DIP(DrawIndexedPrimitive) is a hook for wallhack,
endscene is for drawmenu
okay so am trying to learn how to make a wall hack since am done from few of memory hacks...and i wanted to know what is DIP and what is an "endscence"?
Last edited by DevilGhost; 12-28-2011 at 07:13 AM.
DIP(DrawIndexedPrimitive) is a hook for wallhack,
endscene is for drawmenu
Last edited by Royku; 12-28-2011 at 02:56 PM.
Well, if you want to make a wallhack like you said, then you're gonna want to hook DIP (DrawIndexedPrimitive) which is a directx function. From there you can disable the z buffer.
Then how do you know how to disable the z buffer?
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i used to tell arrow to the knee jokes then i died due to blood loss from takeing tomany arrows to the knee at onceA network problem caused by you? What did you do? Trip over the cable?
endscene is the function called after present ending the current scene and flipping the back buffer (please note that after the back buffer gets flipped no drawing can be done before a new scene is initiated ), dip is the function that is called for a lot of mesh, model, texture etc processing..
ES - EndScene
DIP - DrawIndexedPrimitive
-iFaDy..* (03-22-2012),Code[VB] (12-28-2011),DaRk (01-11-2012),giniyat101 (12-29-2011),Royku (12-28-2011)
well ur wrong, Endscene does finish the back buffer but present buts the backbuffer onto ur screen
If u hook Endscene, u will be pretty much drawing to the back buffer
DIP is a function that is used to Draw Primitives, a triangle, square, and the model of the players running around in CF.
I dont fully understand the back buffer yet cause i just got to it, its annoying but I picture it as Drawing to a paper then Present displays that paper
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"Ends a scene that was begun by calling BeginScene."
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dip is one of the functions that does that yes... That's what I said lol.. As for endscene, you're wrong the last time I checked you can't draw after the back buffer is flipped.. Endscene flips the back buffer so um why would present be called after it? =/ I'm not wasting my time with this lol
Last edited by ~FALLEN~; 01-03-2012 at 01:07 AM. Reason: phone auto correct...