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    DevilGhost's Avatar
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    What is DIP? And what is EndScene?

    okay so am trying to learn how to make a wall hack since am done from few of memory hacks...and i wanted to know what is DIP and what is an "endscence"?
    Last edited by DevilGhost; 12-28-2011 at 07:13 AM.

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    Swag's Avatar
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    DIP(DrawIndexedPrimitive) is a hook for wallhack,
    endscene is for drawmenu
    Last edited by Royku; 12-28-2011 at 02:56 PM.

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    Well, if you want to make a wallhack like you said, then you're gonna want to hook DIP (DrawIndexedPrimitive) which is a directx function. From there you can disable the z buffer.

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    DevilGhost's Avatar
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    Quote Originally Posted by 258456 View Post
    Well, if you want to make a wallhack like you said, then you're gonna want to hook DIP (DrawIndexedPrimitive) which is a directx function. From there you can disable the z buffer.
    ya i know how to disable z buffer...but how can i hook...DIP..i dont have any experience of hooking..
    Last edited by DevilGhost; 12-28-2011 at 11:04 AM.

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    Then how do you know how to disable the z buffer?
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    DevilGhost's Avatar
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    Quote Originally Posted by Fly3r View Post
    Then how do you know how to disable the z buffer?
    =_=...
    Code:
    D3D9Device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);

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    Quote Originally Posted by Fly3r View Post
    Then how do you know how to disable the z buffer?
    Quote Originally Posted by DevilGhost View Post
    =_=...
    Code:
    D3D9Device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    Lol @Fly3r i dunno if that is right or wrong..but u have been slapped on the face ahah .....jk jk kidding
     

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    [[SeXergy]]'s Avatar
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    Quote Originally Posted by Assassin's Creed View Post



    Lol @Fly3r i dunno if that is right or wrong..but u have been slapped on the face ahah .....jk jk kidding
    Well i dont fink so because he doesnt even know D3D yet he put together that code.

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    Fly3r's Avatar
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    @[[SeXergy]] that was for me or for Devil ? Anyways i didnt say anything bad , and like you said (if it is for me) i dont know D3D.
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    [[SeXergy]]'s Avatar
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    Quote Originally Posted by Fly3r View Post
    @[[SeXergy]] that was for me or for Devil ? Anyways i didnt say anything bad , and like you said (if it is for me) i dont know D3D.
    Sorry, It wasnt to u shuld of made it a bit clearer . It was for devil

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    Quote Originally Posted by DevilGhost View Post
    =_=...
    Code:
    D3D9Device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    Yes this is the right code but you got a lot more to do....

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    ~FALLEN~'s Avatar
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    Quote Originally Posted by DevilGhost View Post
    okay so am trying to learn how to make a wall hack since am done from few of memory hacks...and i wanted to know what is DIP and what is an "endscence"?
    endscene is the function called after present ending the current scene and flipping the back buffer (please note that after the back buffer gets flipped no drawing can be done before a new scene is initiated ), dip is the function that is called for a lot of mesh, model, texture etc processing..

    ES - EndScene
    DIP - DrawIndexedPrimitive

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    Quote Originally Posted by ~FALLEN~ View Post
    endscene is the function called after present ending the current scene and flipping the back buffer (please note that after the back buffer gets flipped no drawing can be done before a new scene is initiated ), dip is the function that is called for a lot of mesh, model, texture etc processing..

    ES - EndScene
    DIP - DrawIndexedPrimitive
    well ur wrong, Endscene does finish the back buffer but present buts the backbuffer onto ur screen

    If u hook Endscene, u will be pretty much drawing to the back buffer
    DIP is a function that is used to Draw Primitives, a triangle, square, and the model of the players running around in CF.

    I dont fully understand the back buffer yet cause i just got to it, its annoying but I picture it as Drawing to a paper then Present displays that paper
    I just like programming, that is all.

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    "Ends a scene that was begun by calling BeginScene."
    Thanks @~FALLEN~ for helping me
    Thanks @Shakai for helping me

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    ~FALLEN~'s Avatar
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    Quote Originally Posted by topblast View Post


    well ur wrong, Endscene does finish the back buffer but present buts the backbuffer onto ur screen

    If u hook Endscene, u will be pretty much drawing to the back buffer
    DIP is a function that is used to Draw Primitives, a triangle, square, and the model of the players running around in CF.

    I dont fully understand the back buffer yet cause i just got to it, its annoying but I picture it as Drawing to a paper then Present displays that paper
    dip is one of the functions that does that yes... That's what I said lol.. As for endscene, you're wrong the last time I checked you can't draw after the back buffer is flipped.. Endscene flips the back buffer so um why would present be called after it? =/ I'm not wasting my time with this lol
    Last edited by ~FALLEN~; 01-03-2012 at 01:07 AM. Reason: phone auto correct...

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