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    BF3 Console Commands and Variables Dump

    Code:
    Core.EnableDbErrorPolicy
    Core.EnableResolveErrorTracking
    Core.EnableDrone
    Core.EnableBitstreamTypeVerification
    Core.EnableBitstreamExtendedVerification
    Core.EnableBitstreamTypeDumping
    Core.ForceDataContainerRegistration
    Core.LiveEditingEnable
    Core.JobProcessorCount
    Core.EnableDebugRendererLog
    Core.Host
    Core.HostUser
    Core.HostUserDomain
    Core.InitSeed
    Core.LogLevel
    Core.DisplayAsserts
    Core.AssertLimit
    Core.IgnoreAlways
    Core.ValidateAsWarning
    Core.CrashOnFatalErrors
    Core.RandomTimeSeed
    Core.RandomTickSeed
    Core.RandomSessionId
    Core.EnableJuice
    Core.JuiceServerIP
    Core.JuiceUserType
    Core.JuiceLogLevel
    Core.JuiceValidateAsAssert
    Core.BugSubmitTool
    Core.B4BugServerIP
    Core.GameConfigurationName
    Core.UseStorageServer
    Core.UseDiskCaching
    Core.HardwareProfile
    Core.HardwareCpuBias
    Core.HardwareGpuBias
    Core.ProfileDirectoryName
    Core.MemoryStatsEnabled
    Core.DetailedMemoryStatsEnabled
    Core.Ps3FootSwitchCommands
    Core.HttpDvdSimulation
    Core.HttpDvdSeekPenalty
    ResourceManager.Name
    ResourceManager.CasBundleReadBufferSizeKb
    ResourceManager.CasBundleDecompressBufferSizeKb
    ResourceManager.CasBundleDecompressBufferCount
    ResourceManager.BundleProfilingEnable
    ResourceManager.SPUDecompressEnable
    SyncedBFSettings.Name
    SyncedBFSettings.NoMinimap
    SyncedBFSettings.NoHud
    SyncedBFSettings.NoMinimapSpotting
    SyncedBFSettings.No3dSpotting
    SyncedBFSettings.NoNameTag
    dumpArenaMap
    dumpMemPages
    profiler.listTimers
    profiler.report
    profiler.reportMin
    profiler.reportMinInterval
    profiler.reportTimerMin
    profiler.excludeCode
    profiler.reset
    profiler.enable
    profiler.setProfilingLevel
    vars.list
    vars.set
    vars.get
    settings.list
    settings.set
    set
    get
    print
    CustomizeInput.loadUserInputMap
    CustomizeInput.saveUserInputMap
    CustomizeInput.restoreUserInputMap
    CustomizeInput.editInput
    CustomizeInput.createInput
    CustomizeInput.cancelListenForInput
    CustomizeInput.addUndefinedInputAction
    CustomizeInput.removeInputAction
    CustomizeInput.notifyEntries
    demo.pausePlayback
    demo.playPlayback
    demo.rewindPlayback
    demo.setPlaybackFrame
    demo.forwardFrames
    demo.rewindFrames
    demo.stopRecording
    demo.startRecording
    demo.forceDeltaTicks
    demo.showFrameNumber
    main.runLua
    main.pauseGame
    main.GameSpeed
    main.playCommands
    main.clearCommands
    main.isServer
    main.isClient
    main.isLoading
    main.resetPerformanceTrackers
    Server.Paused
    Game.CreateXenonDumps
    Game.CloseDuplicateApps
    Game.DumpMessages
    Vars.HeartbeatEnabled
    Vars.HeartbeatInterval
    Memory.markAllocated
    Memory.markFreed
    Memory.markFreedPattern
    Memory.markAllocatedPattern
    Memory.BreakOnLargeRunTimeAlloc
    Memory.BreakOnLargeRunTimeAllocSize
    MemoryDisplay.OnScreenDisplayEnabled
    MemoryDisplay.OnScreenDisplayCategory
    MemoryDisplay.DisplayCoreByColor
    Vars.network-debug-types
    Vars.juice-alternative-naming-scheme
    Juice.SpawnUpdateThread
    Core.DialogLevel
    UdpSocket.ReusePort
    CpuTiming.Enable
    JobTiming.ColorHighPriorityEnable
    CrashDump.FullMemoryDump
    CrashDump.WarnBeforeDoingMemoryDump
    Vars.http-draw-stats
    Vars.http-fs-keepalive-secs
    Vars.http-fs-max-gap
    Vars.debug-core-sleeptime
    ResourceManager.AvoidBundledChunks
    TurboLoader.Visualize
    TurboLoader.VisualizeQueue
    TurboLoader.ProfileSpikes
    TurboLoader.SpikeTreshold
    TurboLoader.NormalQuanta
    TurboLoader.LoadingScreenQuanta
    TurboLoader.EnableStep
    TurboLoader.SingleStep
    TurboLoader.AllowUrgent
    TurboLoader.EnableHddIo
    TurboLoader.SoakHddIo
    TurboLoader.NetworkStats
    TurboLoader.ScatterOnPpu
    TurboLoader.UseOldDbxPath
    Vars.database-dump-unresolved
    Ant.SkeletonManagerDebug
    antDebug.SkeletonBlocks
    SharedDataManager.RegisterDebug
    antDebug.ShowSceneOpMatrix
    antDebug.ShowSceneOpMatrixInstances
    antDebug.ShowControllerTree
    antDebug.ShowSceneOpMatrixTree
    antDebug.ControllerTreeTextScale
    antDebug.ControllerTreeTextScroll
    antDebug.ShowResourceMemory
    antDebug.ShowRuntimeMemory
    antDebug.MemoryBudgetSize
    antDebug.DebugPackageAssets
    antDebug.DebugPackageAssetsScroll
    antDebug.DebugPackageAssetsName
    Sequencer.pauseTime
    Sequencer.triggerEventsOnScrubbing
    Sequencer.renderTracks
    Sequencer.renderStepSize
    Effect.timeScale
    Profiler.showDelayGuids
    Memory.DisableHavokFreeListAllocator
    Vars.physics-debug-character
    Vars.physics-debug-character-collision
    Vars.physics-character-default-static-friction
    Vars.physics-character-default-dynamic-friction
    Vars.debug-character-contact
    Vars.render-char-contact-points
    Vars.physics-character-infinite-sprint
    Vars.physics-character-apply-keyframe-distance
    Vars.visual-debugger-terrain-triangle-size
    PhysicsVisualDebugger.EnableBoundingShapes
    PhysicsVisualDebugger.ShapeAlpha
    PhysicsVisualDebugger.EnableDestruction
    PhysicsVisualDebugger.ViewDistance
    PhysicsVisualDebugger.BroadphaseViewer
    PhysicsVisualDebugger.MidphaseViewer
    PhysicsVisualDebugger.RigidBodyCentreOfMassViewer
    PhysicsVisualDebugger.ConstraintViewer
    PhysicsVisualDebugger.ConvexRadiusViewer
    PhysicsVisualDebugger.ActiveContactPointViewer
    PhysicsVisualDebugger.InactiveContactPointViewer
    PhysicsVisualDebugger.ToiContactPointViewer
    PhysicsVisualDebugger.RigidBodyInertiaViewer
    PhysicsVisualDebugger.MousePickingViewer
    PhysicsVisualDebugger.PhantomDisplayViewer
    PhysicsVisualDebugger.ShapeDisplayViewer
    PhysicsVisualDebugger.SimulationIslandViewer
    PhysicsVisualDebugger.SweptTransformDisplayViewer
    PhysicsVisualDebugger.WorldMemoryViewer
    PhysicsVisualDebugger.WorldSnapshotViewer
    PhysicsVisualDebugger.WeldingViewer
    PhysicsVisualDebugger.BreakableShapeConnectionViewer
    PhysicsVisualDebugger.BreakableShapeGraphicsNameViewer
    Physics.HavokCounterMaxDepth
    Vars.physics-draw-client-physics
    Vars.physics-draw-server-physics
    Vars.physics-pause-on-collision-overflow
    Vars.physics-draw-effectsWorld
    Vars.physics-spawn-debug
    Vars.physics-character-correction
    Vars.physics-draw-collision-tracking
    Vars.physics-draw-collision-tracking-ew
    Vars.physics-draw-effect-world-wakeup-stats
    Vars.physics-assert-on-collision-overflow
    Vars.physics-draw-ragdoll-raycast-hit
    Vars.physics-draw-ragdoll-raycast-bbox
    Vars.physics-aero-wing-forces
    Vars.engine-fake-rpm-max-mod
    Vars.physics-water-dampening
    Vars.physics-water-lift
    Vars.physics-water-resistance
    Vars.physics-water-friction
    Vars.physics-water-height-mod
    Vars.physics-draw-water-forces
    Vars.physics-water-density
    Vars.physics-boat-hull-recalc
    Vars.physics-draw-water-test
    Vars.physics-draw-neighbour
    Vars.engine-fake-rpm-mod
    Vars.phy-max-resistance-force
    Vars.phy-reg-p
    Vars.phy-reg-d
    Vars.physics-align-vehicle-limit-angle
    Vars.physics-long-clampFactor
    Vars.physics-lat-clampFactor
    Vars.physics-linear-dampFactor
    Vars.physics-angular-dampFactor
    Vars.physics-vehicle-step-count-base
    Vars.physics-vehicle-step-count-max
    Vars.physics-vehicle-step-count-low-vel
    Vars.physics-draw-center-of-mass
    Vars.physics-static-breakm
    Vars.physics-static-breakv
    Vars.physics-draw-vehicle-proximity
    Vars.physics-draw-spring-slope
    Vars.physics-client-sim-free-ticks
    Vars.physics-client-sim-interpolation-ticks
    Vars.physics-optimized-ai-vehicles
    Vars.UseTurnAroundForce
    Vars.TurnAroundForceTimeLimit
    Vars.TurnAroundForceFrontRearFactor
    Vars.TurnAroundForceLeftRightFactor
    Vars.chassis-restitution
    Vars.chassis-friction
    Vars.chassis-friction-at-low-velocity
    Vars.vehicle-movement-timer
    Vars.vehicle-stand-still-damping-linear-vel-limit
    Vars.vehicle-stand-still-damping-angular-vel-limit
    Vars.vehicle-anti-twist-inertia-multiplier
    Vars.draw-wheel-friction
    Vars.camera-collision-ignore-trees
    Vars.physics-draw-boat-hull
    Vars.physics-box-extra-damping
    Vars.physics-water-linear-mod
    Vars.physics-water-angular-mod
    Vars.physics-boat-out-of-water-friction
    Vars.physics-draw-loose-parts
    Vars.physics-hinge-max-speed
    Vars.physics-spring-max-speed
    Vars.physics-lat-ff
    Vars.physics-long-ff
    Vars.physics-cs
    Vars.physics-mf
    Vars.physics-spring-force-mod
    Vars.physics-spring-force-mod-lim
    Vars.vehicle-plot-curves
    Vars.tank-forward
    Vars.tank-steer
    Vars.tank-steer-fix-multiplier
    Vars.tank-steer-fix-offset
    Vars.wheel-slip-slow-velocity
    Vars.wheel-slipratio-slow-b(long)
    Vars.wheel-slipangle-slow-b(lat)
    Vars.physics-extra-radius-mod
    Vars.physics-draw-track
    Vars.physics-brake-mod
    Vars.physics-prog-exp
    Vars.physics-sphere-move
    Vars.physics-xz-comp
    Vars.physics-override-sphere
    Vars.physics-clamp-damp
    Vars.physics-draw-spring
    Vars.physics-draw-wing-forces
    Vars.physics-wing-lift-scale
    Vars.physics-flap-lift-scale
    Vars.physics-angle-of-attack
    Vars.physics-merge-islands
    Vars.physics-particle-spawns-per-frame
    Vars.physics-draw-added-contact-points
    Vars.physics-client-side-dest-momentum-mod
    Vars.physics-vehicle-anti-twist-enable
    Vars.physics-vehicle-anti-twist-strength
    RagdollEntity.ForceCrashOnDummyOverwrite
    Vars.ragdoll-overflow-limit
    Vars.ragdoll-high-activity-limit
    Vars.ragdoll-active-contact-point-limit
    Vars.ragdoll-draw-contact-point-per-bone
    Vars.ragdoll-draw-bones
    Vars.ragdoll-draw-init-pose
    Vars.ragdoll-pause-after-init
    Vars.ragdoll-render-stats
    Vars.ragdoll-settle-angularvelocity
    Vars.ragdoll-settle-linearvelocity
    Vars.ragdoll-settle-minactivetime
    Vars.physics-debug-proximity
    Vars.character-uphill-speed-modifier
    Vars.character-downhill-speed-modifier
    physics.parachute.debug
    Vars.physics-character-waterDamping
    Heightfield.CacheSize
    Heightfield.MaxRaycastTransfersPerFrame
    Heightfield.MaxBlockTransfersPerFrame
    Heightfield.DrawDebugInfoEnable
    Heightfield.DrawPrimingBoxes
    Vars.audio-write-aiff-file
    Vars.audio-distance-filter-max-distance
    Vars.audio-distance-filter-min-distance
    Vars.audio-distance-max-cutoff
    Vars.audio-distance-min-cutoff
    Vars.audio-emitter-max-cutoff
    Vars.audio-emitter-min-cutoff
    Vars.audio-occlusion-enable
    Vars.audio-reverb-distance-falloff
    Vars.audio-max-obstruction-queries
    Vars.audio-obstruction-stage-threshold
    Vars.audio-max-obstruction
    Vars.audio-max-obstructiondistance
    Vars.audio-obstruction-velocitythreshold
    Vars.audio-obstruction-max-inactivetime
    Vars.audio-enable-profiler
    Vars.audio-max-time-inaudible
    Vars.audio-max-time-suspended
    Vars.audio-max-time-blocked
    Vars.audio-doppler-pitch-smooth-factor
    Vars.audio-obstruction-smooth-rate
    Vars.audio-priority-grace-period
    Vars.audio-priority-perceived-loudness-factor
    Vars.audio-listener-maxvelocitydiff
    Vars.audio-scope-debug
    Vars.audio-log-wave-disk-reads
    Mesh.DrawLods
    Mesh.DrawBoxes
    Mesh.DrawStats
    Mesh.DrawNames
    Mesh.DrawShaders
    DebugRender.TextTimeVisible
    DebugRender.DebugTextEnabled
    Decal.DebugInfoEnable
    Decal.DebugInfoDecalLineCount
    Decal.DebugTransformEnable
    Enlighten.StaticLightProbesEnable
    Enlighten.DynamicLightProbesEnable
    Vars.pointcloud-decompress-jobs-enable
    Vars.pointcloud-streaming-readahead-time
    Vars.pointcloud-vertexbuffer-count
    Vars.pointcloud-sample-rate-multiplier
    Mesh.DrawEnable
    Mesh.DrawRigidEnable
    Mesh.DrawSkinnedEnable
    Mesh.DrawCompositeEnable
    Mesh.DrawMovableCompositeEnable
    Mesh.DrawNonMovableCompositeEnable
    Mesh.RigidBatchingEnable
    Mesh.SkinnedBatchingEnable
    Mesh.CompositeBatchingEnable
    Mesh.BufferInstancingEnable
    Mesh.MaxBatchInstanceCount
    Mesh.ForceInstancingEnable
    Mesh.ForceBatchMovableCompositeMeshesEnable
    Mesh.RandomPartsEnable
    Mesh.ZOnlyEnable
    ShaderSystem.MaxContextDrawBlockCount
    Occlusion.OccluderJobs
    Occlusion.RasterizeJobs
    Occlusion.NormalViewDistance
    Occlusion.TerrainViewDistance
    Occlusion.HighPriorityViewDistance
    Occlusion.DrawStats
    Occlusion.DrawAcceptedTriangles
    Occlusion.DrawRejectedTriangles
    Occlusion.DrawDoubleSidedMeshes
    Occlusion.DebugBinaryColor
    Occlusion.DebugBinaryColor.x
    Occlusion.DebugBinaryColor.y
    Occlusion.DebugBinaryColor.z
    DestructionVolume.PixelsPerMeter
    DestructionVolume.DistanceFieldMultiplier
    DestructionVolume.TexturePoolSize
    DestructionVolume.DrawDebugVolumes
    DestructionVolume.JobsEnable
    DestructionVolume.ForceUpdateEnable
    CompositeMeshEntity.DrawEnable
    RigidMeshEntity.DrawEnable
    RigidMeshEntity.ZPassEnable
    ColorCorrection.DrawColorGradingCubes
    DebugMenu.RaycastDebugClient
    DebugMenu.RaycastDebugServer
    DebugMenu.RaycastUseCollision
    DebugMenu.RaycastAsyncEnable
    DebugMenu.RaycastLength
    DebugCamera.EnableCameraShortcuts
    DebugMenu.Enable
    DebugMenu.AlwaysAllowModeToggle
    DebugMenu.AlwaysBindPause
    MultiProfiler.ReportViewModes
    PhysicsRender.RenderLatencyCollisionMeshes
    PhysicsRender.LatencyCollisionViewDistance
    Vars.wait-load
    AILocoComp.debugPathfindingPath
    AILocoComp.debugSharedMemory
    AILocoComp.sendServerPositionTime
    AILocoComp.serverSpeedThreshold
    AILocoComp.serverPoseDebug
    Collision.MaterialCollisionStats
    Vars.network-banger-cull-distance-near
    Vars.network-banger-cull-distance-far
    Vars.network-banger-cull-area-factor
    Vars.network-banger-cull-camera-fov
    ServerAdministrationLog.DebugOutput
    ant.DetailedCollision.forceServerPoseUpdate
    Ai.InfiniteAmmo
    Weapons.debugCurrentWeapon
    Weapons.instantReloadDisabledTime
    Vars.ragdoll-frames-before-copy
    Soldier.renderShootSpace
    Soldier.renderPosition
    Soldier.renderBoundingBox
    Soldier.renderHeadCollision
    Soldier.renderServerHealth
    Soldier.ServerVehicleRagdollEnabled
    Soldier.minVelocityForDamage
    Vars.ant-pad-state-debug
    Vars.physics-dont-despawn-server-ragdoll
    Vars.debug-auto-driver
    Vars.render-vehicle-cutscene-transform
    Player.zeroRespawnTimeOnSuicide
    Player.zeroGlobalRespawnTime
    Player.refusedReviveRespawnTimeMultiplier
    Player.ignoreLevelWarmUpTimers
    Level.Start
    Vars.server-drawAreaTriggerGeometry
    DriverComponent.DrawDebug
    Vars.show-exit-points
    UnlockComponent.Debug
    Explosion.DebugOcclusion
    Explosion.UseAsyncOcclusionRaycasts
    Player.AddSpecifiedWeapons
    Vars.vehicle-interact-cooldown-time
    Player.logTimeInCurrentState
    Vars.server-drawClearAreaTrigger
    Vars.server-drawClearAreaTriggerTime
    Server.DrawCombatAreaGeometry
    Server.IsDesertingAllowed
    Vars.server-drawDamageAreaTrigger
    Vars.server-drawDamageAreaTriggerTime
    Vars.server-drawTriggerGeometry
    Vars.server-drawLookAtTriggerGeometry
    server.drawUnderFireTriggerRadius
    Vars.server-drawVehicleStateTriggerInfo
    Vars.network-prediction
    Network.GhostCountWarning
    Network.GhostCountWarningThreshold
    Network.GhostCountWarningInstanceThreshold
    Network.GhostCountWarningInfo
    Network.GhostCountWarningTime
    Network.GhostCountWarningDrawX
    Network.GhostCountWarningDrawY
    Network.DebugServerInput
    Vars.physics-draw-rotation-bodies
    Vars.physics-crush-damage-mod
    Vars.physics-crush-damage-body-mod
    Vars.enable-weapon-transform-debug
    Vehicle.MaterialCollisionStatsServer
    Vehicle.DamageAngleOfImpactServer
    Vehicle.RenderBoundingBoxServer
    Vehicle.ShowComponentUpdateStatsServer
    Vehicle.KeyframeDebugServer
    Vars.ForceEnableFriendlyFire
    Vehicle.PartComeLooseScaleServer
    DynamicAvoidance.vehiclePredictionMaxTimeUntilCollision
    DynamicAvoidance.vehiclePredictionDebug
    Vars.debug-draw-locking-server
    Vars.projectile-dispersion-enabled
    Weapon.Gunsway.DispersionEnabled
    Vars.projectile-render-server-trail
    Vars.projectile-trail-timeout
    Vars.projectile-render-latency-collision
    Vars.projectile-render-collision
    Vars.ragdoll-allow-bullet-impulse
    VegetationSystem.TreeImpulseBulletMultiplier
    VegetationSystem.TreeImpulseThreshold
    Vars.material-impact-stats
    Vars.projectile-render-position
    Vars.explosionPackRenderForward
    Vars.projectile-extra-lmd
    Vars.projectile-extra-amd
    Collision.DebugServerCollision
    VegetationSystem.TreeImpulseMissileMultiplier
    server.missile.render.wanted.adjustments
    Vars.missile-locking-debug
    Vehicle.CheckGroundOnVehicleProjectileInterval
    Vehicle.CheckGroundOnVehicleProjectileRayLength
    Vars.server-drawArtilleryStrikeGeometry
    Vars.server-drawArtilleryStrikeGeometryDrawTime
    Explosion.NormalOffset
    VegetationSystem.TreeImpulseExplosionMultiplier
    Vars.audio-big-world-debug
    Vars.soundJobEnable
    Vars.audio-debug-soundareas
    Vars.audio-soundstates-debug
    Vars.audio-vo-event-entity-debug
    Vars.visualInterpolationEnabled
    Vars.mission-design-stats
    Vars.pause-on-fire
    Vars.disable-entities
    Vars.disable-interpolation
    Vars.disable-camera
    Vars.disable-input-postfetch
    Client.LoadingDebugInfoEnabled
    Debug.TickGameByPressingT
    Client.DrawStats
    Client.DrawFps
    Client.DrawObjectLimits
    Client.DrawNetworkStats
    Vars.movie-component-enable
    Vars.movie-component-update-enable
    Vars.movie-component-external-time-enable
    Vars.movie-component-debug-enable
    Collision.DebugClientCollision
    EffectManager.ShowActiveCount
    EffectManager.WarnOriginSpawning
    ProfileOptionsManager.Log
    ProfileOptionsManager.EnableLoad
    SoldierRender.Enable
    SoldierRender.ForegroundWeaponZPassEnable
    SoldierRender.ForegroundSoldierZPassEnable
    SoldierRender.Debug1pAnims
    SoldierRender.WeaponFovEnable
    SoldierRender.FirstPersonTransformEnable
    SoldierRender.FirstPersonShadowEnable
    SoldierRender.FirstPersonForegroundEnable
    SoldierRender.ViewStateEnable
    Vehicle.DrawEnable
    Render.StereoConvergence
    Render.StereoSeparation
    Vars.disable-client-animations
    Soldier.occlusionBoxTreshold
    Soldier.occlusionBoxScale
    Juice.logClientTestingEvents
    Vars.fade-debug
    Vars.disable-client-correction
    Vars.animatedTransformDebug
    Vars.CharacterAnimationDebug
    Vars.CharacterAnimationSpaceDebug
    HitReaction.EnableDebug
    HitReaction.BoneType
    HitReaction.WeaponType
    HitReaction.FireDist
    Vars.animated-camera-base-fov
    ChaseCamera.DrawPositionTrail
    ChaseCamera.DrawForceVectorTrail
    ChaseCamera.DrawForceFieldContactPoints
    ChaseCamera.DrawCapsuleContactPoints
    ChaseCamer*****ntactPointsTimeVisible
    ChaseCamera.LockThreshold
    ChaseCamera.LastMoveThreshold
    Vars.camera-shake-realeasetime
    ChaseCamera.activateDebugMode
    ChaseCamera.pillRenderingType
    ChaseCamera.forceFieldRenderingType
    ChaseCamera.renderPosition
    CameraManager.FadeTime
    CameraManager.FadeWaitTime
    CameraManager.FadeSwitches
    CameraManager.RunInSim
    FreeCamera.Smoothness
    FreeCamera.ScaleInputTime
    Vars.freecam-rotatespeed-superslow
    Vars.freecam-rotatespeed-veryslow
    Vars.freecam-rotatespeed-slow
    Vars.freecam-rotatespeed-medium
    Vars.freecam-rotatespeed-fast
    Vars.freecam-rotatespeed-superfast
    Vars.freecam-enableMoveUpDown
    StaticCamera.DisableLooseParts
    Vars.muzzle-flash-debug
    Vars.muzzle-flash-debug-time
    Client.Weapon.disableControllableFinder
    Client.Weapon.DisableMuzzleFlashFovCalc
    Vars.find-controllable-in-aim-use-async-raycasts
    Vars.find-controllable-in-aim-render-debug
    Vars.find-controllable-in-aim-render-debug-time
    Vars.find-controllable-in-aim-syncedray-safety-margin
    Vars.disable-input
    Vars.scripted-input
    Vars.draw-input
    Vars.disable-input-cache
    Vars.cache-ui-input
    Keybindings.InteractiveMode
    Vars.pad-input-scaling
    Vars.UseRawMouseInput
    Vars.show-mouse-cursor
    Vars.mouse-input-scaling
    Vars.scroll-wheel-input-scaling
    Vars.mouse-input-joysim-deadzone
    Vars.mouse-input-joysim-deadzone-debug
    Vars.excess-input-strength
    Vars.excess-input-limit
    Vars.excess-input-debug-axis
    Player.CurrentActionMap
    Input.CurrentSticksSlot
    Input.CurrentButtonsSlot
    Player.DebugInputRestriction
    Player.DrawActiveUnlocks
    Vars.draw-player-groups
    Vars.client-material-impact-stats
    Vars.warn-origin-spawning
    Vars.projectile-render-impact-normals
    Vars.projectile-render-hit-detail-mesh
    Vars.projectile-render-client-trail
    Vars.bullet-render-effect-transform
    Vars.bullet-render-close-by-vehile
    Vars.bullet-render-visual-trail
    Vars.bullet-render-impulse
    Vars.projectile-flyby-from-local-player
    VegetationSystem.ClientTreeImpulseBulletMultiplier
    VegetationSystem.ClientTreeImpulseCap
    Vars.projectile-proxy-delay
    Vars.projectile-proxy-duration
    Vars.projectile-visual-delay
    Vars.projectile-visual-duration
    Vars.missile-client-use-async-raycasts
    Vars.disable-input-acceleration
    AimAssist.DebugRender
    AimAssist.DebugScale
    AimAssist.DefaultYawSpeedStrength
    AimAssist.DefaultPitchSpeedStrength
    Soldier.animate3pWhenIn1p
    Aiming.lockAimSnapEnabled
    Aiming.disableAimSway
    Aiming.debugZoom
    Soldier.cameraAnimationDebug
    Soldier.cameraLagEffect
    Vars.soldier-disable-weapon-sway
    Soldier.localStats
    Soldier.localHealth
    Soldier.renderPhysicsPosition
    Soldier.renderClientHealth
    Vars.ragdoll-explosion-impulse
    Soldier.ClientVehicleRagdollEnabled
    Soldier.disableImpulseFakePhysics
    Soldier.meshPriorityScale1p
    Soldier.meshPriorityScale3p
    Soldier.meshDisabledPriorityScale
    Soldier.breathControlTransitionTime
    Input.doubleTapToSprintTimeLimit
    Ant.DebugRecordSoldierInput
    Soldier.DrawDebugAimRaycasts
    Vars.client-soldier-correctionTime
    Vars.physics-prediction-debug-renderer
    Vars.physics-prediction-test-character-entity
    ClientDynamicModel.RenderStats
    ClientStaticModel.RenderKeyFrameTrail
    ClientStaticModel.DrawBoundingBox
    ClientStaticModel.DrawBoundingBoxPhysics
    ClientStaticModel.DrawBoundingBoxNonPhysics
    Character.debug1pAnims
    Character.RenderSpawnPosition
    Character.RenderSpawnPositionTime
    Character.RenderSpawnPositionRadius
    Character.RenderSpawnPositionAlpha
    DynamicAvoidance.forceFieldCharacterDebug
    DynamicAvoidance.forceFieldCharacterHeight
    DynamicAvoidance.forceFieldCharacterRadius
    AntDriven.Debug
    Explosion.UseAsyncImpactRaycasts
    Explosion.TriggerMaskVolumes
    Vars.client-only-simulation
    Vars.client-prediction-step
    Vars.network-correction-interpolation
    Entity.ControllableEntityJobsEnabled
    AILocoComp.debugPath
    AILocoComp.debugDeterminism
    AILocoComp.debugTarget
    AILocoComp.debugId
    GameSpline.DebugDraw
    Vars.movie-entity-enable
    Vars.movie-entity-update-enable
    Vars.movie-entity-external-time-enable
    Vars.movie-entity-debug-enable
    Vehicle.DirtFactorClient
    Vehicle.RenderBoundingBoxClient
    Vehicle.CutsceneDebugClient
    Vehicle.ShowComponentUpdateStatsClient
    Vars.vehicle-debug-cockpits
    Vars.physics-draw-water-effects
    Vars.chassis-component-use-async-raycasts
    Vars.phy-side-mag
    Vars.phy-safety-offset
    Vehicle.SlowMotionEnabled
    Vehicle.SlowMotionScale
    Vars.debug-ghosting
    antDebug.FaceposerDebugIndex
    antDebug.PhantomComponentDebugEnabled
    antDebug.DrawPhantomComponentQuerySphere
    antDebug.DrawPhantomInstantRayQueries
    antDebug.DrawAntQueryDebug
    Vars.physics-draw-ragdoll-network-debug
    Vars.physics-ragdoll-network-lerp-factor
    Soldier.cameraAnimation
    Soldier.cameraImpulses
    Soldier.cameraImpulseThreshold
    Soldier.cameraImpulseMaxValue
    Soldier.cameraImpulseDebug
    Soldier.cameraPreventClippingDistance
    Soldier.camera.debugCameraBlend
    Weapons.gunDownRaycastLength
    Weapons.gunDownSoldierDistance
    Weapons.gunDownTestEnabled
    Weapons.debugAimingConstraints
    UI.ShowDebugInfo
    Vars.VerboseUIGraphManagerOutput
    UI.UpdateEnable
    UI.DrawEnable
    UI.DisableMovies
    UI.DisableMoviesOnConsoles
    UI.ReuseGbufferMemoryForMovies
    Vars.debug-engine-sound
    Vars****tor-component-use-async-raycasts
    Vars.wheel-debug-async-raycast
    Vars.debug-draw-locking-client
    Vars.weapon-socket-to-view
    Weapon.debugWeaponStreamingInfo
    SmokeManager.DrawDebug
    Ai.CoverFireTypeFlanking
    Ai.MuteBlindFireTime
    Ai.GrenadeAtHiddenPlayerTime
    Ai.ChargeSurpriseVelocity
    Ai.ChargeSurpriseNearDistance
    Ai.ChargeSurpriseTime
    Ai.BehaviourFire.RayCastInterval
    GoalCover.BorrowWaypointAngleTolerance
    PlayerUtils.AimFromWeapon
    PathFollower.Debug
    proximityHook.climbLadderDebug
    SpecialMoves.Debug
    SpecialMoves.disableScaling
    SpecialMoves.debugServerMotion
    SpecialMoves.debugClientMotion
    SpecialMoves.collisionSqrDistanceTolerance
    ProximityHook.vaultAlwaysWhenJumping
    proximityHook.vaultDebug
    proximityHook.vaultMeasureDebug
    proximityHook.vaultUpTolerance
    proximityHook.vaultUpLengthCondition
    proximityHook.vaultDetectionCharacterWidth
    proximityHook.jumpActionMinimumForwardInput
    specialMovesCheck.lowCheckHeightOffsetFromMiddle
    specialMovesCheck.middleCheckHeightOffsetFromMiddle
    specialMovesCheck.highCheckHeightOffsetFromMiddle
    SupportedShooting****tationDistance
    SupportedShooting.objectOffset
    SupportedShooting.debug
    Vars.weaponMovementScaling
    SupportedShooting.supportedMeasureDebug
    SupportedShooting.angleCheckMultiplier
    SupportedShooting.supportedUpdateInterval
    SupportedShooting.supportedYawLimitRayLength
    SupportedCornerShooting.horizontalCheckWidth
    SupportedCornerShooting.horizontalOffset
    SupportedCornerShooting.cornerHeightOffset
    SupportedCornerShooting.cornerRayLength
    SupportedCornerShooting.cornerMaxDistanceFromWall
    SupportedCornerShooting.cornerYawLimitRayLength
    SupportedCornerShooting.cornerMaxAngle
    SupportedCornerShooting.enabled
    Blaze.LogLevel
    Blaze.Service
    GameReport.DebugOutput
    Stats.enableCategoryLookUpErrorTrigger
    AIProximityReactionsComp.aimTolerance
    AIProximityReactionsComp.debugAimOverride
    AIProximityReactionsComp.debugImpulse
    AIProximityReactionsComp.ProlongFocusAimingTime
    AIProximityReactionsComp.AimScaleInterpolationTime
    Vars.suppression-max-value
    Recoil.decreaseScale
    Vars.gunsway-recoil-threshold-factor
    Vars.gunsway-moving-dispersion-speed-threshold
    Vars.gunsway-jumping-dispersion-time
    Vars.gunsway-amplitude-inc-per-shot-max-deviation
    Gunsway.DispersionDebug
    VehicleDeployWeapon.DrawDebugDeployVehicle
    VehicleDeployWeapon.SpawnVehicleYOffset
    Online.ForceOnline
    AIProximityReactionsComp.aimAtObjectMoveTolerance
    Melee.debug
    Melee.DontKill
    soldier.autoReviveWhenManDown
    Vars.InteractiveManDownStartCountDownDelay
    Soldier.InteractiveManDownProneDelay
    Vars.RefuseReviveKeyTime
    Vars.VerboseServerHealthModuleOutput
    Vars.suppression-debug
    ServerMeleeWeapon.EnableRaycastVerification
    ServerMeleeWeapon.ShowDebugInfo
    Vars.show-supply-sphere-stats
    Commerce.verboseCommerceOutput
    Client.ActiveLicenses
    Online.AssertRequestCreator
    ServerMapSequencer.DebugOutput
    TransactionLog.OutputLevel
    TransactionLog.FileVariationCount
    TransactionTransmitter.Stress
    Vars.blaze-server-state-change-logging
    Blaze.DisableGameReports
    Vars.blaze-force-local-persisted-info
    LanServerBackend.fakeStatsDownload
    Vars.query-protocol-no-validation
    Vars.query-protocol-debug-challenges
    AwardCounter.Log
    AwardCounter.ValueMultiplyer
    Awards.DrawPlayerAwardTrack
    Awards.AwardTrackPlayer
    Awards.AwardTrackName
    Awards.StartAutoTrackOnSquadCreate
    Server.statisticsFallback
    Vars.log-score-in-drone-console
    PointSystem.PointsMultiplier
    AIProximityReactionsComp.debugObjectOfInterest
    ClientMeleeEntity.ShowDebugInfo
    Soldier.HealthCorrectionTimeout
    Vars.VerboseClientHealthModuleOutput
    Soldier.RenderDebugFiringStats
    Vars.capturePointLocationSnapTime
    Blaze.DisableMatchmakingRules
    Vars.append-connection-time
    Vars.player-name
    Vars.add-debug-entity
    Voip.DisableCodec
    ClientMeleeWeapon.ShowDebugInfo
    Vars.mortar-strike-use-async-raycasts
    weapon.powerTool.NewTargetSearchTime
    web.accessKeyURL
    Persistence.EnableProgressionUpload
    Persistence.ForceProgressionUpload
    DogTags.UpdatePolicy
    PickupEntity.DrawEnable
    Snowroller.debug
    Spotting.drawDebugSpotter
    Spotting.drawDebugSpotterRaycast
    Vars.blaze-connecting-messages
    Blaze.ClientAutoAccountCreation
    Login.UserName
    Login.Email
    Login.Password
    Login.PersonaName
    Blaze.ForceDirectLogin
    Game.DisablePreRound
    Tickets.DisableTicketBleed
    Tickets.SuperFastBleed
    Vars.damageHistoryTime
    Vars.groupDamageLimit
    Vars.cleanInterval
    FriendZone.ServerSideDebug
    Vars.weapon-eject-falltimecheck
    Spotting.drawDebugPassiveSpotter
    Spotting.checkForLowAmmoTime
    Spotting.potentialSpottableTargets
    spotting.drawDebugInfo
    Soldier.deathPickupEnabled
    Jamming.deploySmokeContinuously
    Jamming.drawDebugSmokeDeploy
    Jamming.drawDebugAirMissileDeploy
    SoldierTest.respawnAfterNewRecording
    SoldierTest.spawnEnabled
    SoldierTest.scriptsEnabled
    SoldierTest.automaticSpawnEnabled
    SoldierTest.recordScripts
    SoldierTest.replayScripts
    SoldierTest.replayScriptIndex
    SoldierTest.maxCountTestSoldier
    FriendlyFire.debugCommitment
    Server.LogGameAttributes
    Player.allowDefaultSpawnPointSelection
    Player.allowRandomSpawnPointSelection
    ClientLadderComponent.ShowDebugInfo
    Vars.SpawnBloodPoolDecalDelay
    Vars.audio-debug-soldier-sound-component
    Pickup.Debug
    Pickup.Blend
    FriendZone.DebugEnable
    uiHud.drawBufferSize
    uiHud.textLife
    uiHud.renderTextOnce
    UI.SkipIntroVideoSequence
    UICoopComp.UnlockAllLevels
    Soldier.ShowSpottedStatus
    uiNametagComp.useFlash
    uiNametagComp.useTestNames
    UI.Language
    UIConnectionComp.FakeOnline
    UIConnectionComp.FakeOnlinePass
    ui3dLaserTagComp.useFlash
    UI.MaxMinimapIconsPc
    UI.MaxMinimapIconsConsole
    BreakableModel.SpawnObjectsOnDestruction
    BreakableModel.SpawnEdgeModels
    BreakableController.AlwaysBreakParts
    BreakableController.DebugDrawEntityRemoval
    AntDebug.showEntitySpaceTransform
    AntDebug.disableAnimationLoding
    Collision.DebugNetworkCollision
    Vars.warnOriginSpawning
    GameWorld.drawStats
    Level.FullNameChecksumLog
    Level.OutputChecksumDebugLog
    SubLevel.allowBundlePreloading
    Collision.TimeToViewDebug
    AILocoComp.debugCover
    AILocoComp.de*******
    AILocoComp.debugAimOverride
    AILocoComp.angleTolerance
    AILocoComp.positionTolerance
    AILocoComp.aimTolerance
    AILocoComp.vaultAlignDotTolerance
    AILocoComp.standStillVelocityTolerance
    AILocoComp.longCoverDefaultDistance
    AILocoComp.closeCoverDefaultDistance
    AILocoComp.overrideWorldAngle
    AILocoComp.distToWaypointThreshold
    AILocoComp.slowdownRadius
    AILocoComp.slowdownDotLimit
    AILocoComp.almostFinishedRadius
    ANTRagdoll.BoneImpulseEnabled
    ANTRagdoll.DeathSpasmsEnabled
    RagdollComponent.RagdollDebugInfo
    ANTRagdoll.enabled
    ANTRagdoll.FullBodyImpulseEnabled
    ANTRagdoll.ImpactDebug
    ANTRagdoll.DisableVelocityCopy
    ANTRagdoll.DisableRagdollBlend
    ANTRagdoll.EnableExperimentalBlend
    ANTRagdoll.OnCollisionUpVelocity
    Input.StrafeSpeedWhileSprintingMultiplier
    Input.ChangePoseToProneTimeToHoldDown
    Input.DisableProneWaterLevel
    Input.DisableCrouchWaterLevel
    antDebug.DrawIKDebug
    proximityHook.DetectionRayMaxScale
    proximityHook.DetectionRayMinScale
    proximityHook.testDebug
    proximityHook.checkUpdateInterval
    proximityHook.hitWarningSpeed
    proximityHook.checkExtentsStand
    proximityHook.checkExtentsStand.x
    proximityHook.checkExtentsStand.y
    proximityHook.checkExtentsStand.z
    proximityHook.checkExtentsCrouch
    proximityHook.checkExtentsCrouch.x
    proximityHook.checkExtentsCrouch.y
    proximityHook.checkExtentsCrouch.z
    proximityHook.checkExtentsProne
    proximityHook.checkExtentsProne.x
    proximityHook.checkExtentsProne.y
    proximityHook.checkExtentsProne.z
    proximityHook.checkOffsetStand
    proximityHook.checkOffsetStand.x
    proximityHook.checkOffsetStand.y
    proximityHook.checkOffsetStand.z
    proximityHook.checkOffsetCrouch
    proximityHook.checkOffsetCrouch.x
    proximityHook.checkOffsetCrouch.y
    proximityHook.checkOffsetCrouch.z
    proximityHook.checkOffsetProne
    proximityHook.checkOffsetProne.x
    proximityHook.checkOffsetProne.y
    proximityHook.checkOffsetProne.z
    proximityHook.interactHeight
    proximityHook.interactDistance
    SoldierBoundsChecker.updateSpeedLimit
    SoldierBoundsChecker.constDeltaPos
    SoldierBoundsChecker.constDeltaForward
    SoldierBoundsChecker.constDeltaTime
    SoldierBoundsChecker.constUpdateDelay
    SoldierBoundsChecker.constMinUpdateDelayTime
    SoldierBoundsChecker.debug
    Vehicle.ShowLockOnPositionDebugInfo
    Vehicle.TicksToWaitUntilChildComponentLockPositionRayCast
    Vehicle.MaxLockOnPositionDistance
    Weapon.renderShootSpace
    Vars.autoaim-debug-output
    Vars.dispersion-debug-output
    Vars.dispersion-debug-output-offset-x
    Vars.dispersion-debug-output-offset-y
    WeaponFiring.ClientDebug
    WeaponFiring.ServerDebug
    WeaponFiring.CorrectionDebug
    WeaponFiring.QuickSwitchDeployTime
    WeaponFiring.QuickSwitchFireDelay
    WeaponFiring.QuickSwitchBackDelay
    Vars.explosion-override-damage
    DynamicAvoidance.forceFieldCushionLength
    DynamicAvoidance.forceFieldInitialForceFactor
    DynamicAvoidance.forceFieldMaxForce
    Player.EnableAllUnlocks
    Player.DisableAllUnlocks
    Player.EnableSpecifiedUnlocks
    Vars.bullet-override-damage
    Soldier.RenderLookAtPosition
    DynamicAvoidance.antPredictionMaxTimeUntilCollision
    DynamicAvoidance.antPredictionDebug
    AntDebug.DrawDisabledBones
    AntDebug.DrawYaw
    antDebug.DrawDebugYawText
    ant.Minimal3pServer
    Vars****tation-speed-limit
    WarpAnimationEntity.debugWarpPoint
    ant.DetailedCollision.debugLatency
    ant.DetailedCollision.renderBones
    ant.DetailedCollision.renderBonesOnRayTest
    ant.DetailedCollision.renderLatencyCollision
    ant.DetailedCollision.renderCollisionBoneTransforms
    ant.DetailedCollision.renderLatencyCollisionPoseTimes
    Vars.cycle-weapon-loops
    Vars.weapon-switching-mouse-wheel-repeat-delay
    ITK.DrawITKDebugInfoClient
    ITK.DrawITKDebugInfoServer
    Vars.dynamic-object-cull-distance-near
    Vars.dynamic-object-cull-distance-far
    Vars.dynamic-object-cull-distance-far-sp
    Vars.dynamic-object-cull-area-factor
    DebugMovie.Display
    Vars.movie-texture-debug-enable
    ant.EnableChooserAssert
    Vars.CorridorTimesToShrink
    Vars.ShrinkFactor
    Pathfinding.CorridorTests
    Network.DumpMessageCreators
    StreamManagerMessage.Debug
    Vars.game-replaydebug
    Vars.output-bandwidth-stats
    Demo.ValidateGhostDependencies
    Vars.max-chat-message-chars
    UI.ShowDebugStringTag
    UI.AmpWaitForServerConnection
    UI.AmpPort
    UI.VerboseOutputEnabled
    UI.RenderCommandBufferSize
    UI.RenderVertexBufferSize
    UI.RenderIndexBufferSize
    UI.RenderPcBufferScale
    UI.OnScreenTraces
    UI.AmpServerEnabled
    UI.OutputEnabled
    UI.FontCacheTextureWidth
    UI.FontCacheTextureHeight
    Raycasts.drawAsyncStats
    EntityGridQuery.useOldCulling
    Vars.debug-query-collectors
    SpatialQueryManager.GridSize
    Vars.asyncRayQueriesEnabled
    Raycasts.drawSyncStats
    EntityGrid.UpdateJobEnable
    EntityGrid.UpdateSpuJobEnable
    EntityFrustumCull.Enable
    EntityFrustumCull.DrawStats
    EntityGridRenderQuery.JobCount
    EntityGridRenderQuery.SpuJobEnable
    EntityGridRenderQuery.ShadowOffset
    EntityGridRenderQuery.DrawLineBoxes
    EntityGridRenderQuery.DrawLineBoxesMask
    EntityGrid.UseOldCulling
    EntityGridRenderQuery.UseTracingTerrainShadowCulling
    Vars.FactorDebrisSpawnRatePerTick
    Vars.MinDebrisSpawnRatePerTick
    Vars.MaxDebrisSpawnRatePerTick
    Vars.MaxDebrisEffectsPerTick
    VegetationSystem.TreeImpulsePushForceCap
    VegetationSystem.TreeImpulseCollisionForceMultipier
    VegetationSystem.CollisionImpulseCap
    Core.EnableDbErrorPolicy
    Core.EnableResolveErrorTracking
    Core.EnableDrone
    Core.EnableBitstreamTypeVerification
    Core.EnableBitstreamExtendedVerification
    Core.EnableBitstreamTypeDumping
    Core.ForceDataContainerRegistration
    Core.LiveEditingEnable
    Core.JobProcessorCount
    Core.EnableDebugRendererLog
    Core.Host
    Core.HostUser
    Core.HostUserDomain
    Core.InitSeed
    Core.LogLevel
    Core.DisplayAsserts
    Core.AssertLimit
    Core.IgnoreAlways
    Core.ValidateAsWarning
    Core.CrashOnFatalErrors
    Core.RandomTimeSeed
    Core.RandomTickSeed
    Core.RandomSessionId
    Core.EnableJuice
    Core.JuiceServerIP
    Core.JuiceUserType
    Core.JuiceLogLevel
    Core.JuiceValidateAsAssert
    Core.BugSubmitTool
    Core.B4BugServerIP
    Core.GameConfigurationName
    Core.UseStorageServer
    Core.UseDiskCaching
    Core.HardwareProfile
    Core.HardwareCpuBias
    Core.HardwareGpuBias
    Core.ProfileDirectoryName
    Core.MemoryStatsEnabled
    Core.DetailedMemoryStatsEnabled
    Core.Ps3FootSwitchCommands
    Core.HttpDvdSimulation
    Core.HttpDvdSeekPenalty
    ResourceManager.Name
    ResourceManager.CasBundleReadBufferSizeKb
    ResourceManager.CasBundleDecompressBufferSizeKb
    ResourceManager.CasBundleDecompressBufferCount
    ResourceManager.BundleProfilingEnable
    ResourceManager.SPUDecompressEnable
    SyncedBFSettings.Name
    SyncedBFSettings.NoMinimap
    SyncedBFSettings.NoHud
    SyncedBFSettings.NoMinimapSpotting
    SyncedBFSettings.No3dSpotting
    SyncedBFSettings.NoNameTag
    SyncedBFSettings.OnlySquadLeaderSpawn
    SyncedBFSettings.GameModeCounterModifier
    PerformanceTracker.Name
    PerformanceTracker.Enabled
    PerformanceTracker.Interval
    PerformanceTracker.SupressPerformanceStatsOnIdle
    PerformanceTracker.SupressPerformanceStatsUntilSpawned
    PerformanceTracker.JuiceLogPerformance
    Server.Name
    Server.InstancePath
    Server.RemoteControlPort
    Server.QueryPortOffset
    Server.MaxQueriesPerSecond
    Server.DebrisClusterEnabled
    Server.VegetationEnabled
    Server.WaterPhysicsEnabled
    Server.IsDesertingAllowed
    Server.IsRenderDamageEvents
    Server.RespawnOnDeathPosition
    Server.IsStatsEnabled
    Server.IsNetworkStatsEnabled
    Server.IsAiEnabled
    Server.IsDestructionEnabled
    Server.IsTreeDestructionEnabled
    Server.IsSoldierAnimationEnabled
    Server.IsSoldierDetailedCollisionEnabled
    Server.LoadSavePoint
    Server.SavePoint
    Server.DisableCutscenes
    Server.HavokVisualDebugger
    Server.HavokCaptureToFile
    Server.ShowTriggerDebugText
    Server.TimeoutGame
    Server.TimeoutTime
    Server.PlayerCountNeededForMultiplayer
    Server.AILooksIntoCamera
    Server.DebugMenuClick
    Server.IsInternetSimulationEnabled
    Server.MinLatency
    Server.MaxLatency
    Server.PacketDrops
    Server.DropSpikeChance
    Server.MinDropDuration
    Server.MaxDropDuration
    Server.ReorderingChance
    Server.DuplicationChance
    Server.CorruptionChance
    Server.ThreadedLoadingEnable
    Server.JobEnable
    Server.ThreadingEnable
    Server.DrawActivePhysicsObjects
    Server.IsRanked
    Server.UnlockResolver
    Server.ScoringLogEnabled
    Server.LoadingTimeout
    Server.IngameTimeout
    Server.OutgoingFrequency
    Server.IncomingRate
    Server.OutgoingRate
    Server.IsReconfigurable
    Server.Playlist
    Server.ForcePlaylist
    Server.DedicatedServerCpu
    Server.AutoUnspawnBangers
    Server.RegulatedAIThrottle
    Server.EnableAnimationCulling
    Server.FallBackToSquadSpawn
    Server.IsPresenceEnabled
    Server.SaveGameVersion
    Server.ServerName
    Server.ServerPassword
    Server.VehicleSpawnAllowed
    Server.VehicleSpawnDelayModifier
    Server.HumanHealthMultiplier
    Server.RespawnTimeModifier
    Server.AdministrationEnabled
    Server.AdministrationLogEnabled
    Server.AdministrationTimeStampLogNames
    Server.AdministrationEventsEnabled
    Server.AdministrationServerNameRestricted
    Server.AdministrationPassword
    Server.RemoteAdministrationPort
    GameMode.Name
    GameMode.Information
    VeniceOnline.Name
    VeniceOnline.UseFallback
    VeniceOnline.Platforms
    VeniceOnline.EntitlementQueries
    VeniceOnline.EnableSnowroller
    VeniceOnline.SnowrollerOrphanTimeout
    VeniceOnline.QueueCapacityOverride
    VeniceOnline.PunkBusterActivateClient
    VeniceOnline.PunkBusterActivateServer
    Game.Name
    Game.MaxPlayerCount
    Game.MaxSpectatorCount
    Game.LogFileEnable
    Game.LogFileCollisionMode
    Game.LogFileRotationHistoryLength
    Game.Level
    Game.ResourceRefreshAlwaysAllowed
    Game.InputConfiguration
    Game.DefaultTeamId
    Game.UseSpeedBasedDetailedCollision
    Game.UseSingleWeaponSelector
    Game.Platform
    Game.AutoAimEnabled
    Game.PS3ContentRatingAge
    Game.HasUnlimitedAmmo
    Game.HasUnlimitedMags
    Game****tateLogs
    Game.LogHistory
    Game.AdjustVehicleCenterOfMass
    Game.Version
    Game.LayerInclusionTable
    Game.DefaultLayerInclusion
    Game.TimeBeforeSpawnIsAllowed
    Game.LevelWarmUpTime
    Game.EnableLoadingProfile
    Game.TimeToWaitForQuitTaskCompletion
    Game.Player
    Game.SoldierWeaponSwitching
    Game.DifficultySettings
    Game.DifficultyIndex
    Game.MetadataContainers
    Game.AimAssistEnabled
    Game.AimAssistUsePolynomials
    Game.ForceFreeStreaming
    Game.ForceDisableFreeStreaming
    Game.IsGodMode
    Game.IsJesusMode
    Game.IsJesusModeAi
    Game.CurrentSKU
    Game.GameAdministrationEnabled
    Game.AllowDestructionOutsideCombatArea
    Game.DisableDestructionAndDamage
    Client.Name
    Client.IsSpectator
    Client.VsyncEnable
    Client.VisualFrameInterpolation
    Client.OccludersEnabled
    Client.DebrisClusterEnabled
    Client.VegetationEnabled
    Client.WorldRenderEnabled
    Client.TerrainEnabled
    Client.WaterPhysicsEnabled
    Client.OvergrowthEnabled
    Client.EffectsEnabled
    Client.EmittersEnabled
    Client.PadRumbleEnabled
    Client.LipSyncEnabled
    Client.OnDamageSpottingEnabled
    Client.IgnoreClientFireRateMultiplier
    Client.PauseGameOnStartUp
    Client.SkipFastLevelLoad
    Client.InputEnable
    Client.ScreenshotToFile
    Client.Screens*******name
    Client.ScreenshotSuffix
    Client.LoadMenu
    Client.IsPresenceEnabled
    Client.DebugMenuOnLThumb
    Client.InvertFreeCamera
    Client.RenderTags
    Client.Team
    Client.SpawnPointIndex
    Client.ServerIp
    Client.SecondaryServerIp
    Client.InvertPitch
    Client.InvertPadPcRightStick
    Client.Scheme0FlipY
    Client.Scheme1FlipY
    Client.Scheme2FlipY
    Client.InvertYaw
    Client.AimScale
    Client.PcPadDeadZone
    Client.IsInternetSimulationEnabled
    Client.MinLatency
    Client.MaxLatency
    Client.MinIncomingLatency
    Client.MaxIncomingLatency
    Client.PacketDrops
    Client.DropSpikeChance
    Client.MinDropDuration
    Client.MaxDropDuration
    Client.ReorderingChance
    Client.DuplicationChance
    Clien*****rruptionChance
    Client.HavokVisualDebugger
    Client.HavokVDBShowsEffectsWorld
    Client.HavokCaptureToFile
    Client.UseMouseAndKeyboardSystem
    Client.UseGlobalGamePadInput
    Client.ThreadedLoadingEnable
    Client.ShowBuildId
    Client.ExtractPersistenceInformation
    Client.EnableRestTool
    Client.LocalVehicleSimulationEnabled
    Client.AsyncClientBulletEntity
    Client.AutoUnspawnDynamicObjects
    Client.IncomingFrequency
    Client.IncomingRate
    Client.OutgoingRate
    Client.LoadingTimeout
    Client.LoadedTimeout
    Client.IngameTimeout
    Client.QuitGameOnServerDisconnect
    UI.Name
    UI.System
    UI.Bundles
    UI.ProfileOptions
    UI.Language
    UI.EnabledLanguages
    UI.OneBundlePerGraph
    VeniceUI.Name
    VeniceUI.MetaDataAssetPath
    Persistence.Name
    Persistence.StatCategoryTreeCollection
    Persistence.MPProfile
    Persistence.SPProfile
    Persistence.CoopProfile
    Persistence.PointSystemParams
    Persistence.AllUnlocksAlwaysUnlocked
    Persistence.LicenseConfig
    BFServer.Name
    BFServer.AutoBalance
    BFServer.OverrideAutoBalance
    BFServer.ForceTeamForPlayerTag
    BFServer.ForceTeamForPlayerTagTeam
    BFServer.NoInteractivityTimeoutTime
    BFServer.NoInteractivityThresholdLimit
    BFServer.NoInteractivityRoundBan
    BFServer.TeamKillCountForKick
    BFServer.TeamKillValueForKick
    BFServer.TeamKillValueIncrease
    BFServer.TeamKillValueDecreasePerSecond
    BFServer.TeamKillKickForBan
    BFServer****undStartPlayerCount
    BFServer****undRestartPlayerCount
    BFServer****undStartCountdown
    BFServer****undRestartCountdown
    BFServer.BannerUrl
    BFServer.ServerDescription
    BFServer.ServerMessage
    BFServer.ServerAdministrationSettings
    BFServer.ServerAdministrationMapRotation
    BFServer.ServerAdministrationRoundsPerMap
    BFServer.IsManDownRotationEnabled
    BFServer.IsKillerCameraEnabled
    BFServer.MapSequencerEnabled
    BFServer.GameSize
    BFServer.PingSite
    BFServer.DefaultVoiceChannel
    Decal.Name
    Decal.Enable
    Decal.DrawEnable
    Decal.SystemEnable
    Decal.StaticBufferMaxVertexCount
    Decal.RingBufferMaxVertexCount
    Decal.DebugMemUsageEnable
    Decal.DebugWarningsEnable
    Decal.NvidiaStreamOutputWorkaroundEnable
    GameTime.Name
    GameTime.JoinJobsTimeLimit
    GameTime.YieldTimeLimit
    GameTime.YieldTime
    GameTime.UseWaitableTimers
    GameTime.MaxSimFps
    GameTime.MaxVariableFps
    GameTime.MaxInactiveVariableFps
    GameTime.ForceDeltaTime
    GameTime.ForceDeltaTickCount
    GameTime.ClampTicks
    GameTime.VariableSimTickTimeEnable
    GameTime.ForceUseSleepTimer
    GameTime.ForceSinglePlayerFixedTick
    GameTime.TimeScale
    EffectManager.Name
    EffectManager.MaxNewEffectsPerFrameCount
    EffectManager.SizeToGrowNewEffectsContainer
    EffectManager.EffectQuality
    Online.Name
    Online.Backend
    Online.PeerBackend
    Online.Environment
    Online.IsSecure
    Online.Provider
    Online.RichPresence
    Online.ChatSettings
    Online.MatchmakingToken
    Online.MatchmakeImmediately
    Online.MatchmakingOptions
    Online.MatchmakingMode
    Online.Region
    Online.SupportHostMigration
    Online.NegativeUserCacheRefreshPeriod
    RenderDevice.Name
    RenderDevice.NullDriverEnable
    RenderDevice.RefDriverEnable
    RenderDevice.WarpDriverEnable
    RenderDevice.Dx10Dot0Enable
    RenderDevice.Dx10Dot1Enable
    RenderDevice.Dx10PlusEnable
    RenderDevice.Dx11Enable
    RenderDevice.CreateMinimalWindow
    RenderDevice.DriverInternalThreadingEnable
    RenderDevice.DebugInfoEnable
    RenderDevice.DebugBreakOnErrorEnable
    RenderDevice.DebugBreakOnWarningEnable
    RenderDevice.DebugBreakOnInfoEnable
    RenderDevice.DebugBreakIgnoredIDs
    RenderDevice.FullscreenModeEnable
    RenderDevice.Fullscreen
    RenderDevice.FullscreenHeight
    RenderDevice.FullscreenWidth
    RenderDevice.FullscreenRefreshRate
    RenderDevice.FullscreenOutputIndex
    RenderDevice.PresentInterval
    RenderDevice.TripleBufferingEnable
    RenderDevice.RenderAheadLimit
    RenderDevice.NvApiEnable
    RenderDevice.NvPerfHudEnable
    RenderDevice.NvStereoEnable
    RenderDevice.MinDriverRequired
    RenderDevice.NvidiaMinDriverVersion
    RenderDevice.AmdMinDriverVersion
    RenderDevice.MultiGpuValidationEnable
    Window.Name
    Window.PosX
    Window.PosY
    Window.Width
    Window.Height
    Window.BordersEnable
    Window.AutoSize
    Window.FullscreenAutoSize
    Window.FullscreenWhenJoiningServer
    Window.EnableEscape
    Window.EnableInputOnActivate
    Window.HibernateOnClose
    Window.Hidden
    Window.Minimized
    Enlighten.Name
    Enlighten.Enable
    Enlighten.ForceDynamic
    Enlighten.SaveRadiosityTexturesEnable
    Enlighten.TemporalCoherenceThreshold
    Enlighten.SkyBoxScale
    Enlighten.MinSystemUpdateCount
    Enlighten.JobCount
    Enlighten.ShadowsEnable
    Enlighten.CompensateSunShadowHeightScale
    Enlighten.LightMapsEnable
    Enlighten.LightProbeEnable
    Enlighten.LightProbeForceUpdate
    Enlighten.LightProbeJobsEnable
    Enlighten.LightProbeMaxUpdateSolveCount
    Enlighten.LocalLightsEnable
    Enlighten.LocalLightCullingEnable
    Enlighten.LocalLightCustumFalloff
    Enlighten.LocalLightForceRadius
    Enlighten.DrawDebugEntities
    Enlighten.DrawDebu****temsEnable
    Enlighten.DrawDebu****temDependenciesEnable
    Enlighten.DrawDebu****temBoundingBoxEnable
    Enlighten.DrawDebugLightProbes
    Enlighten.DrawDebugLightProbeOcclusion
    Enlighten.DrawDebugLightProbeStats
    Enlighten.DrawDebugLightProbeBoundingBoxes
    Enlighten.DrawDebugLightProbeSize
    Enlighten.DrawSolveTaskPerformance
    Enlighten.DrawDebugColoringEnable
    Enlighten.DrawDebugTextures
    Enlighten.DrawDebugBackFaces
    Enlighten.DrawDebugTargetMeshes
    Enlighten.DrawWarningsEnable
    Enlighten.AlbedoForceUpdateEnable
    Enlighten.AlbedoForceColorEnable
    Enlighten.AlbedoDefaultColor
    Enlighten.AlbedoDefaultColor.x
    Enlighten.AlbedoDefaultColor.y
    Enlighten.AlbedoDefaultColor.z
    Enlighten.TerrainMapEnable
    Enlighten.EmissiveEnable
    SyncedGame.Name
    SyncedGame.DisableToggleEntryCamera
    SyncedGame.DisableRegenerateHealth
    SyncedGame.EnableFriendlyFire
    SyncedGame.AllowClientSideDamageArbitration
    SyncedGame.DifficultyIndex
    SyncedGame.ManDownTimeModifier
    SyncedGame.BulletDamageModifier
    Sound.Name
    Sound.Enable
    Sound.AudioSystemUri
    Sound.VOCommon
    Sound.VOEnglish
    Sound.VOSpanish
    Sound.VOFrench
    Sound.VOGerman
    Sound.VOItalian
    GameAnimation.Name
    GameAnimation.UseAnimationDrivenCharacter
    GameAnimation.AntOnClientOnlyGamemodes
    GameAnimation.ServerEnable
    GameAnimation.ClientEnable
    GameAnimation.UseRawGamepadInput
    GameAnimation.TemporalLoddingFirstDeltaTime
    GameAnimation.TemporalLoddingSecondDeltaTime
    GameAnimation.TemporalLoddingThirdDeltaTime
    GameAnimation.TemporalLoddingFourthDeltaTime
    GameAnimation.TemporalLoddingFifthDeltaTime
    GameAnimation.TemporalLoddingSixthDeltaTime
    GameAnimation.TemporalLoddingFirstDistance
    GameAnimation.TemporalLoddingSecondDistance
    GameAnimation.TemporalLoddingThirdDistance
    GameAnimation.TemporalLoddingFourthDistance
    GameAnimation.TemporalLoddingFifthDistance
    GameAnimation.TemporalLoddingSixthDistance
    GameAnimation.TemporalLoddingFarDistance
    Network.ProtocolVersion
    Network.TitleId
    Network.ClientPort
    Network.ServerPort
    Network.MaxGhostCount
    Network.MaxClientCount
    Network.MaxClientFrameSize
    Network.MaxServerFrameSize
    Network.XlspAddress
    Network.ServerAddress
    Network.ClientConnectionDebugFilePrefix
    Network.ServerConnectionDebugFilePrefix
    Network.TimeNudgeGhostFrequencyFactor
    Network.TimeNudgeBias
    Network.IncrementServerPortOnFail
    Network.UseFrameManager
    Network.TimeSyncEnabled
    Network.ConnectTimeout
    Demo.RecordDemoFileName
    Demo.PlaybackDemoFileName
    Demo.TimeDemo
    Demo.LockToPlayerName
    Demo.ForcedDeltaTickCount
    Demo.StartProfilingOnFrame
    Demo.StopProfilingOnFrame
    Demo.PauseOnStartup
    Demo.AllowOverwrite
    Demo.LogPerformance
    Demo.SuppressDebugLog
    Demo.ShutdownOnDemoComplete
    Demo.LoopingDemo
    Demo.TakeScreenshotOnFrame
    Physics.Enable
    Physics.ClientEffectWorldThreadCount
    Physics.ClientWorldThreadCount
    Physics.ServerWorldThreadCount
    Physics.IntegrateJobCount
    Physics.CollideJobCount
    Physics.EnableAIRigidBody
    Physics.ForestEnable
    Physics.EnableJobs
    Physics.HeightfieldRSXStreaming
    Physics.RemoveRagdollWhenWoken
    Physics.RemoveFromWorldOnCollisionOverflow
    Physics.SingleStepCharacter
    Physics.ForceSingleStepCharacterInSP
    Physics.EnableFollowWheelRaycasts
    Physics.EnableClientWheelRaycasts
    Physics.EnableASyncWheelRaycasts
    Physics.UseDelayedWakeUpClient
    Physics.UseDelayedWakeUpServer
    Physics.SuppressDebrisSpawnUntilReady
    PhysicsDebug.DebugHingeConstraints
    PhysicsDebug.UsePhysicsCpuTimers
    PhysicsDebug.TimingRecursionDepth
    PhysicsRender.RenderServer
    PhysicsRender.RenderClient
    PhysicsRender.RenderEffectWorld
    PhysicsRender.RenderStatic
    PhysicsRender.RenderDetail
    PhysicsRender.RenderGroup
    PhysicsRender.RenderUngrouped
    PhysicsRender.RenderRagdoll
    PhysicsRender.RenderWater
    PhysicsRender.RenderPhantoms
    PhysicsRender.ViewDistance
    PhysicsRender.RenderConstraints
    PhysicsRender.RenderSimulationIslands
    PhysicsRender.RenderBroadphaseHandles
    PhysicsRender.RenderSolidGeometry
    PhysicsRender.CollisionSpawnDebug
    PhysicsRender.UseShapeCache
    PhysicsRender.RenderWorldStats
    PhysicsRender.ShowContactsInWorldStats
    PhysicsRender.ShowInactiveContactsInWorldStats
    PhysicsRender.ShowPhantomsInWorldStats
    PhysicsRender.ShowFixedObjectsInWorldStats
    PhysicsRender.RenderSpecificPart
    PhysicsRender.RenderDestructionConnections
    PhysicsRender.RenderEntityStats
    PhysicsRender.RenderPartBoundingBoxes
    PhysicsRender.RenderOnlyBoundingBoxes
    Pathfinding.TypesToDrawMask
    Pathfinding.DrawPolygonOutline
    Pathfinding.DrawFilledPolygons
    Pathfinding.DrawConnections
    Pathfinding.DrawObstacles
    Pathfinding.DrawStats
    Pathfinding.DrawMemory
    Pathfinding.DrawTimings
    Pathfinding.TextStartX
    Pathfinding.TextStartY
    Pathfinding.TextOffsetY
    Pathfinding.ReplayMode
    Pathfinding.OriginalPaths
    Pathfinding.RandomPositions
    Pathfinding.PotentialObstacles
    Ant.UsePA
    Ant.UseHIK
    Ant.BlockOnJobs
    Ant.InterpolatePoses
    Ant.AllowVariableTickLength
    Ant.UseWeaponFov
    Ant.ForcePoseUpdate
    Ant.ForceLodDistance
    Ant.UseCameraFov
    Ant.EnablePA
    Ant.ClientEmulatesServer
    Ant.UpdateEnable
    Ant.EnablePackageCache
    Ant.EnableDebugLogFile
    Ant.EnablePoseJobs
    Ant.DisableAnimManagerSceneOps
    Ant.DisableAILodFeature
    Ant.DisableModelAnimationCulling
    Ant.EnableJobs
    Ant.MaxAnimatablesPerPoseJob
    Ant.RunAsHighPriority
    Ant.ReducedInterpolationDistance
    Ant.TrajectoryInterpolationDistance
    Ant.MaxInterpolationSlots
    Ant.MaxSingleBoneInterpolationSlots
    Ant.UpdateLoddingEnable
    Ant.CheckGiantSoldiers
    Ant.LeanSignalScale
    Ant.LeanSignalClamp
    Ant.DetailedCollisionSpeedLimit
    AntMemory.MemoryPoolSize
    AntMemory.SlotMemorySize
    AntMemory.NoOnDemandMemorySize
    AntMemory.EnableOnDemandLoad
    AntMemory.NumberOfGearSlots
    AntMemory.StaticResourcePoolSize
    AntMemory.StaticResourcePoolAssets
    AntMemory.BundleResourcePoolAssets
    AntMemory.StaticBundleImportCount
    Render.Enable
    Render.InactiveSkipFrameCount
    Render.JobEnable
    Render.BuildJobSyncEnable
    Render.DrawInfo
    Render.DrawFps
    Render.DrawFpsMethod
    Render.Fullscreen
    Render.ForceVSyncEnable
    Render.XenonRingBufferSize
    Render.XenonBufferTwoFramesEnable
    Render.XenonPresentImmediateThreshold
    Render.XenonGammaCompensationEnable
    Render.Ps3FrameMainBufferSize
    Render.Ps3FrameLocalBufferSize
    Render.Ps3LinearFrameCmdBufEnable
    Render.Ps3CellMemoryTexturesEnable
    Render.GcmHudEnable
    Render.Ps3Res1280x704Enable
    Render.PerfOverlayEnable
    Render.PerfOverlayVisible
    Render.PerfOverlayLatestFrameTimeEnable
    Render.CameraCutMaxFrameTranslation
    Render.EmittersEnable
    Render.EntityRenderEnable
    Render.MeshMergingEnable
    Render.DebugRendererEnable
    Render.DebugRenderServiceEnable
    Render.InitialClearEnable
    Render.GpuProfilerEnable
    Render.NearPlane
    Render.ViewDistance
    Render.ForceFov
    Render.FovMultiplier
    Render.ForceOrthoViewEnable
    Render.ForceOrthoViewSize
    Render.ForceSquareOrthoView
    Render.DestructionVolumeDrawEnable
    Render.EdgeModelsEnable
    Render.EdgeModelCastShadowsEnable
    Render.EdgeModelDepthBiasEnable
    Render.EdgeModelShadowDepthBiasEnable
    Render.EdgeModelScreenAreaScale
    Render.EdgeModelSpuInstancingEnable
    Render.EdgeModelUseMainLodEnable
    Render.EdgeModelForceLod
    Render.EdgeModelUseLodBox
    Render.EdgeModelLodScale
    Render.EdgeModelMaxVisibleInstanceCount
    Render.EdgeModelCullEnable
    Render.EdgeModelFrustumCullEnable
    Render.EdgeModelOcclusionCullEnable
    Render.EdgeModelAdditionalCullEnable
    Render.EdgeModelDrawBoxes
    Render.EdgeModelDrawStats
    Render.StaticModelEnable
    Render.StaticModelMeshesEnable
    Render.StaticModelZPassEnable
    Render.StaticModelPartCullEnable
    Render.StaticModelPartFrustumCullEnable
    Render.StaticModelPartOcclusionCullEnable
    Render.StaticModelPartShadowCullEnable
    Render.StaticModelDrawBoxes
    Render.StaticModelDrawStats
    Render.StaticModelPartOcclusionMaxScreenArea
    Render.StaticModelCullJobCount
    Render.StaticModelCullSpuJobEnable
    Render.LockView
    Render.ResetLockedView
    Render.SplitScreenTestViewCount
    Render.FadeEnable
    Render.FadeWaitingEnable
    Render.ForceBlurAmount
    Render.ForceWorldFadeAmount
    Render.BlurEnable
    Entity.Name
    Entity.EditorGameViewEnable
    Entity.SpawnSubLevelsFromLogic
    Entity.ExecutionMode
    subLevel.streamInServer
    BugManager.submitBug
    BugManager.getOSInfo
    BugManager.getReportedBy
    BugManager.getChangelist
    BugManager.getPlatform
    BugManager.getFrostbiteChangelist
    BugManager.getJuiceSessionId
    presenceTest.setMode
    presenceTest.setController
    presenceTest.getNewsTicker
    presenceTest.downloadUpdate
    presenceTest.startMatchmaking
    presenceTest.joinGame
    presenceTest.claimReservation
    presenceTest.getFriends
    presenceTest.joinFriend
    presenceTest.setPeerMode
    presenceTes*****mpleteMission
    presenceTest.createPlaygroup
    presenceTest.setPlaygroupAttribute
    presenceTest.joinPlaygroupByInviteToken
    presenceTest.leavePlaygroup
    presenceTest.kickFromPlaygroup
    presenceTest.getBucketUnlocks
    presenceTest.getRankUnlocks
    presenceTest.getWeaponUnlocks
    presenceTest.requestEorStats
    presenceTest.setLocalStat
    presenceTest.getClientMPStat
    presenceTest.getLeaderboard
    presenceTest.setUserInfoAttribute
    presenceTest.setUserSetting
    presenceTest.getUserSetting
    presenceTest.uploadBlob
    presenceTest.downloadBlob
    presenceTest.fakeFinalize
    presenceTest.reportServerBanner
    presenceTest.getBestWeaponAndVehicle
    serverDestruction.destroyLevel
    ServerMetrics.Enabled
    ServerMetrics.ReportName
    ServerMetrics.TickTelemetryEnabled
    ServerMetrics.DevelopmentTelemetryEnabled
    ServerMetrics.PerformanceTelemetryEnabled
    ServerMetrics.JuiceTelemetryEnabled
    ServerMetrics.PerformanceProfileStateEnabled
    ServerMetrics.TransactionTelemetryEnabled
    ServerMetrics.CompressTransactions
    ClientMetrics.Enabled
    server.finishGame
    server.autoRestartLevel
    server.startNextLevel
    server.autoStartNextLevel
    server.endRound
    server.spawnSoldier
    server.spawnVehicle
    server.spawnSoldierInVehicle
    server.setPlayerTeam
    server.setPlayerSquad
    server.setPlayerTeamAndSquad
    server.setPlayerGroupId
    server.deletePlayer
    server.playerEnterClosestVehicle
    server.playerEnterClosestSoldier
    server.damageSelf
    server.damageSelfFromPlayer
    server.damageSoldier
    server.damageVehicle
    server.setGodMode
    server.setJesusModeAi
    server.setTickets
    server.forceMaxKillCount
    server.resetTicketCounters
    jobhandler.Reload
    MultiProfiler.report
    MultiProfiler.reportMin
    TimingView.Enable
    TimingView.FrameCount
    TimingView.FrameDelayCount
    TimingView.TimeRange
    TimingView.TimeOffset
    TimingView.AutolockThreshold
    TimingView.LegendScreenOffset
    TimingView.LegendColumnWidth
    TimingView.LegendDisplayMode
    TimingView.AverageFrameCount
    TimingView.DrawEnable
    TimingView.DrawOnlySummaryEnable
    TimingView.DrawBarsEnable
    TimingView.DrawLegendEnable
    TimingView.DrawCpuLegendEnable
    TimingView.DrawGpuLegendEnable
    TimingView.DrawSpuLegendEnable
    TimingView.SnoopEnable
    TimingView.SnoopOnly
    TimingView.SnoopEventName
    TimingView.FilterEnable
    TimingView.FilterEventName
    TimingView.BarMinTime
    TimingView.BarHeight
    TimingView.BarPad
    TimingView.BarSyncProcessor
    TimingView.GpuBarFrameOffset
    TimingView.MaxCpuLegendColumnCount
    TimingView.MaxGpuLegendColumnCount
    TimingView.MaxSpuLegendColumnCount
    TimingView.MaxFrameEventCount
    TimingView.reset
    TimingView.lock
    TimingView.report
    server.executeLuaCommand
    server.executeLuaScriptFile
    server.banPlayer
    server.unbanPlayer
    server.setServerName
    server.kickPlayer
    server.listBans
    server.loadNextLevel
    server.addLevel
    server.removeLevel
    server.listLevels
    server.say
    server.getServerPort
    server.getServerAddress
    server.getCurrentConnections
    server.getStartPoints
    server.getDebugMenuItems
    server.triggerDebugMenuItem
    ServerPerformanceTracker.reset
    ServerPerformanceTracker.send
    ServerPerformanceTracker.sendAfter
    ServerBackend.getGameId
    voiceRouter.setPlayerVoiceChannel
    ServerAdmin.command
    ServerAwardSystem.trackAward
    ServerAwardSystem.giveAward
    ServerAwardSystem.fakeKills
    PointSystem.givePoints
    PointSystem.setRanks
    storage.finalize
    DebugMen*****ggleDebugMode
    DebugMenu.showMenu
    DebugMenuCameraUtil.moveCameraToLocalPlayer
    DebugMenuCameraUtil.moveLocalPlayerToCamera
    DebugMenuCameraUtil.cameraLookFromRight
    DebugMenuCameraUtil.cameraLookFromLeft
    DebugMenuCameraUtil.cameraLookFromFront
    DebugMenuCameraUtil.cameraLookFromBack
    DebugMenuCameraUtil.selectCamera
    DebugMenuCameraUtil.setFreeFly
    DebugMenuCameraUtil.moveToNextPlayer
    DebugMenuCameraUtil.moveToPrevPlayer
    TerrainStreaming.DataLoadJobCount
    TerrainStreaming.ActiveFreeStreamingDataLoadJobCount
    TerrainStreaming.LoadOccluderDataEnable
    TerrainStreaming.AdditionalBlurriness
    TerrainStreaming.InvisibleDetailReductionFactor
    TerrainStreaming.OccludedDetailReductionFactor
    TerrainStreaming.KeepPoolFullEnable
    TerrainStreaming.HeightfieldAtlasSampleCountXFactor
    TerrainStreaming.HeightfieldAtlasSampleCountYFactor
    TerrainStreaming.MaskAtlasSampleCountXFactor
    TerrainStreaming.MaskAtlasSampleCountYFactor
    TerrainStreaming.MaskAdditionalBlurriness
    TerrainStreaming.ColorAtlasSampleCountXFactor
    TerrainStreaming.ColorAtlasSampleCountYFactor
    TerrainStreaming.ColorAdditionalBlurriness
    Terrain.HeightQueryCacheSize
    Terrain.ModifiersEnable
    Terrain.ModifiersCapacity
    Terrain.IntersectingModifiersMax
    server.loadLevel
    server.restartLevel
    server.quit
    server.saveGame
    server.loadGame
    server.destroyLevel
    server.spawnExplosion
    server.healLevel
    server.spawnDestructionSphere
    server.spawnGameEntity
    server.getPlayerCount
    server.moveSelf
    server.reviveSelf
    server.movePlayer
    server.dumpStaticHavokGeometry
    server.setActiveHealthState
    server.writeServerPhysicsWorldInformation
    server.dumpServerPhysicsWorldSnapshot
    server.startMayaAnimRecording
    server.stopMayaAnimRecording
    demo.restartPlaybackAtFrame
    physics.HavokManagerConsole::dumpHavokProfile
    physics.HavokManagerConsole::activateWorld
    physics.HavokManagerConsole::dumpHavokMemory
    DebrisSystem.Enable
    DebrisSystem.TimeScale
    DebrisSystem.EnableJobs
    DebrisSystem.DrawStats
    DebrisSystem.MeshRenderingEnable
    DebrisSystem.MeshHavokRenderingEnable
    DebrisSystem.MeshDrawTransforms
    DebrisSystem.MeshDrawBoundingBoxes
    DebrisSystem.MeshShadowEnable
    DebrisSystem.MeshViewCullingEnable
    DebrisSystem.MeshCullingDistance
    DebrisSystem.MeshDrawCountLimit
    DebrisSystem.MeshStreamingPriorityMultiplier
    DebrisSystem.MeshDrawCullStats
    VegetationSystem.WindVariation
    VegetationSystem.WindVariationRate
    VegetationSystem.WindStrength
    VegetationSystem.SimulateServerSide
    VegetationSystem.DestructionEnabled
    VegetationSystem.LocalInfluencesEnabled
    VegetationSystem.MaxActiveDistance
    VegetationSystem.SimulationMemKbServer
    VegetationSystem.SimulationMemKbClient
    VegetationSystem.MaxPreSimsPerJob
    VegetationSystem.UseShadowLodOffset
    VegetationSystem.ShadowMeshEnable
    VegetationSystem.ForceShadowLod
    VegetationSystem.DissolveEnable
    VegetationSystem.Enable
    VegetationSystem.TimeScale
    VegetationSystem.EnableJobs
    VegetationSystem.JobCount
    VegetationSystem.DrawNodes
    VegetationSystem.DrawEnable
    VegetationSystem.BatchDrawEnable
    VegetationSystem.JointTensionLimitIndex
    VegetationSystem.JointTensionLimit
    ant.listSceneOpMatrices
    ant.reportPoseCacheHighWatermark
    ant.animatableCount
    ant.clientSceneOpMatrix
    TestPoints.Initialize
    TestPoints.Cleanup
    TestPoints.SelectNextChain
    TestPoints.SelectNextPoint
    thanks to d0h!
    Last edited by Fogest; 10-29-2011 at 07:31 PM.

  2. The Following 2 Users Say Thank You to House For This Useful Post:

    DarkByte7 (10-30-2011),Fogest (10-29-2011)

  3. #2
    skata3000's Avatar
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    thx really useful!!!!!!
    Last edited by skata3000; 10-29-2011 at 10:42 PM.
    this account is quite old.... my username makes me cringe. thanks younger me.

  4. #3
    Fogest's Avatar
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    Please stop mentioning other sites.

  5. #4
    abe.rek's Avatar
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    what's this ment to do?

  6. #5
    bullpop's Avatar
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    Quote Originally Posted by abe.rek View Post
    what's this ment to do?
    You can use thease commands.
    MPGH Member Since 10/17/2010
    Battlefield Minion Since 01/22/2014 till - 08/27/2014
    APB Minion since 11/12/2011 till 4/16/2012

  7. #6
    abe.rek's Avatar
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    what for is this some type of hack or something?

  8. #7
    Occidi de Pax's Avatar
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    Quote Originally Posted by abe.rek View Post
    what for is this some type of hack or something?
    No for a server dumbskull...
    And for console stuff ....
    Were you put x comand to reciev X ...
    Music historian here to please and displease,learning to teach all you peeps,so stop by the music part of the forum,and ask the question to your needs.

  9. #8
    abe.rek's Avatar
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    why would i want to do that how is it usfull?

  10. #9
    bullpop's Avatar
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    Quote Originally Posted by abe.rek View Post
    why would i want to do that how is it usfull?
    If you have hosted your own server, you would find this usefull.
    MPGH Member Since 10/17/2010
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  11. #10
    distiny's Avatar
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    but they locked the most usefull/fun commands

  12. #11
    Noovaa's Avatar
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    OUHHHHH.

    Cool bro.

  13. #12
    wiktype's Avatar
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    where do i type these commands?


    [IMG]https://i1116.photobucke*****m/albums/k569/WiKtyPE7/45097.gif[/IMG]
    [IMG]https://i1116.photobucke*****m/albums/k569/WiKtyPE7/42491.gif[/IMG]

  14. #13
    mistan's Avatar
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    Hey, I really want to be able to tweak the graphics settings in BF3....how would I go about implementing these cvars?

  15. #14
    If ℜul℮s doηt b℮ηd, th℮y ฿r℮αk.
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    Thanks that could come in really useful.

  16. #15
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    To access the console, press "`"
    that works for me.

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