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  1. #1
    elinhomax's Avatar
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    dll aimbot detect for testing

    I'm with a bypass punkbusters, and I need to test for the aimbot detected xD,
    who have an aimbot that is detected plz send it to me


    when I test my bypass and if it work with aimbot undetected
    I see xD Release


    sorry my bad english
    Last edited by elinhomax; 09-26-2011 at 02:18 PM.

  2. #2
    Margherita's Avatar
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    Sorry, but I have no idea of what you're talking about
    PM Me | VM Me | Rules

    MARGHERITA

  3. #3
    elinhomax's Avatar
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    need a aimbot detected to see if my work on a bypass aimbot

  4. #4
    krim77's Avatar
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    Give it all Source Code forbidden Aim!!!!!!!
    P.S. I the same won't refuse!
    Last edited by krim77; 09-26-2011 at 02:14 PM.

  5. #5
    Margherita's Avatar
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    Oh..
    Just use a detected hack, you don't specifically need an aimbot.
    PM Me | VM Me | Rules

    MARGHERITA

  6. #6
    elinhomax's Avatar
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    yes, but I've tried every hack [esp, wallhack, no recoil,] unless an aimbot
    have to see if it works on my bypass
    Last edited by elinhomax; 09-26-2011 at 02:29 PM.

  7. #7
    Margherita's Avatar
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    Oh, well I don't know of any aimbots, I'll leave the thread open for a little but I doubt anyone has one.
    PM Me | VM Me | Rules

    MARGHERITA

  8. #8
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    Code:
    void AimAtPlayer(UCanvas* Canvas, APawn* TargetPawn)
    {
       if (TargetPawn != NULL && mAPBPawn != NULL){
            FName NameHeadBone = TargetPawn->Mesh->GetBoneName(6);
            FVector VectorHead = TargetPawn->Mesh->GetBoneLocation(NameHeadBone,0);
            FVector2D vHead = CalculateScreenCoordinate(pCanvas,TargetPawn->Mesh->GetBoneLocation(NameHeadBone,0));
            pCanvas->Draw2DLine(pCanvas->ClipX/2,pCanvas->ClipY/2,vHead.X,vHead.Y,Red);
                VectorHead =  VectorHead -MyCameraLocation ;
                AimAtRot =  VectorHead****tation();
                NormalizeRotation(AimAtRot);
                FRotator* pAimAtRot = &AimAtRot;
                if(GetAsyncKeyState(VK_RBUTTON))
                {
                    mAPBPawn->SetCameraAimRotPawn(pAimAtRot);
                }   
    
        }
    }
    elinhomax! You will try?

    P.S.: All who did a freebie earlier........, at present
    Sell, and who isn't able to do ask from those that would sell that have prompted to them!
    Last edited by krim77; 09-26-2011 at 02:58 PM.

  9. #9
    romencool's Avatar
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    how i need to do to that code works ? sorry for my english

  10. #10
    NirNet's Avatar
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    it will be excellet

    tell us when its ready ?

    hope not dected

  11. #11
    Margherita's Avatar
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    Quote Originally Posted by krim77 View Post
    Code:
    void AimAtPlayer(UCanvas* Canvas, APawn* TargetPawn)
    {
       if (TargetPawn != NULL && mAPBPawn != NULL){
            FName NameHeadBone = TargetPawn->Mesh->GetBoneName(6);
            FVector VectorHead = TargetPawn->Mesh->GetBoneLocation(NameHeadBone,0);
            FVector2D vHead = CalculateScreenCoordinate(pCanvas,TargetPawn->Mesh->GetBoneLocation(NameHeadBone,0));
            pCanvas->Draw2DLine(pCanvas->ClipX/2,pCanvas->ClipY/2,vHead.X,vHead.Y,Red);
                VectorHead =  VectorHead -MyCameraLocation ;
                AimAtRot =  VectorHead****tation();
                NormalizeRotation(AimAtRot);
                FRotator* pAimAtRot = &AimAtRot;
                if(GetAsyncKeyState(VK_RBUTTON))
                {
                    mAPBPawn->SetCameraAimRotPawn(pAimAtRot);
                }   
    
        }
    }
    elinhomax! You will try?

    P.S.: All who did a freebie earlier........, at present
    Sell, and who isn't able to do ask from those that would sell that have prompted to them!
    He isn't interested in making one, he wants to use one to see if his bypass is working.
    PM Me | VM Me | Rules

    MARGHERITA

  12. #12
    Khyy's Avatar
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    The problem is since the patch that broke a ton of things no hack has came out with a aimbot that has been public detected. Not that I know of.

  13. #13
    RAWR(:'s Avatar
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    It's no problem finding an aimbot that's detected. Unfortunately, the SDKs that run them have completely wrong offsets, pointers, vars, etc. (whatever else you wanna call them), and so they don't work at all even if you were to use a bypass.

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