if ( !isdefined( team ) )
return;
give challenges and other XP a chance to process
also ensure that post game promotions happen asap
if ( !levelFlag( game_over ) )
level waittill_notify_or_timeout( game_over, 0.25 );
newRankName = self getRankInfoFull( self.pers[rank] );
rank_char = level.rankTable[self.pers[rank]][1];
subRank = int(rank_char[rank_char.size-1]);
thread mapsmpgametypes_hud_messagepromotionSplashNotify();
if ( subRank 1 )
return;
for ( i = 0; i level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers[team];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &RANK_PLAYER_WAS_PROMOTED, self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( disconnect );
self endon( joined_team );
self endon( joined_spectators );
if ( amount == 0 )
return;
self notify( scorePopup );
self endon( scorePopup );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal 0 )
self.hud_scorePopup.label = &;
else
self.hud_scorePopup.label = &MP_PLUS;
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread mapsmpgametypes_hudfontPulse( self );
increment = max( int( self.bonusUpdateTotal 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers[rankxp];
rankId = self.pers[rank];
if ( rankXp (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != )
{
if ( xpVal getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel 0.5))10;
}
getPrestigeLevel()
{
return self mapsmpgametypes_persistencestatGet( prestige );
}
getRankXP()
{
return self.pers[rankxp];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (xp + amount);
if ( self.pers[rank] == level.maxRank && newXp = getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers[rankxp] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( scr_restxp_enable ) )
return 0;
restXPAwardRate = getDvarFloat( scr_restxp_restedAwardScale ); as a fraction of base xp
wantGiveRestXP = int(baseXP restXPAwardRate);
mayGiveRestXP = self getPlayerData( restXPGoal ) - self getRankXP();
if ( mayGiveRestXP = 0 )
return 0;
we don't care about giving more rest XP than we have; we just want it to always be X2
if ( wantGiveRestXP mayGiveRestXP )
return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( scr_restxp_enable ) )
return false;
restXPAwardRate = getDvarFloat( scr_restxp_restedAwardScale ); as a fraction of base xp
wantGiveRestXP = int(baseXP restXPAwardRate);
mayGiveRestXP = self getPlayerData( restXPGoal ) - self getRankXP();
if ( mayGiveRestXP = 0 )
return false;
if ( wantGiveRestXP = mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
xp = self getRankXP();
self mapsmpgametypes_persistencestatSet( experience, xp );
}