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  1. #1
    [G]a[M]e[R]'s Avatar
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    WalkingTroughWalls????

    This code dont working by me idk why i have release the addys/pointer and dont work can pls one me help?? i give crediz

    Code:
    #define PlayerPointer   0x8D5580
    	if(PlayerPointer)
    {
    		DWORD pPlayerPointer = *(DWORD*)(CShell+PlayerPointer); 
    		if(PlayerPointer!=NULL)
    		{
    		*(float*)(pPlayerPointe+0x18C) = -5;
    		*(float*)(pPlayerPointe+0x190) = 140;
    		*(float*)(pPlayerPointe+0x194) = -5;
    		}}
    and i have this test

    Code:
    #define PPointer   0xA69104
    	if(Pointer)
    {
    		DWORD pPointer = *(DWORD*)(CShell+Pointer); 
    		if(Pointer!=NULL)
    		{
    		*(float*)(pPointe+0x18C) = -5;
    		*(float*)(pPointe+0x190) = 140;
    		*(float*)(pPointe+0x194) = -5;
    		}}
    The 2 ways dont have work why pls help me??
    i am [G]a[M]e[R]

  2. #2
    [G]a[M]e[R]'s Avatar
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    No the problem is all 2 sources dont working i cant wtw in game the source is wrong but idk what !!!!

    and if i have... i have it
    Last edited by [G]a[M]e[R]; 01-06-2012 at 09:13 AM.
    i am [G]a[M]e[R]

  3. #3
    Assassin's Creed's Avatar
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    Quote Originally Posted by [G]a[M]e[R] View Post
    but i want in my private hack maybe i can fix and error come by 3-5...
    Maybe the value is wrong..! and any way what is the string?
     

    Contributer Since 20/2/2012
    MPGH Member Since December 2011

     





     

    offical thread> Assassin V15<

    To all People who thinks am a leecher,hate me,are jelly from me....
    Refer to this thread...
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  4. #4
    A$IAN's Avatar
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    Quote Originally Posted by Assassin's Creed View Post
    server sided 100%
    It isnīt server sided
    ~Donater since 19th October 2011~
    ~Ex-Crossfire Minion || Resigned on 4th February 2012 ~
    Da fuck

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    Fly3r (01-06-2012)

  6. #5
    Assassin's Creed's Avatar
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    Quote Originally Posted by Philong View Post

    It isnīt server sided
    Wha!?? i remeber in other old hacks...even G-Force....2 walks through walls the client error then crash!
     

    Contributer Since 20/2/2012
    MPGH Member Since December 2011

     





     

    offical thread> Assassin V15<

    To all People who thinks am a leecher,hate me,are jelly from me....
    Refer to this thread...
    https://www.mpgh.net/forum/232-crossf...stop-hate.html

  7. #6
    A$IAN's Avatar
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    Quote Originally Posted by Assassin's Creed View Post

    Wha!?? i remeber in other old hacks...even G-Force....2 walks through walls the client error then crash!
    Cody told me that even OHK isnīt patched. He even made a CLient error killer without getting a dc. He explained me a but how it works but not more
    ~Donater since 19th October 2011~
    ~Ex-Crossfire Minion || Resigned on 4th February 2012 ~
    Da fuck

  8. #7
    [G]a[M]e[R]'s Avatar
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    Quote Originally Posted by Assassin's Creed View Post

    Maybe the value is wrong..! and any way what is the string?
    hmm no the value is right
    i am [G]a[M]e[R]

  9. #8
    derh.acker's Avatar
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    I know how it could work.
    Hook into SendToServer from the LithTech Engine and log the packets.
    There is a packet which closes the connection to the server.
    If you got the packet for leaving the game, just ignore sending it to the server.
    The only problem then is that you can't longer quit the game

    I'm going to try myself.
    Last edited by derh.acker; 01-07-2012 at 04:09 PM.

  10. #9
    giniyat101's Avatar
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    the error probably is xtrap kills your thread before you go in game...


     



    [img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]

  11. #10
    A$IAN's Avatar
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    Quote Originally Posted by derh.acker View Post
    I know how it could work.
    Hook into SendToServer from the LithTech Engine and log the packets.
    There is a packet which closes the connection to the server.
    If you got the packet for leaving the game, just ignore sending it to the server.
    The only problem then is that you can't longer quit the game

    I'm going to try myself.
    LOL
    Cody told me the same thing. With that you could do an Anti Client error
    ~Donater since 19th October 2011~
    ~Ex-Crossfire Minion || Resigned on 4th February 2012 ~
    Da fuck

  12. #11
    [G]a[M]e[R]'s Avatar
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    Code:
    DWORD pPPointer = *(DWORD*)(CShell+0x8D5580);
    
    	if(pPPointer )
    {
    for(int i = 0;i<64;i++)
    {
    		*(bool*)(pPPointer +0x18C+(i*0x4F4)) = (FLOAT)-5;
    		*(bool*)(pPPointer +0x190+(i*0x4F4)) = (FLOAT)140;
    		*(bool*)(pPPointer +0x194+(i*0x4F4)) = (FLOAT)-5;
    		}
    }
    This code dont crashthe game but the dont working he give sometimes error
    @giniyat101

    help pls
    i am [G]a[M]e[R]

  13. #12
    penguinglx's Avatar
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    Probably prevent sending packet to server might not keep you from getting client error because there might be cases that other player's machines detect you are inside the wall, they all send notification packets to the server,many notifications from different machine might be a good proof that lead server to disconnect itself to your machine(Kick you out). I don't think CF developers depend entirely on client side in terms of connecting and disconnecting to the server.
    So that being said, our wall hack can be patched forever

  14. #13
    [G]a[M]e[R]'s Avatar
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    but this can fix it for without error
    i am [G]a[M]e[R]