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  1. #1
    ~FALLEN~'s Avatar
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    ~FALLEN~ Q & A ( Coding Only )

    Title says it pretty much. Ask me anything coding related, I'll give you an answer.
    ~I CAN refuse to answer questions about features
    ~I MOST LIKELY will NOT give out ANY source, but I will explain the concept behind something.
    ~No irl / personal life questions~
    Begin!

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  3. #2
    [N.O]N.A.M.E's Avatar
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    is mid function hook detected ?

  4. #3
    JusCaus's Avatar
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    Do you know how people are doing Memory wallhacks? :O
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    ~FALLEN~'s Avatar
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    Quote Originally Posted by [N.O]N.A.M.E View Post
    is mid function hook detected ?
    I'm not sure, haven't looked into it because I don't use a mid function hook. Maybe it's just the bytes you're using for the patch? ( In general I would stay away from detours FYI )

    ---------- Post added at 12:38 PM ---------- Previous post was at 12:37 PM ----------

    Quote Originally Posted by JusCaus View Post
    Do you know how people are doing Memory wallhacks? :O
    No I don't, but every game has it's own rendering functions for textures and such. Probably an exploit in one of them.

  6. #5
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    @ ~Fallen~ How are people watching which packets are being sent to the server? Wouldn't you have to have an xtrap bypass because a packet sniffer, etc is detected....
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  7. #6
    ~FALLEN~'s Avatar
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    Quote Originally Posted by JusCaus View Post
    @ ~Fallen~ How are people watching which packets are being sent to the server? Wouldn't you have to have an xtrap bypass because a packet sniffer, etc is detected....
    There is a function called SendToServer, they're probably using that.

  8. #7
    Hero's Avatar
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    I might as well ask, too.

    I don't really have knowledge of making hacks or so. But how long would someone need to spend learning C++ in order to start making hacks? Like legitly, not leeching and that sort of stuff.
    Last edited by Hero; 02-12-2012 at 11:46 AM.
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  9. #8
    JusCaus's Avatar
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    Quote Originally Posted by ~FALLEN~ View Post
    There is a function called SendToServer, they're probably using that.
    Oh, ok... Maybe i can look into that or something... Can't you get rid of the client error for stw if you mess with the packets or something like that?
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    whats the best way for hooking? & Say how to make it (in big lines)





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  11. #10
    iDarkness's Avatar
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    Okay @~FALLEN~ Should I update detours with every patch of CF or does it sometimes dont need a update?

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  13. #11
    ~FALLEN~'s Avatar
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    Quote Originally Posted by Hero View Post
    I might as well ask, too.

    I don't really have knowledge of making hacks or so. But how long would someone need to spend learning C++ in order to make hacks?
    It depends how dedicated the person is, and you never really stop learning there's always new things coming out, things to improve on, etc.
    A good book to learn from would be the C++ for dummies 6th edition, all in one.

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    Quote Originally Posted by JusCaus View Post
    @ ~Fallen~ How are people watching which packets are being sent to the server? Wouldn't you have to have an xtrap bypass because a packet sniffer, etc is detected....
    Wireshark is not detected.

    Quote Originally Posted by [N.O]N.A.M.E View Post
    is mid function hook detected ?
    Its not detected, but you have to hook after the first 5 bytes and dont use JMP and PUSH opcodes.

    @~FALLEN~:
    For the client error thing i will add u in msn later the week, but i have another question: Any idea how to get the NPC / Zombie list? I got some of the object pointers, but could not find the real list.

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  17. #13
    ~FALLEN~'s Avatar
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    Quote Originally Posted by JusCaus View Post
    Oh, ok... Maybe i can look into that or something... Can't you get rid of the client error for stw if you mess with the packets or something like that?
    There's easier ways to get rid of the error for stw, but that could be one way to do it.

  18. #14
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    Quote Originally Posted by Zacherl View Post
    Wireshark is not detected.


    Its not detected, but you have to hook after the first 5 bytes and dont use JMP and PUSH opcodes.

    @~FALLEN~:
    For the client error thing i will add u in msn later the week, but i have another question: Any idea how to get the NPC / Zombie list? I got some of the object pointers, but could not find the real list.
    So JNE and MOV would be fine? After the first 5 bytes?
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  19. #15
    ~FALLEN~'s Avatar
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    Quote Originally Posted by Zacherl View Post
    Wireshark is not detected.


    Its not detected, but you have to hook after the first 5 bytes and dont use JMP and PUSH opcodes.

    @~FALLEN~:
    For the client error thing i will add u in msn later the week, but i have another question: Any idea how to get the NPC / Zombie list? I got some of the object pointers, but could not find the real list.
    I haven't really looked into that too much. First thing that comes to the top of my head is entity iteration through clientfx, or hook setobjectpos grab the object pointer, trace it back to the class pointer, and trace that back to the list

    ---------- Post added at 12:51 PM ---------- Previous post was at 12:50 PM ----------

    Quote Originally Posted by CheatCreatorzz View Post
    whats the best way for hooking? & Say how to make it (in big lines)
    No such thing.

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