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  1. #1
    omgigotbanned's Avatar
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    [Release] Crossfire hack source codes

    No grenade damage:
    Code:
    #define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==263)||(i==272)||(i==338)||(i==382)||(i==383)||(i==384))
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades))
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 0.0f; //String is "AmmoDamage"
    No Reload (Without knife bug):
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2424) = 100.0f; //String is "ReloadAnimRatio"
    One hit kill (Causes Client error in TD/MM/HM):
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 99999.0f //use 116.0 in TD/MM/HM (not OHK) , String is "AmmoDamage"
    No weapon weight:
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x21DC) = 0.0f; //String is "MoveSpeedPenalty"
    Shoot throgh wall:
    Code:
    if (*(DWORD*)((CShellBase)+WallMgr) != NULL)
                            {
                                    *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x468) = true; //String is "EdgeShotEnabled"
                                    *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x46C) = true; //String is "WallShotEnabled"
                                    *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x470) = true; //String is "PerfectWallShotEnabled"
    No weapon change delay::
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2428) = 100.0f; //String is "ChangeWeaponAnimRatio"
    Knife tele kill (causes client error if used 5 times
    Code:
    #define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372))
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (knives))
    {
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //Visual , String is "Range"
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA20) = 20000.0f; //Not visual , String is "KnifeNormalRange"
     
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA24) = 20000.0f; //same as above "KnifeNormalRange" has two addys
     
    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA2C) = 20000.0f //Not visual , String is "KnifeBigshotRange". this one should affect knife right click but i didn't test this one.
    }
    Max weapon range::

    Code:
    #define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372))
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (!knives))
                                                    *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //String is "Range"
    Fire types:
    Code:
    enum FireType
    {
            SingleFire =1;
            RepeatFire = 2;
            ShrapnelFire = 4;
            DelayFire = 8;
            AlternateFire = 16;
    }
     
     
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
                                                    *(DWORD*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA38) = Something ;//look at strings in the enum
    Credits ~FALLEN~ for the shoot through walls and giniyat202 for the rest of the source codes.

  2. The Following 5 Users Say Thank You to omgigotbanned For This Useful Post:

    DaRk (10-22-2011),giniyat101 (10-16-2011),GunBoy120 (11-15-2011),Mario789 (10-18-2011),willcpc2 (10-29-2011)

  3. #2
    giniyat101's Avatar
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    thx for credits but it is already posted.
    BTW are u "hack-nice" on another site ? (not going to say to avoid ban)
    @omgigotbanned
    Last edited by giniyat101; 10-16-2011 at 09:59 AM.


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  4. #3
    omgigotbanned's Avatar
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    yes yes i am
    Last edited by omgigotbanned; 10-16-2011 at 10:17 AM.

  5. #4
    MightySaa0d's Avatar
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    @~FALLEN~
    @giniyat101

    Great job you two

    BTW @~FALLEN~ GREAT beginning for your MPGH career. Coming ready is nice
    Quote Originally Posted by Jacket View Post
    I'm sexy as fuck.

    Tired of being like him?
    Then be his master and step on him just like you step of crickets! (cockroaches)


    Thanks to the GalacticGods tutorial (By me). You will become an expert in coding just like him!

    Joke


    Just take my advice seriously and read here!!!!!!!!!!
    AND become like SwiftDude and G-Force!
    https://www.mpgh.net/forum/242-crossf...ml#post5248338

  6. #5
    A$IAN's Avatar
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    Quote Originally Posted by [C]-[F] View Post
    by the FireMode is DWORD DWORD WORD wrong the firsst is BYTE
    Code:
    if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
        *(BYTE*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA38) = Something ;//look at strings in the enu
    There is no error. All is fine. The first part checks only the weapons. Default is DWORD.
    The second lines changes 0xA38 and the type of it is BYTE
    ~Donater since 19th October 2011~
    ~Ex-Crossfire Minion || Resigned on 4th February 2012 ~
    Da fuck

  7. #6
    Code[VB]'s Avatar
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    fail thread,.. only leeched stuff

  8. #7
    omgigotbanned's Avatar
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    Well that's what I do we may have our similarities and differences.

  9. #8
    giniyat101's Avatar
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    Quote Originally Posted by Code[VB] View Post
    fail thread,.. only leeched stuff
    he gave credits so he is not.
    Quote Originally Posted by Philong Nguyen View Post

    There is no error. All is fine. The first part checks only the weapons. Default is DWORD.
    The second lines changes 0xA38 and the type of it is BYTE
    he fixed it. when i created the original thread i forgot it is float and i used dword.


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  10. #9
    Extractional's Avatar
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    Thanks, might make a hack..

  11. #10
    A$IAN's Avatar
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    Quote Originally Posted by giniyat101 View Post
    he gave credits so he is not.

    he fixed it. when i created the original thread i forgot it is float and i used dword.
    Well, if he asked for the permission, to release these codes to the public, then he is not a leecher.
    but he is still a fag if he released without their permission, although he gives credits
    ~Donater since 19th October 2011~
    ~Ex-Crossfire Minion || Resigned on 4th February 2012 ~
    Da fuck

  12. #11
    giniyat101's Avatar
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    Quote Originally Posted by Philong Nguyen View Post

    Well, if he asked for the permission, to release these codes to the public, then he is not a leecher.
    but he is still a fag if he released without their permission, although he gives credits
    i posted this codes on another site publicly and every one has the permission to released them.


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  13. #12
    [[SeXergy]]'s Avatar
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    I though AlternateFire's value was 10;

  14. #13
    DaRk's Avatar
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    can u give me the wall mgr addy

  15. #14
    giniyat101's Avatar
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    Quote Originally Posted by [[SeXergy]] View Post
    I though AlternateFire's value was 10;
    @[[SeXergy]]
    0x10 = 16


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  16. #15
    JusCaus's Avatar
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    my ohk isnt working anymore. My other features are working fine. I have changed the value a few times and still nothing.
    [IMG]https://i1132.photobucke*****m/albums/m571/JusCausGraphix.jpg[/IMG]

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