Donate:
BTC: 1GEny3y5tsYfw8E8A45upK6PKVAEcUDNv9
Handy Tools/Hacks:
Extreme Injector v3.7.3
A powerful and advanced injector in a simple GUI.
Can scramble DLLs on injection making them harder to detect and even make detected hacks work again!
Minion Since: 13th January 2011
Moderator Since: 6th May 2011
Global Moderator Since: 29th April 2012
Super User/Unknown Since: 23rd July 2013
'Game Hacking' Team Since: 30th July 2013
--My Art--
[Roxas - Pixel Art, WIP]
[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
--Gifts--
[Kyle]
Today I was trying to find the addresses for a telekill hack and I took some extra time to reverse the struct... this might be useful for those people wanting to make Server Control hacks more easily. There're still alot stuff on it that i didn't bother to find out what it was.. Feel free to find them
Base Address is 0x1D0585C.
C++
Code:class Player_t { public: Vec3 SetOrigin; //0x0000 //For TeleKill and Teleport... char Unk1[880]; //0x000C __int32 SecondaryClip; //0x037C char Unk2[12]; //0x0380 __int32 PrimaryClip; //0x038C char Unk3[100]; //0x0390 __int32 SecondaryMag; //0x03F4 char Unk4[8]; //0x03F8 __int32 LethalEquip; //0x0400 char Unk5[8]; //0x0404 __int32 PrimaryMag; //0x040C char Unk6[8]; //0x0410 __int32 TacticalEquip; //0x0418 char Unk7[156]; //0x041C __int32 ConnectionTime; //0x04B8 char Unk8[12]; //0x04BC __int32 MaxEntities; //0x04C8 //Not Sure... char Unk9[12072]; //0x04CC char Name[16]; //0x33F4 char Unk10[456]; //0x3404 Vec3 Origin; //0x35CC Vec3 ViewAngles; //0x35D8 char Unk11[776]; //0x35E4 };//Size=0x38EC [Address: 0x1D0585C]
CoD Minion from 09/19/2012 to 01/10/2013
Your "char Unk4[8]; //0x03F8" is the second AkimboMag.Code:class Player_t { public: Vec3 SetOrigin; //0x0000 //For TeleKill and Teleport... char Unk1[880]; //0x000C __int32 SecondaryClip; //0x037C char Unk2[12]; //0x0380 __int32 PrimaryClip; //0x038C char Unk3[100]; //0x0390 __int32 SecondaryMag; //0x03F4 __int32 SecondaryMagAkimbo; //0x03F8 char Unk4[8]; //0x03F8 __int32 LethalEquip; //0x0400 char Unk5[8]; //0x0404 __int32 PrimaryMag; //0x040C char Unk6[8]; //0x0410 __int32 TacticalEquip; //0x0418 char Unk7[156]; //0x041C __int32 ConnectionTime; //0x04B8 char Unk8[12]; //0x04BC __int32 MaxEntities; //0x04C8 //Not Sure... char Unk9[12072]; //0x04CC char Name[16]; //0x33F4 char Unk10[456]; //0x3404 Vec3 Origin; //0x35CC Vec3 ViewAngles; //0x35D8 char Unk11[776]; //0x35E4 };//Size=0x38EC [Address: 0x1D0585C]
Just replaced it.
If you like my posts, i'm thankful for every Rep or Thanks.
Found two additional Ammo-Addresses:Code:class Player_t { public: Vec3 SetOrigin; //0x0000 //For TeleKill and Teleport... char Unk1[880]; //0x000C __int32 SecondaryClip; //0x037C char Unk2[12]; //0x0380 __int32 PrimaryClip; //0x038C char Unk3[100]; //0x0390 __int32 SecondaryMag; //0x03F4 __int32 SecondaryMagAkimbo; //0x03F8 char Unk4[8]; //0x03F8 __int32 LethalEquip; //0x0400 char Unk5[8]; //0x0404 __int32 PrimaryMag; //0x040C char Unk6[8]; //0x0410 __int32 TacticalEquip; //0x0418 char Unk7[156]; //0x041C __int32 ModdedAkimboAmmo1; //0x0430 __int32 ModdedAkimboAmmo2; //0x0434 __int32 ConnectionTime; //0x04B8 char Unk8[12]; //0x04BC __int32 MaxEntities; //0x04C8 //Not Sure... char Unk9[12072]; //0x04CC char Name[16]; //0x33F4 char Unk10[456]; //0x3404 Vec3 Origin; //0x35CC Vec3 ViewAngles; //0x35D8 char Unk11[776]; //0x35E4 };//Size=0x38EC [Address: 0x1D0585C]
If you're modding you current weapon, you need another Ammo-Address for Akimbo. (the red marked)
Edit:
The red ones seems to be for Killstreak-Amount as well.
Last edited by hoschi111; 10-18-2012 at 03:51 PM.
If you like my posts, i'm thankful for every Rep or Thanks.
1.9.457
Code:--------------[Auto Generated by -InSaNe- Scanner]--------------- ---------------[Process: iw5mp.exe | Oct 23 2012]---------------- //Classes and Variables RefDef...................0x00A46530 CG.......................0x009DB320 CGS......................0x009D6DA0 ViewMatrix...............0x0113FF6C Entity...................0x00AE4940 Entity_Size..............0x000001F8 ClientInfo...............0x00AD89F8 ClientInfo_Size..........0x00000564 Input....................0x01140010 IsInGame.................0x009DB330 Advanced UAV.............0x009DB524 Advanced UAV_CVAR........0x01D077E4 Zoom.....................0x0113CB10 FullBright...............0x0609ACEC NoFog....................0x0609ACF0 MagicNumber..............0x010D17B0 GetWeaponName............0x00AE05CC //Functions RegisterFont.............0x00483C30 RegisterShader...........0x004A60A0 EngineText...............0x00517700 StrWidth.................0x00445D20 StrHeight................0x0049FA40 CG_Trace.................0x00562FA0 IsVisible................0x004A3E60 GetPlayerTag.............0x00590470 RegisterTag..............0x00465FE0 NoRecoil.................0x0041AF59 GetScreenMatrix..........0x00460DD0 WorldToScreen............0x004C0310 CG_Draw2D ...............0x00408D60 UI.ShowList..............0x00663570 SendCommandToConsole.....0x0041B580 DrawRotatedPic...........0x004E4980 ProcessCommand...........0x0041B580 BulletPenetration........0x005C99F0 BulletPenetrationCheck...0x005C7300 DisableBulletImpacts.....0x005C9920 Credits: Me, g0dly, killstreak, barata55, NightmareTX, master131, BaberZzCode:ClanTag_Byte.............0x014059AB ClanTag_Text.............0x014059C0 Title_Byte...............0x014059AC Title_Text...............0x014059AD Title....................0x014059C8Code:Gun Laser................0x0042C7A7
CoD Minion from 09/19/2012 to 01/10/2013
barata55 (10-23-2012)
for those that need to get in a map to see the changes I would suggest force host as that is probably the only way you going to get into a map
force host seems to be one of the targets pointer I get is now
[code]
3386aa4c
offset 1: 54
offset 2: 14c
offset 3: 24
offset 4: 80
end result for me : 059b5650
NoFlash
Code:Address: 0x004D4C55 Switch -> C7 05 08 25 A5 00 01 To This -> C7 05 08 25 A5 00 00
reverted back to 1.9.453
All original addresses
Rename the Custom Classes, classes 1-15. For version 1.9.453 on Steam.
Custom Class 1: 1DBD7F8
Custom Class 2: 1dbd85a
Custom Class 3: 1dbd8bc
Custom Class 4: 1dbd91e
Custom Class 5: 1dbd980
Custom Class 6: 1dbd9e2
Custom Class 7: 1dbda44
Custom Class 8: 1dbdaa6
Custom Class 9: 1dbdb08
Custom Class 10: 1dbdb6a
Custom Class 11: 1dbdbcc
Custom Class 12: 1dbdc2e
Custom Class 13: 1dbdc90
Custom Class 14: 1dbdcf2
Custom Class 15: 1dbdd54
Last edited by Geomatrical 0; 11-03-2012 at 06:58 AM.
Skinksteek (11-03-2012)
And here you have some simple functions to do the "hard" work for you
C#
VB.NetCode:int ClassName(int ClassIndex) { return 0x1DBD7F8 + (0x62 * ClassIndex); }
Code:Function ClassName(ByRef ClassIndex As Integer) As Integer Return &H1DBD7F8 + (&H62 * ClassIndex) End Function
Geomatrical 0 (11-03-2012)