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Home › Forum › MultiPlayer Game Hacks & Cheats › CrossFire Hacks & Cheats › CrossFire Hack Coding / Programming / Source Code › Hacking Requirements - Hack Information

Hacking Requirements - Hack Information

Posts 1–15 of 113 · Page 1 of 8
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Fly3r
Fly3r
Hacking Requirements - Hack Information
This tutorial will cover some of the most common things seen in Public bases.
I'll also provide some useful links to get you started.


•What do i need to learn in order to be able to code hacks?
- C++ (It sure covers a huge part in coding hacks so by learning this you're closer to achieving making your own hacks)
- Assembly (Will help you understand Pointers and Offsets better
- How to use IDA Pro & Olly Debug (These are the most common used debuggers in order to unpack cshell or search functions for the game)
- Direct X (DirectX will be useful to you if you are planning to make a menu hack or functions like Wallhack / Chamms )


♦I want to get started but i dont know from where to start!
-Since you are a beginner , and dont know how to make your own base and stuff you can learn much from Bases that are public released.
Although , most of them (Or better all of them since they are all basically the same (@Swiftdude 's base) will be patched or are already patched)
In that case , you must understand the way the whole thing is working so that you can make your own one.


Useful Links to get you started

♦ C++ :
- LearnCpp
- Cplusplus
- C++ Tutorials
- C , C++ Books & Resources

• Assembly
- Windows Assembly Tutorial
- Art of Assembly Language

♦Direct X
- Coming Soon

Useful Things & Information

•Unpacking CShell.dll (Directory : C:/Program Files / Z8Games / Crossfire)
- In cshell.dll you can find many useful things. Some of them are Pointers & Offsets for the functions that you will use in your hack.

♦What do you need?
- Olly Debugger ( Will be uploaded )
- LoadLibrary.exe ( Will be uploaded )
•Steps on unpacking it
:
1)Put Loadlib.exe in Crossfire's Directory
2)Open Loadlib.exe (You will see a meesage that says "Library has been loaded!")
3)Open Olly Debugger
4)Click on File > Attach (And find the Loadlib.exe process)
5)After that , wait for Olly to load it
6)Right Click > View > Module Cshell.dll ( or Module Cshell)
7)Right Click > Search For > All referrenced text strings
8)Then a new window will open
9)Right Click > Search for text
10) Your Done! Now all you have to do is to search for the functions you want to find (Will provide some names & use bellow)


Public Base to learn frrom


♦This base is detected , but you can learn from it in many ways.You can try making it undetected on your own

Code:
#include<windows.h>
       
       

#define WeaponMgr       0xA0F338 // Weapon Pointer , Outdated
#define NoReload        0x2420 // Our No Reload function offset
       
   
       
DWORD WINAPI Hacks(LPVOID)
{
bool reload = false; // Make it true; if you want it to be auto on
       
while(1)
{
DWORD CShell     = (DWORD)GetModuleHandleA("CShell.dll"); 
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr); 
       
       
       
if(reload)
{
if (pWeaponMgr)
{
for(int i=0; i<445; i++) // Weapon Loop. 445 = the number of the weapons
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = 100; // 100 is the value for no reload
}
}
}
       
Sleep(100); 
}
}
       
bool Ready2Hook() 
{
if(GetModuleHandleA("CShell.dll")   != NULL
&& GetModuleHandleA("ClientFx.fxd") != NULL)
return 1;
return 0;
}
       
DWORD WINAPI Wait(LPVOID)
{
while(!Ready2Hook()) Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
return 0;
}
 
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
         
if ( dwReason == DLL_PROCESS_ATTACH )
{
//================================== OPTIONAL =========================================\\
MessageBoxA(0, "Message Test","Message Title", 0); 
system("start www.mpgh.net")
\\====================================================================================//      
CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
}
   return 1;
}
String names of the most common functions


Code:
ReloadAnimRatio - Weapon Reload (No Reload)
ChangeWeaponAnimRatio - Weapon change delay (No weapon change delay)
AmmoDamage - Weapon Damage (One hit kill)
LowerAnimRate - Weapon Recoil (Less Recoil not full No Recoil)
CharacterHiddenAlpha - See Ghost
CharacterHiddenWalkAlpha - See Ghost
CharacterHiddenRunAlpha - See Ghost
MovementHiddenRate - See Ghost
C4PlantTime - Obviously C4 Plant time
C4DefuseTime - Obviously C4 Defuse time
MaxCanDefuseDistance - Distance that you can defuse the bomb
Range -Weapon Range
ShotsPerAmmo - Shotgun Spread
EdgeShotEnabled - Shoot Through Wall
WallShotEnabled - Shoot Through Wall
PerfectWallShotEnabled - Shoot Through Wall

More coming soon ...

Useful Stuff / Base Tutorial

•How to make your own base ?
- Thanks to @Brimir you can learn from his tutorial so that it will be easier to start with making your own base.
(It maybe is detected or patched , i dont know but still its a great tutorial to learn from)

-How to make a base
NOTE : Things you have to know before reading his tutorial (To understand it easier)
- How to use Classes
- What Classes are


Making some of the Common features

♦Making No Reload

Code:
/* First define No Reload's Offset & Weapon Pointer */

#define WeaponPointer 0x000000 (You have to find the Pointer)
#define NoReload 0x0000 (You have to find the Offset)

/*If you want to make your hack Auto On put this before it */

bool noreload = true; // Dont make it the same name with the defined one.

/* Then add these */
 
DWORD CShell     = (DWORD)GetModuleHandleA("CShell.dll"); // When CShell word will be used , it will understand it is CShell.dll
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponPointer); // Wehn pWeaponMgr word will be used , it will understand that it is CShell with Weapon Pointer

/* Then add this */

if(noreload)
{
if (pWeaponMgr) // Look above if you dont remember what it is ;p
{
for(int i=0; i<445; i++) // Weapon Loop. 445 = the number of the weapons
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = 100; // 100 is the value for no reload
}
}
}

/* You are done. Add this to your base or you can simply make it on your own way */
•Making No Weapon change delay

Code:
/* First define No Weapon Change Delay's Offset & Weapon Pointer */

#define WeaponPointer 0x000000 (You have to find the Pointer)
#define WeaponChangeDelay 0x0000 (You have to find the Offset)

/*If you want to make your hack Auto On put this before it */

bool nochange = true; // Dont make it the same name with the defined one.

/* Then add these */
 
DWORD CShell     = (DWORD)GetModuleHandleA("CShell.dll"); // When CShell word will be used , it will understand it is CShell.dll
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponPointer); // Wehn pWeaponMgr word will be used , it will understand that it is CShell with Weapon Pointer

/* Then add this */       

if(nochange)
{
if (pWeaponMgr) // You already know what this is
{
for(int i=0; i<445; i++) // You already know what this is
{
if((*(DWORD*)((*(DWORD*)(CShell+pWeaponMgr))+(4*i))) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+pWeaponMgr))+(4*i))) + WeaponChangeDelay) = 100; // You already know what this is
}
}
}

/* You are done. Add this to your base or you can simply make it on your own way */
♦This is the end of the tutorial , i didnt have much time making it better ( Still , i think its good ).If you follow this tutorial , im sure that you will become a great Coder ( General )

More Coming soon ..


♦Credits :
- @Brimir
- @Swiftdude
- @~FALLEN~
- Will complete the list later , since i dont have much time. Thanks.
#1 · edited 14y ago · 14y ago
Hero
[MPGH]Hero
Very useful thread. Stickied.
#2 · 14y ago
RO
Royku
Nice Bro told you this get stickied
#3 · 14y ago
Fly3r
Fly3r
Thanks @Hero i'll try to update it from time to time , adding more things.
Thanks @Royku this is my first ever tutorial / stickied tutorial !! Im excited!
#4 · 14y ago
Assassin's Creed
Assassin's Creed
Quote Originally Posted by Fly3r View Post
Thanks @Hero i'll try to update it from time to time , adding more things.
Thanks @Royku this is my first ever tutorial / stickied tutorial !! Im excited!
I felt the same when mine got stickied ...have to admit...looks like mine though..
#5 · edited 14y ago · 14y ago
Fly3r
Fly3r
Dont wanna seem offensive but yours isnt organised at all. Which makes it hard to read.
#6 · 14y ago
[N.O]N.A.M.E
[N.O]N.A.M.E
nice tut bro
#7 · 14y ago
Assassin's Creed
Assassin's Creed
Quote Originally Posted by Fly3r View Post
Dont wanna seem offensive but yours isnt organised at all. Which makes it hard to read.
ya i know mine isnt organised...but it was posted 2 weeks ago...and just got stickied now so i cant edit ...@Hero said he was going to do it for me ..
#8 · 14y ago
Fly3r
Fly3r
Mine got stickied after like 2mins. i was like wtf?
Still i'll add more things but not now
#9 · 14y ago
RE
Reflex-
This is just awesome
#10 · 14y ago
Hero
[MPGH]Hero
Quote Originally Posted by Assassin's Creed:5706513
Quote Originally Posted by Fly3r View Post
Dont wanna seem offensive but yours isnt organised at all. Which makes it hard to read.
ya i know mine isnt organised...but it was posted 2 weeks ago...and just got stickied now so i cant edit ...@Hero said he was going to do it for me ..
The thread is done...

Also very nice thread, once again, Fly3r.
#11 · 14y ago
Ryuzaki™
Ryuzaki™
Nice tutorial

The base/codes have comments to understand more.

Thanks for this, Nice job!! I hope I can make my own hack this time
#12 · 14y ago
AA
aa1000
thx
good u but comments in the code cuz iam biggener in c++
#13 · 14y ago
Fly3r
Fly3r
I've already put comments in the base ..
Read the Thread more carefully
#14 · 14y ago
]V[iRuS-]H[ackeR*
]V[iRuS-]H[ackeR*
man i Need The perfect norecoil name in cshell ( i want search it after unpacking CSHell
#15 · 14y ago
Posts 1–15 of 113 · Page 1 of 8
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