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  1. #1
    ajkrcc's Avatar
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    New Invasion bunker for ZM

    Hi all Its me first bunker here is alot of spots where humans can hide and shoot the zombies. I hope you liked

    Here is ScreenShoot


    Code:
    invasion_objects()
    {
    CreateGrids((1000, -1400, 584), (1250, -1700, 584));
    CreateWalls((1000, -1400, 584), (1000, -1700, 720));
    CreateWalls((1000, -1700, 720), (1250, -1700, 584));
    CreateWalls((1250, -1700, 584), (1250, -1400, 720));
    CreateDoors((1125, -1400, 730), (1125, -1400, 600), (90, 90, 0), 10, 2, 20, 75); 
    CreateGrids((1000, -1400, 710), (1170, -1700, 710));
    CreateRamps((1225, -1600, 584), (1225, -1450, 710));
    CreateBlocks((1225, -1450, 710), (0, 0, 0));
    CreateWalls((1000, -1400, 720), (1000, -1700, 750));
    CreateWalls((1000, -1700, 720), (1250, -1700, 750));
    CreateWalls((1250, -1700, 720), (1250, -1400, 750));
    CreateWalls((1000, -1400, 720), (1250, -1400, 750));
    CreateGrids((1535, -1087, 800), (1576, -1185, 800));
    CreateWalls((1535, -1087, 810), (1576, -1087, 825));
    CreateWalls((1535, -1087, 810), (1535, -1185, 825));
    //CreateWalls((1576, -1087, 810), (1576, -1185, 825));
    CreateWalls((1535, -1185, 810), (1576, -1185, 825));
    CreateElevator((974.718, -1723.88, 746.825), (1972.2, -1157.1, 1046.94));
    mgTurret1 = spawnTurret( "misc_turret", (1100, -1400, 765), "pavelow_minigun_mp" ); 
    mgTurret1 setModel( "weapon_minigun" );
    mgTurret1.angles = (0, 90, 0);
    CreateElevator((-331, -1816, 264), (656, -1059, 432));
    CreateElevator((-500, -411, 252), (775, -1060, 432));
    CreateElevator((895, -755, 432), (836, -737, 584));
    CreateGrids((1535, -1087, 800), (1576, -1185, 800));
    CreateElevator((-1751.13, -519.131, 306.125) ,(-479.915, -1161.7, 877.125));
    CreateElevator((-339.024, -781.404, 893.125), (-2490.93, -1290.79, 818.125));
    CreateRamps((-2064.24, -2109.1, 860.125), (-92.5275, -2559.87, 838.163));
    CreateRamps((-618.349, -3008.03, 836.125), (-129.218, -3350.82, 823.125));
    CreateElevator((-513.784, -3567.83, 814.138), (-569.025, -4227.16, 1062.13));
    //CreateElevator((785.825, -1393.23, 637.824), (1102.99, -2836.72, 1398.51));
    CreateWalls((-1253.35, -3433.03, 840.01), (-1535.72, -3445.04, 840.818));
    CreateRamps((-416.536, -3331.46, 823.125), (-862.164, -3171.08, 871.786));
    CreateRamps((-862.164, -3171.08, 871.786), (-1211.48, -3733.97, 817.103));
    CreateRamps((1241.08, -1705.64, 746.825), (1230.21, -2457.16, 1272.17));
    }
    Its not all made by me. i just added more thins to this bunker so i dont take any credits of this.

    Credits : tihak
    Last edited by Jorndel; 03-24-2012 at 02:08 PM. Reason: Fixed Image

  2. #2
    Yamato's Avatar
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    Nice job, a bit confusing with those ramps, but nice bunker at air,

  3. #3
    tihak's Avatar
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    First of all thx for credit (:

    But i think such long Ramps r a bit pointless, becuz zomies dont have real chances.
    if u wanna build new bunkers try it at maps, which dont have real nice bunkers imao like

    - rundown
    - terminal
    - underpass

    .. there r sooo many possibilities

    Tihak

  4. #4
    cgallagher21's Avatar
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    Nice Map Edit

  5. #5
    ajkrcc's Avatar
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    Quote Originally Posted by tihak View Post
    First of all thx for credit (:

    But i think such long Ramps r a bit pointless, becuz zomies dont have real chances.
    if u wanna build new bunkers try it at maps, which dont have real nice bunkers imao like

    - rundown
    - terminal
    - underpass

    .. there r sooo many possibilities

    Tihak
    Thnx for your advise

  6. #6
    alvarogt1995's Avatar
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    Nice bunker

  7. #7
    thesait20's Avatar
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    Nice Image ~ But can you put in a Download Link?

  8. #8
    ajkrcc's Avatar
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    Quote Originally Posted by alvarogt1995 View Post
    Nice bunker
    Just add this code in your mod file ant you will have this bunker.

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