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  1. #16
    Pie's Avatar
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    Quote Originally Posted by u.A.v.A View Post
    isnt only admin can make new sections?
    Yeah only Dave I believe. But only when it's necessary.

  2. #17
    u.A.v.A's Avatar
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    Yeah only Dave I believe. But only when it's necessary.
    Isn't Liz can do it too?

  3. #18
    Pie's Avatar
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    Quote Originally Posted by u.A.v.A View Post
    Isn't Liz can do it too?
    I don't think so. If she can she doesn't do it. D:

  4. #19
    DagothUr's Avatar
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    Alright, I'm starting on this walkthrough. Expect it around (Monday?). Yeh, so around then.

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    youngbuck1970 (03-23-2012)

  6. #20
    tonyiscool101's Avatar
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    yes that would be the best thing ever!
    i vote yes

  7. #21
    DagothUr's Avatar
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    Way to take up the entire screen lol.

  8. #22
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    That would be nice i never figured out how to repack the upk. files

  9. #23
    u.A.v.A's Avatar
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    Alright, I'm starting on this walkthrough. Expect it around (Monday?). Yeh, so around then.
    why not today?

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    youngbuck1970 (03-23-2012)

  11. #24
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    Takes a long time to make a good tutorial, plus I have a bunch of crap due next week that I should probably start on. Also I only know how to use uModel as a command prompt so I will need to write up a tutorial on how to do that also.

  12. #25
    SteelSkinz's Avatar
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    You said replace skin is simple. How about you release some skins ? so we can learn how to do it with your examples.
    Last edited by SteelSkinz; 03-23-2012 at 04:54 PM.

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  14. #26
    tonyiscool101's Avatar
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    well take your time

  15. #27
    u.A.v.A's Avatar
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    Quote Originally Posted by DagothUr View Post
    Takes a long time to make a good tutorial, plus I have a bunch of crap due next week that I should probably start on. Also I only know how to use uModel as a command prompt so I will need to write up a tutorial on how to do that also.
    Major options:
    viewer options
    meshes prevent from viewing non-mesh objects
    exporter options
    export start umodel in exporter mode
    out=path set directory for exported files
    dds export DXT textures in DDS format
    uncook UE3: umodel would export files to the directories corresponding to their package names where objects were placed by designer before cooking
    groups do not use object type (SkeletalMesh, Texture2D etc) for export directory name but use object's group name instead
    sounds allow sound export
    3rdparty allow ScaleForm and FaceFX export
    common options
    path=path set path to the game files; you should enclose path into double quotes when it has spaces inside
    noanim/nomesh/nostat/notex disable loading of animation/SkeletalMesh/StaticMesh/textures (could be necessary because of umodel incompatibility with particular game)
    game=game tells to umodel that opening file belongs to the particular game; it could be required when umodel is not able to detect game by itself; to get list of available game tags launch umodel with -taglist option
    pkg=package load additional package (you may specify any number of -pkg=... options)
    ios/ps3 tells to umodel that you are opening file which was cooked for iOS or PS3 platform
    For full option list launch umodel without arguments.

    Command line examples:
    umodel -path=c:/games/ut2004 HumanMaleA
    list all packaged objects from HumanMaleA

    umodel -path=c:/games/ut2004 HumanMaleA MercMaleD
    display mesh MercMaleD from package HumanMaleA

    umodel -path=c:/games/ut2004 -export HumanMaleA MercMaleD
    export SkeletalMesh MercMaleD from HumanMaleA package as psk

    umodel -path=c:/games/ut2004 -export -all HumanMaleA MercMaleD
    export SkeletalMesh MercMaleD and all used resources (animation, textures etc)

    umodel -path=c:/games/ut2004 -export HumanMaleA BipedMaleA
    export animations (MeshAnimation) BipedMaleA from HumanMaleA package as psa

    umodel -path=c:/games/ut2004 -export HumanMaleA
    export all supported objects from HumanMaleA package

    umodel -path=c:/games/ut2004 -list HumanMaleA
    list contents of HumanMaleA package (object and class names)

    umodel -list c:/games/unreal/music/QueenSong.umx
    list contents of QueenSong.umx package from Unreal1. Here is package name specified with full file path.






    Your welcome?
    Last edited by u.A.v.A; 03-23-2012 at 05:46 PM.

  16. #28
    youngbuck1970's Avatar
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    Hey bro, first of all lol just drag what ever model you want onto uModel and it will work?
    Second, I'm not so sure about releasing this publicly. I think you should just tell a certain few amount of people and let them release skins and such. Why?

    Simply because these "new" members showing up with posts asking about the skins and such are freakin me out lol. Not too many people should learn about this but in the end, it's still up to you what you do with it. Also, if you just tell one person and they can decide on who to tell and spend their time making the guide instead of you doing so. Either way, my main point and OPINION is that skins should be released, just not the method to the public.
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  17. #29
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    Wow, just wow. You copied and pasted from their site with no credits and then claim that it was completely your own? wow. Also, how many people are going to understand what the fk all that means? Not many. That is why tutorials take time, because you need to provide for a larger audience. I bet you don't even know how to set umodel up in the command prompt so you can actually use those commands. Don't try to down play how hard it is to make this understandable to everyone else. Your so impatient and so good at everything, you do it.

    ---------- Post added at 09:52 AM ---------- Previous post was at 09:51 AM ----------

    @youngbuck1970 What I will do is release a tutorial on how to make your own skins and not replace skins with other skins; like hameru with regular p90; as this would make ijji super unhappyfaced and want to patch this rather than just letting it slide for a while.

    ---------- Post added at 09:55 AM ---------- Previous post was at 09:52 AM ----------

    Also I did not read the last part of your reply youngbuck1970. And I will consider it, as the creator of the method has warned me that the tutorial may do more harm than good with people begging and if it gets patched, people flaming, etc.

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  19. #30
    youngbuck1970's Avatar
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    Quote Originally Posted by DagothUr View Post
    Wow, just wow. You copied and pasted from their site with no credits and then claim that it was completely your own? wow. Also, how many people are going to understand what the fk all that means? Not many. That is why tutorials take time, because you need to provide for a larger audience. I bet you don't even know how to set umodel up in the command prompt so you can actually use those commands. Don't try to down play how hard it is to make this understandable to everyone else. Your so impatient and so good at everything, you do it.

    ---------- Post added at 09:52 AM ---------- Previous post was at 09:51 AM ----------

    @youngbuck1970 What I will do is release a tutorial on how to make your own skins and not replace skins with other skins; like hameru with regular p90; as this would make ijji super unhappyfaced and want to patch this rather than just letting it slide for a while.

    ---------- Post added at 09:55 AM ---------- Previous post was at 09:52 AM ----------

    Also I did not read the last part of your reply youngbuck1970. And I will consider it, as the creator of the method has warned me that the tutorial may do more harm than good with people begging and if it gets patched, people flaming, etc.
    Nice bro. I'm all ears and I'm really excited about this too. I'm aware of the consequences and I REALLY don't want this getting patched or even leeched because that's prolly the the thing I hate most in the only world =_=" and I'm also a very quick learner so just gonna put that in
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