Well I don't know how you would get a server's IP but when we had are own servers with the exe for the game you could put on it -connect IP:Port # but that doesn't work anymore because of Blaze's authentication.
Is there anyway to join the game using a direct IP and if you could how would you find the IP.
Well I don't know how you would get a server's IP but when we had are own servers with the exe for the game you could put on it -connect IP:Port # but that doesn't work anymore because of Blaze's authentication.
Nope =/ From what I've heard around here BF3 doesn't have LAN support at all.
how is it that people fake authentication through the hosts file on other things could it not be done on this by the same method?
Last edited by connorlawd; 10-03-2011 at 04:07 PM. Reason: make more sense
seriously did nobody see that suggestion nobody
I've bypassed Blaze, however this still doesn't work - it opens a window which closes in about 10 seconds. Any suggestions?
you bypassed blaze...how????? and the blaze / ea server has a heap of .ccp files you need that prob why it dies
Go check the thread I started, I will be posting updates as I get stuff...
Pretty much, change the mode of the server to test or something, not deployment
Well the best thing to do is just wait till Dice lunches the game and go torrent it and just jump on a cracked server.
but if you want to use the beta you would have to do some editing to the client. I'm sure the website part wouldn't be to hard.
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Hey,
does anyone know which commands the page battlefog.battlefield.com used to let the Client connect to a server?
I missed to save them... I just got these but i dont know if they'll work
#Client.ServerIp
#Client.SecondaryServerIp
client.joinMultiplayer
Actually my Server is running (there is nothing about Blaze connection inside..?) and my game starts too with a blackscreen the hole time - but what now? How to let the Client conenct to the server? Anyone an Idee?
Greetings from Germany
I dont think that there is LAN support for BF3