Gellin Source
Code:
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| Created by - Gellin |
| 2-15-2012 |
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Waiting for game to reach proper state...
Game reached proper state, logging started...
Engine Entry Point : 0x460000
Engine .code Size : 0x316200
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x59DE00
CShell .code Offset : 0x1000
ClientFX Entry Point : 0xD890000
ClientFX .code Size : 0x53A00
ClientFX .code Offset : 0x1000
CA_ADDIE_LOGGER V1 Starting...
#define ADDR_MTBWCRET 0x373B0DA7
#define ADDR_LTCLIENT 0x3779E0B8
#define ADDR_WEAPONMGR 0x377DD13C
#define ADDR_LOCALPTR 0x377E2F78
#define ADDR_BUILDFONT 0x37548EA0
#define ADDR_FILLFONT 0x37549B30
#define ADDR_FONTECX 0x377F3E84
#define ADDR_GETFONTHAND 0x3745D850
#define ADDR_GETCONSOLEINT 0x37370F40
#define ADDR_GCS 0x377E07C0
#define ADDR_LTCOMMON 0x377DB6E8
#define ADDR_S_BULLETS 0x373F9DE6
#define ADDR_REMOTEKILL1 0x373FF4F1
#define ADDR_REMOTEKILL2 0x373FF4F2
#define ADDR_REMOTEKILL3 0x373FF871
#define ADDR_REMOTEKILL4 0x373FF872
#define ADDR_WEAPON_RANGE1 0x373FF3C9
#define ADDR_WEAPON_RANGE2 0x373FF749
#define ADDR_RAPIDFIRE1 0x373F6D67
#define ADDR_RAPIDFIRE2 0x373FFE3E
#define ADDR_RAPIDFIRE3 0x373FBCF7
#define ADDR_RAPIDFIRE4 0x373FFE45
#define ADDR_RAPIDFIRE5 0x373FFC78
#define ADDR_FORCEFPS 0x3779E148
#define ADDR_L***BASE 0x3779E0A0
#define OFF_FPS 0x10CFC
#define ADDR_W2S 0x491550
#define ADDR_INTERSECT 0x470C70
#define ADDR_D3D 0x9113C8
#define ADDR_DRAWPRIM 0x8054B4
#define ADDR_CURSORCENTER 0x7EF83C
#define ADDR_CONSOLEUNWRAPPED 0x485FA0
#define ADDR_CLIENTFX 0x66F34
Logging Complete...
Nao perguntem como consegui antes do jogo, apenas usem e vejam !