No the problem is all 2 sources dont working i cant wtw in game the source is wrong but idk what !!!!
and if i have... i have it
This code dont working by me idk why i have release the addys/pointer and dont work can pls one me help?? i give crediz
and i have this testCode:#define PlayerPointer 0x8D5580 if(PlayerPointer) { DWORD pPlayerPointer = *(DWORD*)(CShell+PlayerPointer); if(PlayerPointer!=NULL) { *(float*)(pPlayerPointe+0x18C) = -5; *(float*)(pPlayerPointe+0x190) = 140; *(float*)(pPlayerPointe+0x194) = -5; }}
The 2 ways dont have work why pls help me??Code:#define PPointer 0xA69104 if(Pointer) { DWORD pPointer = *(DWORD*)(CShell+Pointer); if(Pointer!=NULL) { *(float*)(pPointe+0x18C) = -5; *(float*)(pPointe+0x190) = 140; *(float*)(pPointe+0x194) = -5; }}
i am [G]a[M]e[R]
No the problem is all 2 sources dont working i cant wtw in game the source is wrong but idk what !!!!
and if i have... i have it
Last edited by [G]a[M]e[R]; 01-06-2012 at 09:13 AM.
i am [G]a[M]e[R]
To all People who thinks am a leecher,hate me,are jelly from me....
Refer to this thread...
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~Donater since 19th October 2011~
~Ex-Crossfire Minion || Resigned on 4th February 2012 ~Da fuck
Fly3r (01-06-2012)
To all People who thinks am a leecher,hate me,are jelly from me....
Refer to this thread...
https://www.mpgh.net/forum/232-crossf...stop-hate.html
~Donater since 19th October 2011~
~Ex-Crossfire Minion || Resigned on 4th February 2012 ~Da fuck
I know how it could work.
Hook into SendToServer from the LithTech Engine and log the packets.
There is a packet which closes the connection to the server.
If you got the packet for leaving the game, just ignore sending it to the server.
The only problem then is that you can't longer quit the game
I'm going to try myself.
Last edited by derh.acker; 01-07-2012 at 04:09 PM.
the error probably is xtrap kills your thread before you go in game...
[img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]
~Donater since 19th October 2011~
~Ex-Crossfire Minion || Resigned on 4th February 2012 ~Da fuck
This code dont crashthe game but the dont working he give sometimes errorCode:DWORD pPPointer = *(DWORD*)(CShell+0x8D5580); if(pPPointer ) { for(int i = 0;i<64;i++) { *(bool*)(pPPointer +0x18C+(i*0x4F4)) = (FLOAT)-5; *(bool*)(pPPointer +0x190+(i*0x4F4)) = (FLOAT)140; *(bool*)(pPPointer +0x194+(i*0x4F4)) = (FLOAT)-5; } }
@giniyat101
help pls
i am [G]a[M]e[R]
Probably prevent sending packet to server might not keep you from getting client error because there might be cases that other player's machines detect you are inside the wall, they all send notification packets to the server,many notifications from different machine might be a good proof that lead server to disconnect itself to your machine(Kick you out). I don't think CF developers depend entirely on client side in terms of connecting and disconnecting to the server.
So that being said, our wall hack can be patched forever
but this can fix it for without error
i am [G]a[M]e[R]