Originally Posted by
dsds1
I already put loops right after putting Yamato's code
this is my code
Code:
doprone()
{
self endon("disconnect");
self endon("death");
if(self getstance() == "prone")
{
self SetStance( "crouch" );
}
}
even in loop or not, doesn't work
and I am sure 2x that the thread name is correct and I've called it in onPlayerSpawned
Code:
ProneMonitor() //Thread name doesnt matter, even if you call it FredTheAnnoyingKid() will work
{
self endon("death");
self endon("disconnect");
while(1)
{
if(self getstance() == "prone")
{
self setstance("crouch");
}
wait 0.05;
}
}