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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › Mission Against Terror Hacks & Cheats › MAT Automaton (Holiday edition) [Date: 24/12/2011]

MAT Automaton (Holiday edition) [Date: 24/12/2011]

Posts 1–15 of 330 · Page 1 of 22
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dBased
dBased
MAT Automaton (Holiday edition) [Date: 24/12/2011]
MAT Automaton
Version: 1.0.1.5 (Holiday edition)
By dB




Introduction

MAT Automaton is a framework that employs the Python 3 interpreter to allow MAT players to script the behaviour of their player. With Pyreal, MAT Automaton provides tight bindings with the Unreal Engine. As a result, it is possible to write code similar to Unreal Script with full access to Unreal Engine internals. MAT Automaton includes an in game command line console and a graphical menu. A sample aimbot/wallhack script is included, but users are encouraged to modify it or write their own.

Instructions

  1. Start the launcher via the shortcut in the start menu.
  2. If you are running Windows XP or Vista/W7 with UAC disabled, start the game and the injection will be performed automatically. Otherwise, MAT Automaton will ask you for the location of of your MAT executable (MAT.exe) (e.g. \Program Files\MAT\System\MAT.exe)

  • Press END to access the menu.
  • Press INSERT to access the console.
  • Press NUMPAD 0 to toggle auto aim.
  • Press NUMPAD 1 to toggle indicator wallhack.
  • Press NUMPAD 2 to toggle wireframe wallhack.
  • Press NUMPAD 3 to toggle auto firing.


Notes
  • The scripts are located in the directory "Scripts" accessible from the installation path and in the profile application data path "%AppData%\MAT Automaton\Scripts".
  • For an introduction to Python refer to The Python Tutorial
  • For a reference on the Unreal Engine refer to Unreal Wiki


I would love to see others contribute scripts, as the goal of this project is to see what types of creative things people come up with.

Here is a snippet of the included script, just to whet your appetite:
Code:
# Look for the best target
BestPawn     = None
BestLocation = None
for Pawn in PC.DynamicActors ( PawnClass, PC ):
    # Check if the pawn is valid
    if ( Pawn == PC.Pawn or not self.Damagable ( Pawn ) ): continue

    # If it is a team game make sure we are on a different team
    if ( not self.FriendlyFire and self.SameTeam ( Pawn ) ): continue

    # Setup bones list
    BoneList = ( self.BonePrecedence == BONE_Root ) \
        and [Pawn****otBone, Pawn.HeadBone] \
        or  [Pawn.HeadBone, Pawn****otBone]

    # Find a visible bone
    for bone in BoneList:
        # Fetch the bone coords
        BoneCoords = Pawn.GetBoneCoords ( bone )

        # Calculate the location
        BoneLocation = BoneCoords.Origin + BoneCoords.XAxis + BoneCoords.YAxis + BoneCoords.ZAxis

        # Conditionally apply latency correction
        if ( self.LatencyCorrection ):
            BoneLocation += self.Correction ( PC, Pawn, deltatime )

        # Adjust according to projectile physics
        if ( PC.Pawn.Weapon and PC.Pawn.Weapon.FireMode [ FireMode ] and PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass ):
            Projectile = PC.Pawn.Weapon.FireMode [ FireMode ].ProjectileClass.Default
            if ( Projectile and Projectile.Speed != 0 and Projectile.Physics != PHYS_Falling ):
                BoneLocation += Pawn.Velocity * ( abs ( BoneLocation - CameraLocation ) / Projectile.Speed )

        # Calculate angle
        Angle = ( CameraRotation.Vector () | ( BoneLocation - CameraLocation ).Normal () ) + 1.0
        Angle = ( 1.0 - ( Angle / 2.0 ) ) * 180.0

        # Do the check
        if ( Angle <= self.AimAngle and Pawn.FastTrace ( BoneLocation, CameraLocation ) ):
            # Is this the best one?
            if ( not BestPawn or self.Compare ( BestPawn, Pawn ) ):
                BestPawn     = Pawn
                BestLocation = BoneLocation
            break
if ( BestPawn ):
    # We've found a valid target, so lets set the rotation and fire as required
    PC.ClientSetRotation ( ( BestLocation - CameraLocation )****tation () )
    if ( self.AutoFire and PC.Pawn.Weapon ): PC.Pawn.Weapon.ClientStartFire ( FireMode )
VirSCAN Results
MAT Automaton (1.0.1.5).rar
#1 · edited 14y ago · 14y ago
saddam_Hussien
saddam_Hussien
y i cannot download dbased?,,,dbased u come back again.,.,. we all miss u so much
#2 · edited 14y ago · 14y ago
dBased
dBased
It must be approved by a moderator.
#3 · 14y ago
killerwail
killerwail
great job nice to see you back Dbased
#4 · 14y ago
GA
GanGuan
Nice job dBased , was waiting you for a long time
#5 · edited 14y ago · 14y ago
HA
Hackakusuka123
haha,yesterday i saw many hacker @.@
#6 · 14y ago
MI
mirulcraz
yeah , me too . Moderator fast on ! We us want download
#7 · 14y ago
JU
junwei521
/.\ Welcome Back dBased...XD
#8 · 14y ago
areripx
areripx
fast approve..because mat cib want maintainance
#9 · 14y ago
HA
Hackakusuka123
dBased Give Our Present is MAT Automaton (1.0.1.5)
Thankss dBased <3
#10 · 14y ago
HA
Hackakusuka123
just wait for the moderator approved
#11 · 14y ago
huzairey
huzairey
Faith makes all things possible,
Hope makes all things work,
Love makes all things beautiful,
May you have all the three for this Christmas.
MERRY CHRISTMAS dBased ! (:
#12 · 14y ago
saddam_Hussien
saddam_Hussien
who moderator here?jabuty???
#13 · 14y ago
lovestory
lovestory
db so miss you
#14 · 14y ago
MI
mirulcraz
Fast lah Moderator online ! I want play !
#15 · 14y ago
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