Code:
if (pWeaponMgr){
for(int i=0; i<64; i++){
for(int y=0; y<64; y++){
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)+(4*y)) ) != NULL){
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1928) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x192C) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x1930) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2520) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x258C) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2590) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x2594) = 0.0f;
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i)+(4*y))) + 0x26A4) = 0.0f;
}
}
}
}
}
there some offset are missing..