Yeah Textures are hard in Unity3D.Sometimes they get imported wrong. You need to customize teh setting corectly to get teh perfect quality and sometimes teh textures mess up te models. But we fixed all that.
today we added:
C4 thow + Detonate
Parachute Falling
Destructable trees and environment..walls and anything basically
Nice!!!!!!!!!!!!!!!!!!!111111
[IMG]https://i988.photobucke*****m/albums/af4/mallard247/kolec94.png[/IMG]
Ima post a few links with some new things we addded. Also please vote our game here. We really would like to get as many people to vote our game as best IndieDB first eprson shooter
Go here
FPS Project Windows, Mac, Web game - Indie DB
Lol wow, you guys are just ripping these from MW2. I could tell because I have the ripped files too.
Theirs:
Rip from Facepunch:
[IMG]https://i941.photobucke*****m/albums/ad256/zooo/g36c.jpg[/IMG]
Exact same model. Lol, you guys just took the MDLs and decompiled them into SMDs and added arms.
Have you heard about the infinity ward problem? Do you know why COD MW3 looks the same as mw2? Because the original cod creator left because he wasn't getting his raised he asked for and it's been a year. So he left. So happens that my modeler meet up with this guy and tough my modeler all of his techniques. You may not believe this but yes. He just does not have a good gun reference so he uses cod :/
What programs did you use to do this? Did you get a picture of a g36c and edit the files with c4d?
I know and to prove you, i am forcing him to make a video of him making it.
Look:
https://screensnapr.com/v/QBouL8.png - g36c 1/4 Done
https://screensnapr.com/v/AGMrHe.png - g36c 3/4 Done
Last edited by OBrozz; 12-05-2011 at 04:06 PM.