Ultimate Aran Guide/Build [Updated
What's an Aran?
An Aran is a new class added to MapleStory, this class uses Pole-Arms to attack it's enemies, and goes through a series of key combinations to use it's skill. As an example, the first offensive skill you gain, Double Swing is cast by pressing "CTRL" Twice. Or a more advanced skill, works by pressing "CTRL" Three times, then pressing the direction you want to go once, and then pressing "CTRL" again. The class is a warrior-type class, and gains the Ice Element in it's third job advancement. And yes, Arans CAN level to 200.
Also, conveniently, all their job advancements take place in their hometown of Rien. And all of them are in a "dream-like” state, which means the edges of your screen will be fuzzy, kind of a novelty, really.
Pros And Cons
Well every job has these, I put a few of the major ones I faced to help you guys in your decision, so here are the ones that I find have the most problem with Arans.
PROS
-Tons of damage reducing and healing skills
-Burn less pots than most/all classes in the game because of drain.
-Powerful in both bossing and training conditions
-Easy to train
-Tons of buffs that benefit both your damage and how little/how much you get hit.
-Some of the farthest reaching melee moves in the game.
CONS
-Need to be killing constantly to keep up combos(although you won't die without them)
-Kind of repetitive
-The very definition of a 'key basher' class
I'm sure there are many more pros and cons, but these are my personal views, I'm sure that by making your own Aran, you'll tell quite soon whether you like it or not, and if you don't, well hey, you got to try a new class right?
Common Aran Misconceptions
I've seen many question threads and "I know everything about arans and you guys know nothing" threads going around these days, and most of them are incorrect. I've created this section to tell the truth about those threads.
Misconceptions:
Misconception: Arans need to have a high combo to be good, otherwise they suck and can't do anything
The Truth: I can't begin saying how untrue this is. Combos do in fact increase your damage, as made obvious by their Crit, but that doesn't mean they suck without them. Other than a select few skills, if they don't raise their combos, it doesn't have any more significance than a Warrior Elixir(the sole exception being Combo Drain) Yes, they make you stronger; no, you don't suck without them. It's merely a bonus added to your already awesome damage.
Misconception: Arans are always weak, and it's so hard to level them
The Truth: From experience, I can say that Arans are pretty much never EVER weak. Yeah, it's kind of repetitive, and it may get frustrating, but they still have awesome damage.
Misconception: Arans are the strongest class in the game, they outdamage everyone Omg GG nexon, y so overpowrd?
The Truth: No, this isn't true, yeah, they're up there, but they're not "the best"
Misconception: You won't get a new slot for aran, and they can't share CS inventories
The Truth: Well, one is true, the other isn't. Arans DID in fact get a free slot in KMS, and I'm sure we'll get one in GMS too. And sadly, no they CAN'T share CS inventories (my poor Kino pet )
Misconception: Arans are only good when they mob
The Truth: Well, I don't even see how this has any relevance. It's not like they do more damage in mobs, and Combos don't affect your damage THAT much...
Misconception: Arans have their own equips
The Truth: Exception being the Aran Medals, Mounts, and the Steel Pole-Arm, no Arans share equips with warriors
Misconception: Above, does that mean arans are a warrior class?
The Truth: Well, technically, no. They don't share anything in common with warriors other than their equips
Misconception: You can have as many Lilin's Rings on one character as you like
The Truth: Nope, the Lilin's Ring item is labled "One-Of-A-Kind" Which means only one per character. But, if you delete your Aran, and create another one, you may have a second Ring, but you can't use it on the same account twice, meaning you can have on ring for all your characters, but not four rings for one.
Misconception: An Aran should max Tempest right away, it's SOOO Godly!
The Truth: Alright, look. At level one, Tempest freezes 15 monsters. If you attack those monsters during the freeze time they are automatically KO'd. But, the freeze only lasts 10 seconds at level 1, and only 40 seconds at max. So unless you're in an incredibly tiny map, it's kind of pointless. Besides, having 60+ Combo means more crit, which means more damage. And besides, it's more useful to use Combo Fenrir. It would probably 1hko any monster anyway.
Misconception: Arans have low Hp, since they have no HP Increase
The Truth: Arans kind of have a built-in HP increase, they gain 46 HP Each level on average, starting at level one, unlike most classes that gain around 23 HP until 10, then gain a bit more, then at 30, gain slightly more. Arans have slightly higher base HP than Brawlers too. and have a lot of defensive buffs that don't really require them to have THAT high HP.
Misconception: Once you add a point to Combo Fenrir, you can no longer use Combo Smash. Ever.
The Truth: Well, no. Remember that Combo Smash has a 30 Combo minimum limit, and Combo Fenrir has a 100 Combo Minimum, so until you reach 100, you can still use Smash, but after 100, you can't use it anymore.
More to come~
How do I create an Aran?
To create an Aran, just log in normally, but click "create a character" From here, you'll see many tabs with pictures of different characters, click Aran. Choose it, select your preferences, and you're off!
Skill Information
Arans have to hunt Zakum for certain skills once they reach 4th job. These skills are listed here:
Fourth Job Skill Books: Combo Barrier, Combo Tempest, Final Blow, High Defense
First Job Advancement
Gratz on your Aran! You've created your character, and to your surprise, YOU'RE LEVEL 200! Omgnowaii right? Well don't worry, that's not the end. Leave the tent you're in and go talk to the girl in the ship(same girl in Ellin Forest, go figure) She'll tell you to go find some kid that got lost, so move to the left and through the portal, and kill the seriously beefed up versions of Leafre Monsters, each time, you'll be awarded with the unlocking of a certain skill. Reach the end, talk to the boy, and go back to the girl in the ship, after this, you'll get a cutscene that shows the arans being frozen by the black magician, you'll then wake up in an icy cave, talk to the girl NPC there, go through the tutorial, and congrats! You're a level 10 Aran!
Second Job Advancement!
Congrats! You've made it to 30! Now head back to Rien. Remember that HUGE POLE-ARM NPC that was your job instructor? Well he isn't anymore, there's now some gold dude there instead of him, named Maha, he's apparently the soul of the HUGE POLE-ARM NPC, talk to Lilin and then Him to start your job advancement, go to the map with the huge cave at the end of it(it's obvious on your world map) and enter it. You'll be in Mu Lung, and also dreaming. Talk to the panda guy, and head to the far left map, get 30 drops from the bears, and head back to the panda guy, he'll take the items, and tell you to go back to Maha, talk to him and BOOM you're 2nd job!
Third Job Advancement!
Post Chaos: This advancement has been changed so that you no longer need any crystals or ores, due to the removal of Maker
Well, you've officially beat me! I started this guide being only level 59 in KMS, haha!
For the job advance, go back to Rien and talk to Lilin and Maha. Go to the dock of Rien to Lith Harbor, and you'll see a freaky cool Ninja Crow Bandit. Kill it and go back to Maha. Go back to the icy cave you went to for the 2nd Job advancement, except this time, you'll be in El Nath. Go down and talk to the extremely hyper(or possibly horny) Yeti and he'll tell you to go to the portal next to him. Go through and you'll have to kill the Ninja Crow again. This time it'll drop a red crystal. Take it to the Yeti, who will then EAT the crystal(The Hell?) And you'll have to make a new one.
So open up the Maker Skill, go to the ETC. Section, put in a Refined Dark Crystal and three of both Garnet and Diamond ores to create the crystal. Take it back to Maha and CONGRATZ, You're 3rd Job!
Fourth Job Advancement
Wow...congratulations, you have just reached a point of epic proness, you are now an Aran in Hope!
Now, head to Rien, and talk to Lilin, she'll tell you to talk to Maha, and you'll have to fight him. Beat him for your job advancement!
Skill Builds
^Post Chaos Skill Builds
Recommended First Job Build
Lv10: +1 Double Swing (1)
Lv11: +3 Double Swing (4)
Lv12: +2 Double Swing (6) +1 Combat Step (1)
Lv13: +3 Combat Step (4)
Lv14: +2 Double Swing (8) +1 Combat Step (5) MAX
Lv15: +2 Double Swing (10) +1 Combo Ability
Lv16-18: +3 Double Swing (19)
Lv19: +2 Combo Smash (2) +1 Double Swing (20) MAX
Lv20-21: +3 Combo Smash (8)
Lv22: +1 Pole Arm Booster (1) +2 Combo Smash (10) MAX
Lv23-27: +3 Pole Arm Booster (16)
Lv27-30: +3 Combo Ability (10) MAX
Results:
Double Swing: MAX
Combat Step: MAX
Combo Smash: MAX
Combo Ability: MAX
Pole Arm Booster: 16
Reason: Well you start off with your main attack becauseˇwell it's your main attack, kind of self-explanatoryˇbut anyway, max Combat Step next to boost your mobility. At this point you add one to Combo Ability when it opens up for those epic combos, and then max out Double Swing, as it provides constant damage, followed by Combo Smash to work as a nice finisher every 15 combos, and then booster. At last, you finish off with Combo Ability to boost your speed, weapon attack, and damage for those times when you don't use Combo Smash.
Recommended Second Job Build
Lv30: +1 Triple Swing (1)
Lv31: +2 Triple Swing (3) +1 Pole Arm Mastery (1)
Lv32-37: +3 Pole Arm Mastery (19)
Lv38: +1 Triple Swing (4) +1 Body Pressure (1) +1 Pole Arm Mastery (20) MAX
Lv39-43: +3 Triple Swing (19)
Lv44: +1 Final Charge (1) +1 Combo Fenrir (1) +1 Triple Swing (20) MAX
Lv45-50: +3 Snow Charge (18)
Lv51: +1 Combo Drain (1) +2 Snow Charge (20) MAX
Lv52-57: +3 Combo Drain (19)
Lv58: +2 Combo Fenrir (3) +1 Combo Drain (20) MAX
Lv59-63: +3 Combo Fenrir (18)
Lv64: +1 Body Pressure (2) +2 Combo Fenrir (20) MAX
Lv65-66: +3 Body Pressure (8)
Lv67: +1 Final Charge (2) +2 Body Pressure (10) MAX
Lv68-70: +3 Final Charge (11)
Results:
Triple Swing: MAX
Pole Arm Mastery: MAX
Snow Charge: MAX
Combo Drain: MAX
Body Pressure: MAX
Combo Fenrir: MAX
Final Charge: 11
Reason: Well you add your first point to your main attackˇ.again self-explanatoryˇ afterwards you max out Mastery to make you more stable, and add one to Body Pressure, as it's pretty much a one point wonder. Follow up with maxing Triple Swing, as it gives you the biggest boost in damage, with one in Final Charge to help you mob, and one in Combo Fenrir because it's stronger than Combo Smash even at level 1. Next you max Snow Charge to give you a permanent boost in damage. Work with Drain next, so you'll never have a need for potions, followed by Fenrir, to make it totally replace Combo Smash. The last skill you'll max is Body Pressure, as it's like a mini stance, and finish up with adding your last few points to Final Charge.
Recommended Third Job Build
Lv70: +1 Full Swing (1)
Lv71: +1 Cleaving Blow (1) +1 Combo Recharge (1) +1 Rolling Spin
Lv72-77: +3 Full Swing (19)
Lv78: +2 Cleaving Blow (3) +1 Full Swing (20) MAX
Lv79-83: +3 Cleaving Blow (18)
Lv84: +1 Combo Judgment (1) +2 Cleaving Blow (20) MAX
Lv85-90: +3 Combo Critical (18)
Lv91: +1 Combo Recharge (2) +2 Combo Critical (20) MAX
Lv92-97: +3 Combo Recharge (20) MAX
Lv98-103: +3 Combo Judgment (19)
Lv104: +2 Rolling Spin (3) +1 Combo Judgment (20) MAX
Lv105-109: +3 Rolling Spin (18)
Lv110: +1 Final Charge (12) +2 Rolling Spin (20) MAX
Lv111-112: +3 Final Charge (18)
Lv113: +1 Final Toss (1) +2 Final Charge (20) MAX
Lv114-119: +3 Final Toss (19)
Lv120: +1 Smart Knockback (1) +1 Polearm Booster (17) +1 Final Toss (20) MAX
Results:
Full Swing: MAX
Cleaving Blow: MAX
Combo Judgment: MAX
Combo Critical: MAX
Combo Recharge: MAX
Final Toss: MAX
Rolling Spin: MAX
Smart Knockback: 1
Polearm Booster: 17
Second Job: Final Charge: MAX
Reason:Start off with your first point in Full Swing for the same reason as before, followed by the majority of your one point wonders at 71. Cleaving Blow will instantly make you do 12% more damage per monster in a mob, and 1 point in Combo Recharge is amazing. Rolling Spin at level 1 also serves it's purpose of being a combo builder. After this, you max Full Swing, and move on to Cleaving Blow to boost your mobbing damage. Next, add one to Combo Judgment before starting with Combo Critical. Combo Critical will make you hold on to your combos longer, and Combo Judgment is your strongest Combo attack so far, even at level one, so it provides an amazing damage boost. Next, work up Combo Recharge, which will help this process even more, and then max out Combo Judgment, because, again, it's your best Combo Attack. Work up Rolling Spin next. It's an amazing skill now that's great for building up combos, as it attacks multiple monsters multiple times. Max Final Charge from second job after Rolling Spin, because to be honest, it's really the last good skill you can max at this point. Finish off with Final Toss, adding one point to Smart Knockback just to have it, and 1 point to Booster because it's a waste for anything else
Recommended Fourth Job Build
Lv120: +1 Overswing (1) +1 Sudden Strike (1) +1 High Mastery (1)
Lv121: +1 Final Blow (1) +2 Overswing (3)
Lv122-130: +3 Overswing (30) MAX
Lv131-140: +3 High Mastery (30) MAX
Lv141-150: +3 Freeze Standing (30) MAX
Lv150-200: If you REALLY need help past this point, you have some serious problems!
Results:
Overswing: MAX
Final Blow: MAX
High Mastery: MAX
Combo Barrier: MAX
Freeze Standing: MAX
High Defense: MAX
Sudden Strike: MAX
Hero's Will: MAX
Maple Warrior: 29
Combo Tempest: 19
Reason: Well, you start off with one in Overswing, because like Full Swing, it replaces triple swing with a whole new animation, and adds more damage. Then you add one to Sudden Strike, because it makes Final Charge and Final Toss spammable, which is amazingly helpful, finish off level 120 with 1 in high mastery, because it does a lot at level 1. Next, add one to Final Blow, because it's a very powerful finisher and looks wicked. Then you max out Overswing and High Mastery, to make you stable and do more damage, followed by Freeze Standing so you don't get KB'd every second.
After you get past a certain level, you're basically committed to a class, and you know what you like and don't like. At this point, I leave the skill building up to you, and leave you with these last few words. Have fun with it!
^Post Big Bang Skill Builds
Recommended First Job Build
Lv10: +1 Double Swing (1)
Lv11: +3 Double Swing (4)
Lv12: +2 Double Swing (6) +1 Combat Step (1)
Lv13: +3 Double Swing (9)
Lv14: +2 Double Swing (11) +1 Combo Ability (1) QUEST
Lv15: +3 Double Swing (14)
Lv.16: +2 Double Swing (16) +1 Combat Step (2)
Lv.17: +3 Combat Step (5)
Lv.18-21: Save Points(12)
Lv.22: +15 Booster (15) QUEST
Lv.23: +3 Double Swing (19)
Lv.24: +1 Double Swing (20) MAX +2 Combo Ability (3)
Lv.25: +3 Combo Ability (6)
Lv.26: +3 Combo Ability (9)
Lv.27: +1 Combo Ability (10) MAX +2 Combat Step (7)
Lv.28: +3 Combat Step (10)
Lv.29: +3 Combat Step (13)
Lv.30: +2 Combat Step (15) MAX +1 Pole-Arm Booster (16)
Reasoning: You max out Double Swing as soon as you can, accepting a few points in both Combo Ability and Combat Step for the sheer fun of it, put a few Combat Step in there because A. It's crazy fun, and B. it gives you a mobility boost, it's basically like the Dawn Warrior's Soul Rush, but you can't jump off the ground, and if you use it on a ledge, you'll go like CRAZY far. You save points for level 15 booster, because at level 15, it adds triple the speed it adds at level 1, unlike regular boosters, the amount you add to this one matters, so then you just add one point to it, because after the 15, it's useless and you have a spare point.
Recommended Second Job Build
Lv30: +1 Triple Swing (1)
Lv31: +2 Triple Swing (3) +1 Pole Arm Mastery (1) QUEST
Lv32-37: +3 Pole Arm Mastery (19) QUEST at lv37
Lv38: +2 Triple Swing (5) +1 Pole Arm Mastery (20) MAX
Lv39: +1 Triple Swing (6) Save Points (2)
Lv40-44: Save Points (17)
Lv45: +20 Combo Smash (20) MAX QUEST
Lv46-49: +3 Triple Swing (18)
Lv50: +1 Combo Drain (1) +2 Triple Swing (20) MAX
Lv51-53: +3 Combo Drain (10)
Lv54: +2 Combo Drain (12) +1 Final Charge (1) QUEST
Lv55-56: +3 Combo Drain (18)
Lv57: +1 Final Charge (2) +2 Combo Drain (20) MAX
Lv58-63: +3 Final Charge (20)
Lv64: +2 Body Pressure (2) +1 Final Charge (21)
Lv64-70: +3 Body Pressure (20) MAX
Results:
Combo Smash: 20/20 (MAX)
Triple Swing: 20/20 (MAX)
Combo Drain: 20/20 (MAX)
Body Pressure: 20/20 (MAX)
Pole Arm Mastery: 20/20 (MAX)
Final Charge: 21/30
Reason: Well, you need 3 Triple Swing for Mastery, and it adds a third attack to double swing, so it's good to have that, then get 19 mastery, and as you should know, it has only -1 accuracy from max mastery, so it's good enough. From here, save points for Combo Smash, it's GODLY, it's a ranged mob attack that does like 5k if you have like NO funding, it'll do around 10k at level 60 if you have nice equips! After that, max out Drain, if you max it, you'll use almost NO potions. I, for example, used only 10 Unagis an hour at FoG. Add one point into Final Charge right at 54, because it's rusher skill! After that, continue to max out Drain and start working on getting 21 Final Charge but do NOT max it. Body Pressure comes next, this is like a nerfed PG, but it also makes it so monsters can't do touch damage to you! After you max it,
Recommended Third Job Skill Build
Lv70: +1 Full Swing (1) QUEST
Lv71: +1 Full Swing (2) +1 Final Toss (1) +1 Combo Critical (1)
Lv72-77: +3 Full Swing (20) MAX
Lv78-83: +3 Snow Charge (18)
Lv84: +1 Combo Critical (2) +1 Snow Charge (20) MAX
Lv85-90: +3 Combo Critical (20) MAX
Lv91-93: +3 Final Charge (30) MAX
Lv94: +3 Combo Fenrir (3)
Lv95-103: +3 Combo Fenrir (30) MAX
Lv104-109: +3 Smart Knockback (18)
Lv110: +1 Final Toss (2) +2 Smart Knockback (20) MAX
Lv111-119: +3 Final Toss (29)
Lv120: +1 Rolling Spin (1) +1 Booster (17) +1 Final Toss (30) MAX
Results:
Full Swing: 20/20 (MAX)
Combo Critical: 20/20 (MAX)
Snow Charge: 20/20 (MAX)
Smart Knockback: 20/20 (MAX)
Final Toss: 30/30 (MAX)
Combo Fenrir: 30/30 (MAX)
Second Job Final Charge: 30/30 (MAX)
Rolling Spin: 1/20
First Job Polearm Booster: 17/20
Reason: Basically, Full Swing is a buff added to Triple Swing, it changes it around a little, making it stronger. So it qualifies as your main attack, so max it out fast. I added in those skills at level 71 because A. They own, they have high damage and are even useful at level 1, and B. They are loads of fun. (Final Toss flings KB'd monsters into the air! How cool is that?) Anyway, after that, max out Snow Charge, because it provides the same amount of damage as Combo Critical, but it's always constant, and doesn't rely on your combo count!. Then max out Combo Critical, Final Charge to hit more mobs and Fenrir for it's enormous damage. Follow up with Smart Knockback, it's not really that important now since you'll KB everything anyway, but you might as well get itˇjust in case. Next, max Toss, for just that extra damage when you need it, and put your last few points in Rolling Spin for the heck of it, or if you really don't want it, you could add the points to Polearm booster.
Recommended Fourth Job Build
Lv120: +1 Overswing (1) +1 Final Blow (1) +1 High Mastery (1)
Lv121-129: +3 Overswing (28)
Lv130: +1 High Mastery (2) +2 Overswing (30) MAX
Lv131-139: +3 High Mastery (29)
Lv140: + 2 Freeze Standing (2) +1 High Mastery (30) MAX
Lv141-149: +3 Freeze Standing (29)
Lv150: +1 Freeze Standing (30) MAX +2 in whatever
Results:
Overswing: MAX
Final Blow: MAX
High Mastery: MAX
Combo Tempest: MAX
Combo Barrier: MAX
Freeze Standing: MAX
Maple Warrior: MAX
High Defence: MAX
Hero's Will: 4/5
Reason: Well, you start off with one in Overswing, because like Full Swing, it replaces triple swing with a whole new animation, and adds more damage. Then you add one to Final Blow, because it's a very powerful finisher, and 1 in high mastery, because it does a lot at level 1. Then you max out Overswing and High Mastery, to make you stable and do more damage, followed by Freeze Standing so you don't get KB'd every second.
After you get past a certain level, you're basically committed to a class, and you know what you like and don't like. At this point, I leave the skill building up to you, and leave you with these last few words. Have fun with it!
^Pre Big Bang Skill Builds
Recommended Third Job Skill Build
Lv70: +1 Full Swing (1) QUEST
Lv71: +1 Full Swing (2) +1 Final Toss (1) +1 Combo Critical (1)
Lv72-77: +3 Full Swing (20) MAX
Lv78-83: +3 Combo Critical (19)
Lv84: +1 Combo Critical (20) MAX +2 Snow Charge (2)
Lv85-90: +3 Snow Charge (20) MAX
Lv91-96: +3 Smart Knockback (18)
Lv97: +1 Final Charge (22) +2 Smart Knockback (20) MAX
Lv98-99: +3 Final Charge (28)
Lv100: +1 Combo Fenrir (1) +2 Final Charge (30) MAX
Lv101-109: +3 Combo Fenrir (28)
Lv110: +1 Final Toss (2) +2 Combo Fenrir (20) MAX
Lv111-119: +3 Final Toss (29)
Lv120: +1 Rolling Spin (1) +1 Booster (17) +1 Final Toss (30) MAX
Results:
Full Swing: 20/20 (MAX)
Combo Critical: 20/20 (MAX)
Snow Charge: 20/20 (MAX)
Smart Knockback: 20/20 (MAX)
Final Toss: 30/30 (MAX)
Combo Fenrir: 30/30 (MAX)
Second Job Final Charge: 30/30 (MAX)
Rolling Spin: 1/20
First Job Polearm Booster: 17/20
Reason: Basically, Full Swing is a buff added to Triple Swing, it changes it around a little, making it stronger. So it qualifies as your main attack, so max it out fast. I added in those skills at level 71 because A. They own, they have high damage and are even useful at level 1, and B. They are loads of fun. (Final Toss flings KB'd monsters into the air! How cool is that?) Anyway, after that, max out Combo Critical, because it gives you a substantial amount of damage, and then Snow Charge for that added boost. Start Smart Knockback next so you can 100% KB your mobs for faster EXP. max Final Charge here, so you can rush more mobs. Next max out Fenrir for it's enormous damage, followed by Toss, for just that extra damage when you need it, and put your last few points in Rolling Spin for the heck of it, or if you really don't want it, you could add the points to Polearm booster.
Note: For all other skill builds, just look at the Post Big Bang section, everything there works the same for any version without Big Bang
Skill Quests IMPORTANT NOTE: All quests with a Required symbol must be completed.
^Tutorial(1-10)
Quests: 1 You'll find yourself inside a tent, go through the lolobstacle course and leave the tent, then head to the right, talk to Helena(Athena Pierce) Inside the Ship, she'll tell you one boy is missing, and you have to go and find him. Head to the left(following the arrows) and pass through the maps with seriously beefed up versions of Leafre monsters. In each of the three rooms, you'll gain a new skill. In the first room, you just get a regular swing, in the second, you get Overswing, and in the last room, you get Final Blow. The boy is in the last room. Pick him up and go back to the Ship
2 When you wake up inside the cave, talk to Lilin, and she'll tour you around Rien. Basically this is the average tutorial, with potion using, chair using, monster killing and etc.
3 From here, head to the right and you'll be in Rien. Talk to Lilin, who's in the middle of the town, and she'll tell you to kill a bunch of monsters, kill each set, then return to kill more. And now you're level 10!
^First Job Quests
*Skill* Combo Ability
Quests: After this, head to the left side of town, and go to the shrine with a Penguin holding a pole-arm in front of it, talk to him, go inside the shrine and kill the monsters, after you finish all of his quests, he'll give you a new skill, Combo Ability!
Prerequisite Quests to Pole-Arm Booster
Quests: 1 Head to the Penguin Port, and go to Lith Harbor, now head to the house with a book on it's roof, go inside and talk to the NPC, requiring you to talk to another NPC in lith harbor, do what both of these NPC's want to finish.
2 Now you'll get a new quest that involves you to deliver a letter to Bruce in Henesys(the doctor guy) He'll tell you to kill some monsters. Go to the map they're located in and beat them to death with your PA.
3 Now he'll tell you to kill some more monsters. Rinse, repeat.
4. Must be level 18 to continue Go find Tru, who'll tell you to go to ellinia and talk to Rowen the Fairy. You'll have to kill some monsters.
5 From here, go find a freaky Leaf-like NPC around the maps of ellinia, talk to it then go back to Tru.
6 Now you must be level 19 Go back to Rowen and kill the monsters she wants.
*Skill* Pole-Arm Booster*
Quests: Now you must be level 22 Click the lightbulb on your head, and you'll warp to a special map. Talk to the Puppeteer and then you're done with the quest. Now go talk to Tru, who will tell you to go to Rien and talk to Lilin, after you do so, you'll be awarded with Polearm Booster!
Prerequisite to Job Advance Quests
Quests: 1 Must be level 23 to continue Talk to Tru and go to Perion, Talk to the Cygnus NPC there and kill the monsters she wants.
2 Must be level 24 to continue Now get another quest that requires you to break pots in the Excavation Site and get 5 items. Return when you do so.
3 Must be level 28 to continue Go to Tru who will tell you to talk to a new NPC to the far right of Sleepywood. Kill monsters for this NPC
4 Now talk to the dude and go to the Puppeteer's lair. When you get the message from the door, you're done, now go back to town.
5 Talk to the Mysterious Statue and do what he wants, and then head to Tru.
6 must be level 29 to continue Talk to Tru and he'll give you an untradable version of the level 30 Pole Arm and it's level 29 for whatever reason. Anyway, go back to the Puppeteer's lair, type in the code that you got(should be Francis is a genius Puppeteer! ) and you'll be inside! Now beat him and talk to Tru to finish.^Second Job Quests
Second Job Skill Quests
Level 31 Polearm Mastery:
Quests: Talk to Lilin, ho will tell you to go meet Tru in Lith, when you get there, he's tied up, talk to him and then the Puppeteer. Now you'll have to defeat him, After you beat him, talk to Tru and he'll give you polearm mastery!
Level 37 Combo Drain:
Quests: Go find Tru in Lith and head to the map he mentions. Complete the maze type area. Head down, and right before you reach the last set of ropes, go to the far right wall and go through it, if you go to the bottom, the arrows will tell you to go back. Just go through the wall directly above the dead end at the bottom. Now in the new room, you'll see a freaky messed up version of the Mysterious Statue in Sleepywood, talk to it and type in "Francis is a genius Puppeteer!" to be warped into a room to kill the Puppeteer....again After beating him, go talk to Tru and then to Lilin to get Combo Drain!
Level 45 Combo Smash:
Quests: Talk to Tru in Lith Harbor and he'll tell you to talk to Lisa, the fairy in Orbis beside the Entrance to the potion shop. After talking to her, go to the map that's mentioned. Go inside the portal at the top of this map. In this new room, Kill the Giant Nependeaths until you get the correct amount of drops from them (not the huge seeds, another drop) Return to Lisa, who'll tell you to talk to Spiruna in Cloud Park. (The cranky old woman inside the house about halfway through the series of maps) Go back to the Giant Nependeath map after talking to her, and climb the beanstalk to reach the top portal. Go through it and talk to the golem guy, and defeat him. Afterwards, head to Spiruna, and then Tru, and then Lilin to get Combo Smash!
Level 54 Final Charge:
Quests: You'll get a lightbulb over your head once you level up, it'll tell you to go to Mu Lung and talk to Mr. Do. He'll ask you to go talk to the panda in the blue robe that's writing on a big scroll around the top left of the map. He'll give you a scroll, and tell you that to create the special ink, and you'll have to get the supplies. After doing so, he'll give you eight bottles of ink. Double Click the scroll to make it appear on your screen, and drag the ink bottles to it one by one. After it's complete, go back to Mr. Do who'll tell you to go to the Mu Lung Dojo and talk to the Panda NPC inside it. He'll require some items from you. After doing so, go talk to him, and then go to the entrance to the Mu Lung Dojo, and head to the Far Right set of flags, press up on the Middle (green) one to be warped high to up the Dojo. Continue pressing up until you reach Mu Gong, the old Panda at the top. He'll warp you inside the Dojo and you'll have to beat him. After doing so, go back to him and he'll give you a new quest. Head to the final Training map(straw/wooden target dummies map) And find a pole with the word "Entrance" Etched into it with gold lettering. Double Click this pole, and type in "Actions speak louder than words" to be warped into a room with a Samurai NPC. Talk to him and fight him, after you win, head back to Mu Gong, once you're done talking to him,head back to Tru, and then Lilin to get Final Charge!
Prerequisite to level 70 Skill Quests (Level 63 and 68)
Quests: Must be level Level 63You'll get a Lightbulb from Tru, it'll tell you to go to Ellin Forest, at the top of Helios Tower (way up and through that time machine thingy). Do so, and then the second you enter, you'll get a popup from an NPC, telling you to go talk to Helena...or Athena Pierce, or whatever the hell they're going to change her name to next...maybe Steve. Anyway, talk to her, and she'll spazz out and tell you to go to the map with the Wild Boars on steroids and talk to the wannabe warrior there. He'll tell you he needs drops from monsters. Once you get them, talk to the warrior dude again to get one Key, go back to Athena Pierce and go inside the portal at the top of her room. Move your mouse around the bookshelf until you find an area you can click. Do so and that freaky dude that seems to get to EVERYWHERE before you do will say something cheesy as always and vanish. Head back to Athena Pierce, then go find Tru, then to the Bowman Instructor's House, talk to the evil dude there, kick his ass, talk to Athena Pierce who'll spazz again, then go to Tru, and then Lilin, and you're done.
Must be Level 68 You'll get a lightbulb from Tru, he'll tell you to go to Rien and talk to Lilin, do so, and you'll get a note, take it to Neinheart in Ereve who will totally ignore you and kick you out, and you're done!^Third Job Quest
Full Swing (The only one...)
Quests: Yeah, go to Ereve, talk to Neinheart, and he'll give you Full Swing! K you're done.^Mount Quests
Quests:
Level 50 Mount
Alright, you'll get a bubble from a penguin in Rien, so go find him. (He should be in a portal outside of town on the LEFT side) Anyway, he'll tell you he found a wolf cub, and needs for you to go make him special Wolf Cub Food from Nanuke in Aqua Road. Go find him (He'll be a whale on one of the maps outside the town of Aqua Road, press up on the ladder thingy near the whale to climb up on it) Well, Nanuke will tell you to go talk to Kenta and get her special vitamins for 10 Million Mesos, and also some drops. Do so and he'll give you the wolf cub formula. Now head back to Rien and get your wolf cub! Now you'll get another bubble over your head from Scadur the Hunter in El Nath. Go to him, and he'll tell you he'll teach you to ride your wolf for some drops. Get those, and he'll give you a saddle and the monster rider skill! Gratz on your first mount!
Level 100 Mount Get some drops and mesos
Level 150 Mount Get some drops, no mesos required!
Level 200 Mount You're level 200, YOU figure it out >:O
Recommended Training Areas
As an Aran, you're quite flexible in where and how you'd like to train. I'm going to post down a couple training areas that I know/have been told to be good. Now that the Big Bang is here, almost all areas give relatively the same EXP, and it's merely a matter of preference as to where you would like to train, I'd like to redirect all people to the BasilMarket Monsters section (top of every page) to see where they would like to train.
Here are a few notable training areas:
Note: Party Quests will have *PQ* at the beginning.
Level 10-20
-*PQ*Henesys PQ
Level 20-30
-*PQ*Kerning Party Quest
-*PQ*Kerning Subway Monster Survival
-Rotting Zombie
Level 30-40
-*PQ*Monster Carnival PQ
-*PQ*Ludibrium PQ
-Mushroom Castle
Level 40-50
-*PQ*Monster Carnival PQ
-*PQ*Ludibrium PQ
-Kerning Square
Level 50-60
-*PQ*Monster Carnival PQ 2
-Truckers
-Dead Scarecrow
-Robo
Level 60-80
-*PQ*Orbis PQ
-*PQ*Magatia PQ
-*PQ*Ghost Ship PQ
-*PQ*Pirate PQ
-Twister Jester
-Hoodoos and Voodoos
-Rowdy Puppet
-Master Robo
Level 80-120
-Twisted Jester
-Roids and Neo Huroids
-Vikerola
-Dreamy Ghost
-Gallopera
-Slimy and Selkie Jr at Mysterious Path 3
-115+ Lionheart Castle
Level 120+
-Dreamy Ghost
-Spirit Viking
-Lycanthrope
-Lionheart Castle