Sorry, but I have no idea of what you're talking about
I'm with a bypass punkbusters, and I need to test for the aimbot detected xD,
who have an aimbot that is detected plz send it to me
when I test my bypass and if it work with aimbot undetected
I see xD Release
sorry my bad english
Last edited by elinhomax; 09-26-2011 at 02:18 PM.
need a aimbot detected to see if my work on a bypass aimbot
Give it all Source Code forbidden Aim!!!!!!!
P.S. I the same won't refuse!
Last edited by krim77; 09-26-2011 at 02:14 PM.
yes, but I've tried every hack [esp, wallhack, no recoil,] unless an aimbot
have to see if it works on my bypass
Last edited by elinhomax; 09-26-2011 at 02:29 PM.
elinhomax! You will try?Code:void AimAtPlayer(UCanvas* Canvas, APawn* TargetPawn) { if (TargetPawn != NULL && mAPBPawn != NULL){ FName NameHeadBone = TargetPawn->Mesh->GetBoneName(6); FVector VectorHead = TargetPawn->Mesh->GetBoneLocation(NameHeadBone,0); FVector2D vHead = CalculateScreenCoordinate(pCanvas,TargetPawn->Mesh->GetBoneLocation(NameHeadBone,0)); pCanvas->Draw2DLine(pCanvas->ClipX/2,pCanvas->ClipY/2,vHead.X,vHead.Y,Red); VectorHead = VectorHead -MyCameraLocation ; AimAtRot = VectorHead****tation(); NormalizeRotation(AimAtRot); FRotator* pAimAtRot = &AimAtRot; if(GetAsyncKeyState(VK_RBUTTON)) { mAPBPawn->SetCameraAimRotPawn(pAimAtRot); } } }
P.S.: All who did a freebie earlier........, at present
Sell, and who isn't able to do ask from those that would sell that have prompted to them!
Last edited by krim77; 09-26-2011 at 02:58 PM.
how i need to do to that code works ? sorry for my english
it will be excellet
tell us when its ready ?
hope not dected
The problem is since the patch that broke a ton of things no hack has came out with a aimbot that has been public detected. Not that I know of.
It's no problem finding an aimbot that's detected. Unfortunately, the SDKs that run them have completely wrong offsets, pointers, vars, etc. (whatever else you wanna call them), and so they don't work at all even if you were to use a bypass.