void RoomCrasher(void)
{
if((*(BYTE *)GameStatus == 1) && Server &1)
{
g_LTClient = *(CLTClient**)LTClientDLL;
g_CommonLT = g_LTClient->Common();
if(ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(153);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
Msg.Writeuint8(200);
Msg.Writeuint8(1);
Msg.Writeuint8(1);
g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
}
}

