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  1. #1
    tehover's Avatar
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    Need quake live aimbot working on windows 7

    I tried all possible color aimbots, none works. Need an working aimbot on windows7 if anyone has info please.

  2. #2
    myworld69's Avatar
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    gonna have to code one yourself from existing scripts, its not hard. even if you no nothing n copy n paste ull get something to work.,

  3. #3
    mcculleykyl's Avatar
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    Sabi Mo All hack Are Detected!

  4. #4
    myworld69's Avatar
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    i have a working colorbot with its own interface and exe but it only works in windowed mode for windows 7 and its very hard to play in windowed mode.

    it works perfectly on windows xp though.

    it will never get detected either since its AHK and just mouse moves, its a very good railbot but the lg is very hard to use with it so your better off using it for rail only and using ur own lg skills. it can be tweaked of course but i know nothing about ahk, just enough to make it work.

    if somebody can help me with this it would be awesome.

  5. #5
    cheet0s's Avatar
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    Quote Originally Posted by myworld69 View Post
    i have a working colorbot with its own interface and exe but it only works in windowed mode for windows 7 and its very hard to play in windowed mode.

    it works perfectly on windows xp though.

    it will never get detected either since its AHK and just mouse moves, its a very good railbot but the lg is very hard to use with it so your better off using it for rail only and using ur own lg skills. it can be tweaked of course but i know nothing about ahk, just enough to make it work.

    if somebody can help me with this it would be awesome.

    I ran into the the same problem and was told that currently it's not possible in win7.

    ""he problem is that no GDI functions (AHK Pixelsearch included) can touch any fullscreen game window in win7.

    The only half-solution, for now, is to play the game in a window and use coordinates appropriate for whatever r_inbrowsermode setting you prefer. This is unappealing for several reasons, but it is the only option at the moment.

    That is, until I find a way to get pixelcolors directly, if such a thing is even possible :/""
    Last edited by cheet0s; 03-19-2013 at 04:37 PM.

  6. #6
    myworld69's Avatar
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    im using this for now, well im trying to get it working correctly tbh.

    so far it does hook and does work, but it seems to keep pulling away from the ENEMY instead of twords it, it works when the mouse is close or on the target but once it goes outside the fov or a little bit off the guy it just keeps tracking LEFT, how do i stop this? if i can stop this then it would work perfectly.

    also if any1 knows how to fix this to work with spacebar as the trigger instead of mouse 2 that'd be sick..

    ;/ ----------------------------------------------------------------------------
    ; Version 2.0
    ; QuakeLive AutoAim
    ;/ ----------------------------------------------------------------------------
    #Persistent
    #KeyHistory, 0
    #NoEnv
    #HotKeyInterval 1
    #MaxHotkeysPerInterval 127
    #InstallKeybdHook
    #UseHook
    #SingleInstance, Force
    SetKeyDelay,-1, 8
    SetControlDelay, -1
    SetMouseDelay, -1
    SetWinDelay,-1
    SendMode, InputThenPlay
    SetBatchLines,-1
    ListLines, Off
    CoordMode, Pixel, Screen, RGB
    CoordMode, Mouse, Screen
    PID := DllCall("GetCurrentProcessId")
    Process, Priority, %PID%, Normal

    EMCol := 0x00FF00
    ColVn := 96
    ZeroX := 850
    ZeroY := 565
    CFovX := 60
    CFovY := 60
    ScanL := ZeroX - CFovX
    ScanR := ZeroX + CFovX
    ScanT := ZeroY - CFovY
    ScanB := ZeroY + CFovY

    Loop, {
    GetKeyState, space, RButton, P
    PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB
    GoSub GetAimOffset
    GoSub GetAimMoves
    GoSub MouseMoves
    ;GoSub DebugTool
    GoSub SleepF
    }

    GetAimOffset:
    AimX := AimPixelX - ZeroX
    AimY := AimPixelY - ZeroY
    If ( AimX < 0 ) {
    DirX := 1
    }
    If ( AimX > 0 ) {
    DirX := -1
    }
    If ( AimY < 0 ) {
    DirY := 1
    }
    If ( AimY > 0 ) {
    DirY := -1
    }
    AimOffsetX := AimX * DirX
    AimOffsetY := AimY * DirY
    Return

    GetAimMoves:
    RootX := Ceil(( AimOffsetX ** ( 1 / 2 )))
    RootY := Ceil(( AimOffsetY ** ( 1 / 2 )))
    MoveX := RootX * DirX
    MoveY := RootY * DirY
    Return

    MouseMoves:
    If ( Mouse2 == "D" ) {
    DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)
    }
    Return

    SleepF:
    SleepDuration = 6
    TimePeriod = 1
    DllCall("Winmm\timeBeginPeriod", uint, TimePeriod)
    Iterations = 4
    StartTime := A_TickCount
    Loop, %Iterations% {
    DllCall("Sleep", UInt, TimePeriod)
    }
    DllCall("Winmm\timeEndPeriod", UInt, TimePeriod)
    Return

    DebugTool:
    ;MouseGetPos, MX, MY
    ;ToolTip, %AimOffsetX% | %AimOffsetY%
    ;ToolTip, %AimX% | %AimY%
    ;ToolTip, %IntAimX% | %IntAimY%
    ;ToolTip, %RootX% | %RootY%
    ;ToolTip, %MoveX% | %MoveY% || %MX% %MY%
    Return
    Last edited by myworld69; 06-09-2013 at 10:40 AM.

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