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| Combat Arms Address Logger v1 |
| Created by - Gellin |
| 5-23-2011 |
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Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x315E00
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x5ADA00
CShell .code Offset : 0x1000
ClientFX Entry Point : 0xF2A0000
ClientFX .code Size : 0x53800
ClientFX .code Offset : 0x1000
CA_ADDIE_LOGGER V1 Starting...
#define ADDR_MTBWCRET 0x373B8CA7
#define ADDR_LTCLIENT 0x377AF440
#define ADDR_WEAPONMGR 0x377EE534
#define ADDR_LOCALPTR 0x377F4380
#define ADDR_BUILDFONT 0x37556430
#define ADDR_FILLFONT 0x375570C0
#define ADDR_FONTECX 0x378053B8
#define ADDR_GETFONTHAND 0x374690E0
#define ADDR_GETCONSOLEINT 0x37378BB0
#define ADDR_GCS 0x377F1BB8
#define ADDR_LTCOMMON 0x377ECAE0
#define ADDR_S_BULLETS 0x37405506
#define ADDR_REMOTEKILL1 0x3740AC51
#define ADDR_REMOTEKILL2 0x3740AC52
#define ADDR_REMOTEKILL3 0x3740AFD1
#define ADDR_REMOTEKILL4 0x3740AFD2
#define ADDR_WEAPON_RANGE1 0x3740AB29
#define ADDR_WEAPON_RANGE2 0x3740AEA9
#define ADDR_RAPIDFIRE1 0x37402487
#define ADDR_RAPIDFIRE2 0x3740B59E
#define ADDR_RAPIDFIRE3 0x37407417
#define ADDR_RAPIDFIRE4 0x3740B5A5
#define ADDR_RAPIDFIRE5 0x3740B3D8
#define ADDR_FORCEFPS 0x377AF4D0
#define ADDR_L***BASE 0x377AF428
#define OFF_FPS 0x10CFC
#define ADDR_W2S 0x491540
#define ADDR_INTERSECT 0x470C60
#define ADDR_D3D 0x910620
#define ADDR_DRAWPRIM 0x8046F4
#define ADDR_CURSORCENTER 0x7EEA3C
#define ADDR_CONSOLEUNWRAPPED 0x485F90
#define ADDR_CLIENTFX 0x66F34
Logging Complete...