I'm currently trying to get my hands on Vindictus level maps.
Couldn't find any working decompiler for the (messed up) BSP-format that Nexon (or Devcat) has created.
A few DirectX Interceptors I have tried all get detected by HackShield. They even blocked Microsoft PIX-Analyzer from the DirectX SDK.
To use Parallel Nsight, however, you must have a NVIDIA card and since I only have an ATI card I'm bound to AMDs gDEBugger, which also requires Visual Studio (NOT Express^^) that I don't have.
Would be nice if someone could check if NVIDIAs tools work for Vindictus.
The output format doesn't really matter as long as I can load the geometry and textures in 3ds max or maya. TIA.
nVidia 230M GT. Will check it for you tomorrow, also got some experience with Hammer and the SDK.
Damn, you're fast. Thanks.
Originally Posted by blubbers
I only have an ATI card I'm bound to AMDs gDEBugger, which also requires Visual Studio (NOT Express^^) that I don't have.
It doesn't work anyways, just dl'ed it, and tried it out for you, themida detects it too.
honestly the only way you'd get around that is by finding a way to hide the process id's, and even then that probably won't work.
Originally Posted by Dracconus
It doesn't work anyways, just dl'ed it, and tried it out for you, themida detects it too.
honestly the only way you'd get around that is by finding a way to hide the process id's, and even then that probably won't work.
I dun think that its Themida detected that stuff :/
According to themida it is ...LOL
Thanks for trying gDEBugger. They seem to have put more attention in protecting their stuff than to actually fix game bugs.
Any news about Parallel Nsight, is it detected, too?
Originally Posted by blubbers
Thanks for trying gDEBugger. They seem to have put more attention in protecting their stuff than to actually fix game bugs.
Any news about Parallel Nsight, is it detected, too?