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Home › Forum › Programming › Programming Tutorials › Programming Tutorial Requests › How to Reverse Engineering structures from games?

How to Reverse Engineering structures from games?

Posts 1–5 of 5 · Page 1 of 1
distiny
distiny
How to Reverse Engineering structures from games?
I would like to know how to get structures like for example (MW3):

Code:
typedef struct
{
	char _0x0000[8];
	int Width; //0x0008 
	int Height; //0x000C 
	char _0x0010[20];
	char GameType[4]; //0x0024 
	char _0x0028[28];
	char HostName[64]; //0x0044 
	char _0x0084[196];
	int MaxClients; //0x0148 
	char _0x014C[4];
	char MapName[64]; //0x0150 

}cgs_t;//Size=0x0190
How do I get to these, instead of asking x22 I'd like to learn this myself.
Could anyone point me in the right direction, has a tutorial or wanting to share it themselves.

Thanks in advance
#1 · edited 14y ago · 14y ago
25
258456
Quote Originally Posted by distiny View Post
I would like to know how to get structures like for example (MW3):

Code:
typedef struct
{
	char _0x0000[8];
	int Width; //0x0008 
	int Height; //0x000C 
	char _0x0010[20];
	char GameType[4]; //0x0024 
	char _0x0028[28];
	char HostName[64]; //0x0044 
	char _0x0084[196];
	int MaxClients; //0x0148 
	char _0x014C[4];
	char MapName[64]; //0x0150 

}cgs_t;//Size=0x0190
How do I get to these, instead of asking x22 I'd like to learn this myself.
Could anyone point me in the right direction, has a tutorial or wanting to share it themselves.

Thanks in advance
First step is to get rid of your disgusting avatar.

Second step is to find the base addie of the class and begin loggin offsets.
#2 · 14y ago
Null::Void
Null::Void
Are you trying to get the value of a memory address in the game?
#3 · 14y ago
distiny
distiny
no... that's not a structure lol
#4 · 14y ago
SP
sparkart
How would one go about finding the base address of the class?
#5 · 14y ago
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