Code:
invasion_objects()
{
CreateGrids((1000, -1400, 584), (1250, -1700, 584));
CreateWalls((1000, -1400, 584), (1000, -1700, 720));
CreateWalls((1000, -1700, 720), (1250, -1700, 584));
CreateWalls((1250, -1700, 584), (1250, -1400, 720));
CreateDoors((1125, -1400, 730), (1125, -1400, 600), (90, 90, 0), 10, 2, 20, 75);
CreateGrids((1000, -1400, 710), (1170, -1700, 710));
CreateRamps((1225, -1600, 584), (1225, -1450, 710));
CreateBlocks((1225, -1450, 710), (0, 0, 0));
CreateWalls((1000, -1400, 720), (1000, -1700, 750));
CreateWalls((1000, -1700, 720), (1250, -1700, 750));
CreateWalls((1250, -1700, 720), (1250, -1400, 750));
CreateWalls((1000, -1400, 720), (1250, -1400, 750));
CreateGrids((1535, -1087, 800), (1576, -1185, 800));
CreateWalls((1535, -1087, 810), (1576, -1087, 825));
CreateWalls((1535, -1087, 810), (1535, -1185, 825));
//CreateWalls((1576, -1087, 810), (1576, -1185, 825));
CreateWalls((1535, -1185, 810), (1576, -1185, 825));
CreateElevator((974.718, -1723.88, 746.825), (1972.2, -1157.1, 1046.94));
mgTurret1 = spawnTurret( "misc_turret", (1100, -1400, 765), "pavelow_minigun_mp" );
mgTurret1 setModel( "weapon_minigun" );
mgTurret1.angles = (0, 90, 0);
CreateElevator((-331, -1816, 264), (656, -1059, 432));
CreateElevator((-500, -411, 252), (775, -1060, 432));
CreateElevator((895, -755, 432), (836, -737, 584));
CreateGrids((1535, -1087, 800), (1576, -1185, 800));
CreateElevator((-1751.13, -519.131, 306.125) ,(-479.915, -1161.7, 877.125));
CreateElevator((-339.024, -781.404, 893.125), (-2490.93, -1290.79, 818.125));
CreateRamps((-2064.24, -2109.1, 860.125), (-92.5275, -2559.87, 838.163));
CreateRamps((-618.349, -3008.03, 836.125), (-129.218, -3350.82, 823.125));
CreateElevator((-513.784, -3567.83, 814.138), (-569.025, -4227.16, 1062.13));
//CreateElevator((785.825, -1393.23, 637.824), (1102.99, -2836.72, 1398.51));
CreateWalls((-1253.35, -3433.03, 840.01), (-1535.72, -3445.04, 840.818));
CreateRamps((-416.536, -3331.46, 823.125), (-862.164, -3171.08, 871.786));
CreateRamps((-862.164, -3171.08, 871.786), (-1211.48, -3733.97, 817.103));
CreateRamps((1241.08, -1705.64, 746.825), (1230.21, -2457.16, 1272.17));
}
Its not all made by me. i just added more thins to this bunker