Here you go:
[HTML//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~By Eagl3~~~~~~~~~~~~~~~~//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x009EDD6C
#define ADR_SERVERPOINTER 0x009EDD08
#define ADR_BASEPOINTER 0x00A44020
#define ADR_WEAPONBASE 0x00A0B00C
#define ADR_DEVICEPOINTER 0x008519D4
#define ADR_USERPOINTER 0x009EDD08
#define ADR_WEAPONPOINTER 0x008B3784
#define ADR_VIEWANGELS 0x009ED8B8
#define ADR_MATRIX 0x97DD68
#define ADR_GPUPOINTER 0x009ED8B4
#define ADR_VEHICLEBASE 0x009EDA18
#define ADR_USERBASE 0x00******
#define ADR_CBASE 0x00A44020//Thx To xDuff
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x009ED8DC
#define ADR_PLANTANYWHERE 0x009EDA3E
#define ADR_DEFUSEANYWHERE 0x008B3868
#define ADR_STAMINA1 0x0082603C
#define ADR_STAMINA2 0x00826040
#define ADR_STAMINA3 0x00826044
#define ADR_STAMINA4 0x00826048
#define ADR_STAMINA5 0x00826050
#define ADR_STAMINAREFILL 0x00979790
#define ADR_QUICKSPAWN1 0x00B1B2A4
#define ADR_QUICKSPAWN2 0x00B292A0
#define ADR_IMDRUNK 0x009EDC74
#define ADR_CQCPRONE 0x008B3848
#define ADR_CAMERAVIEW 0x00******
#define ADR_IMEXPLOSION 0x00****** //DirecTX
#define ADR_SILENTWALK 0x00******
#define ADR_LADDERQUICKLY 0x00****** //R3d_L!ne
#define ADR_RESIZESCREEN 0x008A9A85
#define ADR_ROOMCLASS 0x009EE758
#define ADR_AUTOSTART 0x0050C243
#define ADR_IMREADY 0x00A45C50
#define ADR_WEAPONSHOT 0x00******
#define ADR_WEAPORELOAD 0x00******
#define ADR_WEAPONSTATERELOAD 0x00******
#define ADR_UNLAMMO 0x009EDCE4
#define ADR_ACCURACYAS 0x009F2804
#define ADR_SPEED 0x00854D08
#define ADR_ROOLSPEED 0x00854B30
#define ADR_SPRINTSPEED 0x00825F14
#define ADR_HIGH MODE 0x00854DD8
#define ADR_ANIMATIONPRONE 0x00****** //Thx To xDuff
#define ADR_VIRTUALJUMP 0x008549A4
#define ADR_VIRTUALPRONE 0x00****** //Thx To MicroX
#define ADR_VIRTUALCROACH 0x00******
#define ADR_CHANGEWEAPONEVENT 0x0081B2B8
#define ADR_HIDEWEAPON 0x00826044
#define ADR_DEADSPINNER 0x00****** //AeroMan
#define ADR_ANTIRADAR 0x00****** //R3d_L!ne
#define ADR_WTH 0x00820BFC
#define ADR_WUW 0x009F4F7C
#define ADR_STW 0x00822EE4
#define ADR_WTW 0x00825C88
#define ADR_BONESHOT 0x00855960
#define ADR_BONESHOT2 0x00B2CB70
#define ADR_SUPERNOSPREAD 0x008549F0
#define ADR_NOSPREAD 0x009F2804
#define ADR_ANTIAFK 0x00B1AC18
#define ADR_SERVERCOUNT 0x00A2B060
#define ADR_BREAKLIMIT 0x00****** //R3d_L!ne
#define ADR_CROSSAIR 0x009F2788
#define ADR_3DVIEW 0x00******
#define ADR_WEAPONGRAVITY 0x00854968
#define ADR_SCOPE 0x008B3854
#define ADR_SCOPESIZE 0x008B385C
#define ADR_FASTLOCKON 0x009ED928
#define ADR_FASTSTUFF 0x009ED8DC
#define ADR_FASTAMMMO 0x009F2764
#define ADR_FASTEMEDIC 0x009F276C
#define ADR_FASTREPAIR 0x009EEBBC
#define ADR_FASTFLAG 0x009F4F7C
#define ADR_FAKEKICK 0x00A45CFC
#define ADR_WATERCOLOR1 0x00B1B2A4
#define ADR_WATERCOLOR2 0x00B1B2A8
#define ADR_WATERCOLOR3 0x00B1B2AC
#define ADR_FASTLOCKON 0x009F50D4
#define ADR_GMWARNING 0x00******
#define ADR_SWIM1 0x009EDDAC
#define ADR_NOBOUNDS1 0x00B1AC40
#define ADR_NOBOUNDS2 0x00B1AC44
#define ADR_NOBOUNDS3 0x00B1AC48
#define ADR_NOWATER1 0x009F4F78
#define ADR_NOWATER2 0x009F4F74
#define ADR_GLASSWALL 0x009ED9A4
#define ADR_FULLBRIGHT1 0x009EE9F0
#define ADR_FULLBRIGHT2 0x009EE9F4
#define ADR_FULLBRIGHT3 0x009EE9F8
#define ADR_NEARFOG 0x009F4F8C
#define ADR_FARFOG 0x009F4F94
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1 0x008A9A85
#define ADR_EXTRAAMMO2 0x008A9A87
#define ADR_SNIPER 0x008A9A89
#define ADR_ASSAULT 0x008A9A87
#define ADR_BANDAGE 0x008A9A90
//~~~~~~~~~~~~~~~VEHICLE~~~~~~~~~~-~~~~~~~//
#define ADR_CRAZYCAR 0x00854840 //R3d_L!ne
#define ADR_BIGCARNAME 0x00854B70 //R3d_L!ne
#define ADR_AUTOREPAIR 0x009E6208
#define ADR_ANIMATIONVEHICLE 0x009EDDB0
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_INVISBLE 0x0011B800
#define OFS_NFD 0x00102C8
#define OFS_NADE 0x0010100
#define OFS_DINAR 0x0011A2A8
#define OFS_LEVEL 0x0011A298
#define OFS_SLOT5 0x001021BC
#define OFS_SLOT6 0x001021BD
#define OFS_SLOT7 0x001021BE
#define OFS_SLOT8 0x001021BF
#define OFS_NORELOAD 0x00103DD
#define OFS_NOSRPEAD 0x009F2804
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444
#define OFS_PREMIUM 0x0058C
#define OFS_GRAVITY_Z 0x00C4A8
#define OFS_Y 0x00102E0
#define OFS_X 0x00102F0
#define OFS_Z 0x00102E8
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME 0x00A449E4
#define ADR_D3DIP 0x00A446F8
#define ADR_D3DHP 0x00A43814
//~~~~~~~~~~~~~~~~~USER~~~~~~~~~~~-~~~~~~~//
#define ADR_ID 0x008B5F58
#define ADR_NICKNAME 0x00******
#define ADR_PASSWORD 0x00******
//~~~~~~~~~~~~~~~~~ASM~~~~~~~~~~~~-~~~~~~~//
#define ADR_MESSAGEBOX 0x00******
#define ADR_ENGINETEXT 0x00******
#define ADR_ARTILLERY2 0x004BDB54
#define ADR_QUICKPLANT 0x004D34C4
#define ADR_QUICKDEFUSE 0x004367C4
#define ADR_BULLET 0x004D4741
#define ADR_NORELOAD 0x00579AD6
#define ADR_WTW 0x0070DD12
#define ADR_STW 0x005D1990
#define ADR_CRCPATCH 0x00417F4B
#define ADR_BACKTOLOBBY 0x004AA8E7
#define ADR_ALWAYSCROSS 0x0052557C
#define ADR_SUPERCARSOUND 0x004225EA
#define ADR_OPK 0x00407DEA
#define ADR_SWITCHTIME 0x004D9FBB
#define ADR_UNLAMMO 0x004D7AF7
#define ADR_CQCPRONE 0x004BD3F1
[/HTML]
Credits:
@eagl3 for the addies!