struct CPlayer
{
CHAR WR-LEGENDS1[0xC4B8];//0x00
BYTE PlayerState;//0xC4B8
CHAR WR-LEGENDS2[0x3CDD];//0xC4B9
FLOAT Pitch;//0x10194
CHAR WR-LEGENDS3[0x18];//0x10198
FLOAT Yaw;//0x101B0
CHAR WR-LEGENDS4[0xC];//0x101B4
FLOAT ViewX;//0x101C0
FLOAT ViewY;//0x101C8
FLOAT ViewZ;//0x101C4
CHAR WR-LEGENDS6[0x124];//0x101C8
FLOAT PosX;//0x102EC
CHAR WR-LEGENDS7[0x4];//0x102F0
FLOAT PosY;//0x102F4
CHAR WR-LEGENDS8[0x4];//0x102F8
FLOAT PosZ;//0x102FC
};
struct CBase
{
CPlayer* pLocal;
char* unknow[0x11E114];
CPlayer** pGlobal;
};
//===============================SkillZz Addylogger + Structs Logger!!!==================================//
//==================================For Warrock International===================================== ======//
//===============================Give Credits And Thanks To Me==========================================//
//===========================================Pointer s Started!!!!======================================//
#define ADR_PlayerPointer 0xA01808
#define ADR_ServerPointer 0xA017A4
#define ADR_DevicePointer 0xA01354
#define ADR_WeaponPointer 0xA1EA2C
#define ADR_MatrixPointer 0x991690
#define ADR_AngelsPointer 0xA01350
#define ADR_StatePointer 0xA01830
#define ADR_BasePointer 0xA57A40
#define ADR_RoomPointer 0xA021F4
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0xA017A4
#define ADR_UserBAse 0xA025D4
#define ADR_StructCBase 0xB1F920
#define ADR_MySizePointer 0x11B800
#define ADR_GloBalPointer 0x1CF8
#define ADR_LocalPointer 0x16104
#define ADR_PlayerSize 0x1CF8
//============================================Pointe rs End!!==========================================//
//====================================Total Pointers Logged = 20======================================//
//=============================================Gener al Addys Started!!=========================================//
#define ADR_Artillery 0x8647B0
#define ADR_SuperExplosion 0x8650E0
#define ADR_RollSpeed 0x864870
#define ADR_FastLockOn 0xA013C0
#define ADR_ChangeRoll 0x864728
#define ADR_CQCProne 0x8C58A0
#define ADR_StaminaRefill 0x98BFA8
#define ADR_SwitchTime 0x4DF323
#define ADR_DeathCam 0xB367A0
#define ADR_FastNadeBlast 0x10100
#define ADR_VirtualJump 0x834DF4
#define ADR_ImDrunk 0xA01710
#define ADR_UnlimitedAmmo 0x4DCCE5
#define ADR_AntiAFK 0xB2E870
#define ADR_BoneShot 0x8656B0
#define ADR_WTW 0x834DC0
#define ADR_STW 0x832004
#define ADR_NoBounds1 0xB2E898
#define ADR_NoBounds2 0xB2E89C
#define ADR_NoBounds3 0xB2E8A0
#define ADR_NoSpawnWait1 0x0
#define ADR_NoSpawnWait2 0x4
#define ADR_NoSpawnWait3 0x8
#define ADR_Scope 0x8C58AC
#define ADR_Speed 0x864A48
#define ADR_WeaponGravity 0x864698
#define ADR_PlantAnyWhere 0xA014DA
#define ADR_DefuseAnyWhere 0x8C58C0
#define ADR_QuickPlant 0xA01374
#define ADR_DeadSpinner 0x8C1EAC
#define ADR_WUW 0xA0899C
#define ADR_WTH 0x82FD1C
#define ADR_SilentWalk 0xB2E89C
#define ADR_LadderQuickly 0x864A10
#define ADR_WeaponShot1 0xA01858
#define ADR_WeaponShot2 0xA01878
#define ADR_HighMode 0x864B18
#define ADR_HideWeapon 0x8BD7C8
#define ADR_AntiRadar 0xA089CC
#define ADR_CrossHair 0xA061A8
#define ADR_BreakLimit 0x864640
#define ADR_ImmeExplosion 0x864828
#define ADR_AutoStart 0x5118FC
#define ADR_FullBright1 0xA02480
#define ADR_FullBright2 0xA02484
#define ADR_FullBright3 0xA02488
#define ADR_NoWater1 0xA08994
#define ADR_NoWater2 0xA08998
#define ADR_AutoRepair 0xA0139B
#define ADR_FastAmmo 0xA06184
#define ADR_FastFlag 0xA06194
#define ADR_FastHealth 0xA0618C
#define ADR_FastRepair 0xA02658
#define ADR_Stamina1 0x835188
#define ADR_Stamina2 0x83518C
#define ADR_Stamina3 0x835190
#define ADR_Stamina4 0x835194
#define ADR_Stamina5 0x835198
#define ADR_CameraView 0x9FB21C
//============================================Genera l End!!==========================================//
//====================================Total General Logged = 56======================================//
//==========================================OffSets Started!!======================================//
#define OFS_Premium 0x58C
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_PlayerSize 0x1CF8
#define OFS_Dinar 0x11A2A8
#define OFS_Invisible 0x11A2BC
#define OFS_NFD 0x102D4
#define OFS_Nade 0x10100
#define OFS_NoDelay 0x103F8
#define OFS_NoReload 0x103F5
#define OPS_SuperMasterPx 0xFD160
#define OFS_NoSpread 0xA06224
#define OFS_NoSwitch 0x103F5
#define OFS_X 0x102EC
#define OFS_Y 0x102FC
#define OFS_Z 0x102F4
#define ViewX 0x101C0
#define ViewY 0x101C4
#define ViewZ 0x101C8
#define OFS_Slot1 0x1021B8
#define OFS_Slot2 0x1021B9
#define OFS_Slot3 0x1021BA
#define OFS_Slot4 0x1021BB
#define OFS_Slot5 0x1021BC
#define OFS_Slot6 0x1021BD
#define OFS_Slot7 0x1021BE
#define OFS_Slot8 0x1021BF
#define OFS_PlayerState 0xC4B8
#define OFS_Map 0xFCD14
#define OFS_Weapon1 0x101D8
#define OFS_Weapon2 0x101DA
#define OFS_Weapon3 0x101DC
#define OFS_Gravity 0xC4A8
#define OFS_Level 0x11A298
#define OFS_Pitch 0x10194
#define OFS_Yaw 0x101B0
#define OFS_NoServerKick 0x361
#define OFS_PlayerView 0x1018C
#define OFS_PlayerSpeed 0x100F8
#define OFS_NoSpread 0x100FC
#define OFS_FastNadeBlast 0x10100
#define OFS_GlobalIndex 0x864A10
#define OPK_X 0x102EC
#define OPK_Y 0x102F4
#define OPK_Z 0x102FC
//============================================OffSet s End!!==========================================//
//====================================Total OffSets Logged = 46======================================//
//=========================================Weapon Binder Started======================================//
#define ADR_ClassBase 0xA595E0
#define OFS_SlotBase 0x101018
#define ADR_WeaponBase 0xA1EA2C
//=============================================Weapo nBinder End!!====================================//
//======================================Total WeaponBinder Logged = 3=================================//
//======================================ASM Addys Started!!!========================================//
#define ASM_Artillery1 0x4088C2
#define ASM_QuickPlant 0x4D7A5F
#define ASM_QuickDefuse 0x4363AB
#define ASM_Bullets 0x4D8D1E
#define ASM_NoReload 0x585229
#define ASM_WTW 0x71A9B2
#define ASM_STW 0x832004
#define ASM_CRCPATCH 0x417FD5
#define ASM_BackToLobby 0x4AF33F
#define ASM_AlwaysCrossAsm 0x52ADA9
//==================================Asm Addys End!!============================================= =//
//===============================Total Ams's Logged = 10=========================================//
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SkillZz
