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  1. #1
    Some people aren't satisfied on what God has given to them.
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    αςε.εmόkόι's Avatar
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    ANYONE CAN HELP ME PLEASE ~~

    ------ Build started: Project: AceNoMenuHack, Configuration: Debug Win32 ------
    Compiling...
    Main.cpp
    c:\documents and settings\user\my documents\visual studio 2008\projects\acenomenuhack\acenomenuhack\main.cpp (40) : error C2065: 'Playerpointer' : undeclared identifier
    c:\documents and settings\user\my documents\visual studio 2008\projects\acenomenuhack\acenomenuhack\main.cpp (41) : error C2065: 'Serverpointer' : undeclared identifier
    c:\documents and settings\user\my documents\visual studio 2008\projects\acenomenuhack\acenomenuhack\main.cpp (64) : error C2065: 'Playerpointer' : undeclared identifier
    c:\documents and settings\user\my documents\visual studio 2008\projects\acenomenuhack\acenomenuhack\main.cpp (110) : error C2065: 'Playerpointer' : undeclared identifier
    c:\documents and settings\user\my documents\visual studio 2008\projects\acenomenuhack\acenomenuhack\main.cpp (120) : error C2065: 'Playerpointer' : undeclared identifier
    c:\documents and settings\user\my documents\visual studio 2008\projects\acenomenuhack\acenomenuhack\main.cpp (129) : error C2065: 'Playerpointer' : undeclared identifier
    c:\documents and settings\user\my documents\visual studio 2008\projects\acenomenuhack\acenomenuhack\main.cpp (140) : error C2065: 'Playerpointer' : undeclared identifier
    c:\documents and settings\user\my documents\visual studio 2008\projects\acenomenuhack\acenomenuhack\main.cpp (168) : error C2065: 'Playerpointer' : undeclared identifier
    Build log was saved at "file://c:\Documents and Settings\user\My Documents\Visual Studio 2008\Projects\AceNoMenuHack\AceNoMenuHack\Debug\Bu ildLog.htm"
    AceNoMenuHack - 8 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


    #include <windows.h>
    #include <stdio.h>

    /// Adress List \\\

    #define ADR_PlayerPointer 0x00AB5330
    #define ADR_ServerPointer 0x009AF950
    #define ADR_FastAmmo 0x00938224
    #define ADR_FastMedic 0x0093822C
    #define ADR_FastFlag 0x0093823C
    #define ADR_Speed 0x007EA97C
    #define GlassWalls_FarFog Outdated
    #define ADR_FullBright1 0x0093AC28
    #define ADR_FullBright2 0x0093AC2C
    #define ADR_FullBright3 0x0093AC30
    #define ADR_NoBounds1 0x0095FB24
    #define ADR_NoBounds2 0x0095FB2C
    #define ADR_NoBounds3 0x0095FB30
    #define ADR_NoSpawnWait1 0x00968B50
    #define ADR_NoSpawnWait2 0x00968B54
    #define ADR_NoSpawnWait3 0x00968B58
    #define ADR_UnliSP 0x007DBFAC
    #define ADR_ExtraClip1 0x00934D4C
    #define ADR_ExtraClip2 0x00934D4D
    #define Stamina_OffSet Outdated
    #define OFS_NoRecoil1 0xC43C
    #define OFS_NoRecoil2 0xC440
    #define OFS_NoRecoil3 0xC444
    #define OFS_Z 0x00102E8
    #define OFS_X 0x00102E0
    #define OFS_Y 0x00102F0
    #define OFS_NFD 0x00102C8
    #define ADR_OFS_PREMIUM1 0x0000057C
    #define ADR_OFS_PREMIUM2 0x00000580

    int Telx = 1;
    int Tely = 1;
    int Telz = 1;

    DWORD *ingame= (DWORD*)Playerpointer;
    DWORD *outgame= (DWORD*)Serverpointer;

    // Hack Codes \\

    void Spawn ()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_NoSpawnWait1, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NoSpawnWait1, &t , sizeof(t));
    VirtualProtect((void*)ADR_NoSpawnWait1, sizeof(t), Protection, 0);

    VirtualProtect((void*)ADR_NoSpawnWait2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NoSpawnWait2, &t , sizeof(t));
    VirtualProtect((void*)ADR_NoSpawnWait2, sizeof(t), Protection, 0);

    VirtualProtect((void*)ADR_NoSpawnWait3, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NoSpawnWait3, &t , sizeof(t));
    VirtualProtect((void*)ADR_NoSpawnWait3, sizeof(t), Protection, 0);
    }

    void FastAll ()
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)ADR_FastMedic = 10000.0f;
    *(float*)ADR_FastFlag = 10000.0f;
    *(float*)ADR_FastAmmo = 10000.0f;
    }}

    void fullbright () //fullbright
    {
    if(GetAsyncKeyState(VK_F12) &1<< 0xF)
    {
    *(int*)(ADR_FullBright1) = 1092779973;
    *(int*)(ADR_FullBright2) = 1092779973;
    *(int*)(ADR_FullBright3) = 1092779973;
    }
    }

    void speedon1 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
    {
    *(float*)(ADR_Speed) = 200.0f;
    }
    }

    void speedon2 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
    {
    *(float*)(ADR_Speed) = 300.0f;
    }
    }

    void speedoff ()
    {
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
    {
    *(float*)(ADR_Speed) = 100.0f;
    }
    }

    void jump () //super jump
    {
    if(GetAsyncKeyState(VK_CONTROL) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = 1000;
    }
    }
    }

    void stamina () //stamina
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+ADR_UnliSP) = 100;
    }
    }

    void norecoil () //norecoil
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+0xC43C) = 0;
    *(float*)(dwPlayerPtr+0xC440) = 0;
    *(float*)(dwPlayerPtr+0xC444) = 0;
    }
    }

    void nfd () //NFD
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NFD) = -20000;
    }
    }

    void nobounds () //nobounds
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)ADR_NoBounds1, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NoBounds1, &t , sizeof(t));
    VirtualProtect((void*)ADR_NoBounds1, sizeof(t), Protection, 0);

    VirtualProtect((void*)ADR_NoBounds2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NoBounds2, &t , sizeof(t));
    VirtualProtect((void*)ADR_NoBounds2, sizeof(t), Protection, 0);

    VirtualProtect((void*)ADR_NoBounds3, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)ADR_NoBounds3, &t , sizeof(t));
    VirtualProtect((void*)ADR_NoBounds3, sizeof(t), Protection, 0);
    }

    void Dig()
    {
    if(GetAsyncKeyState(VK_MENU) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = -2000;
    }
    }
    }

    void ExtraAmmo () //we want extrea clip allways =)
    {
    *(int*)(ADR_ExtraClip1) = 1;
    }

    void ExtraAmmo2 () //we want extrea clip allways =)
    {
    *(int*)(ADR_ExtraClip2) = 1;
    }

    void premium() //Gold Premium
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; // 1 = bronze 2 = silver 3 = gold
    *(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337;
    }
    }

    void HackThread()
    {
    for(;; )
    {
    if(*ingame)
    {
    jump();
    nfd();
    premium();
    nobounds();
    norecoil();
    stamina();
    speedon1();
    speedon2();
    speedoff();
    Dig();
    fullbright();
    FastAll();
    Spawn();
    }
    if(*outgame)
    {
    premium();
    ExtraAmmo();
    ExtraAmmo2();
    }
    }
    Sleep(200); //prevent for overloading the cpu
    }

    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    MessageBoxA(NULL,"MADE BY Ace Suazo","ALL RIGHTS RESERVED BY",MB_OK);//
    MessageBoxA(NULL,"MHARK JOHN CREADO","SPECIALLY CREDITS TO",MB_OK);//
    ShellExecute(NULL,"open","https://mgph.net/",NULL,NULL,SW_SHOWNORMAL);//
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
    }
    return TRUE;
    }
    Quote Originally Posted by Ace Suazo
    There are no easy answer's but there are simple answers
    We must have the courage to do what is morally right

    Copyrighted by: Ace Suazo
    All Rights Reserved.

    Ask permission to me before sharing my works.

  2. #2
    MJCreado's Avatar
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    Code:
    #include <windows.h>
    #include <stdio.h>
    
    /// Adress List \\\
    
    #define ADR_PlayerPointer 0x00AB5330
    #define ADR_ServerPointer 0x009AF950
    #define ADR_FastAmmo 0x00938224
    #define ADR_FastMedic 0x0093822C
    #define ADR_FastFlag 0x0093823C
    #define ADR_Speed 0x007EA97C
    #define GlassWalls_FarFog Outdated
    #define ADR_FullBright1 0x0093AC28
    #define ADR_FullBright2 0x0093AC2C
    #define ADR_FullBright3 0x0093AC30
    #define ADR_NoBounds1 0x0095FB24
    #define ADR_NoBounds2 0x0095FB2C
    #define ADR_NoBounds3 0x0095FB30
    #define ADR_NoSpawnWait1 0x00968B50
    #define ADR_NoSpawnWait2 0x00968B54
    #define ADR_NoSpawnWait3 0x00968B58
    #define ADR_UnliSP 0x007DBFAC
    #define ADR_ExtraClip1 0x00934D4C
    #define ADR_ExtraClip2 0x00934D4D
    #define Stamina_OffSet Outdated
    #define OFS_NoRecoil1 0xC43C
    #define OFS_NoRecoil2 0xC440
    #define OFS_NoRecoil3 0xC444
    #define OFS_Z 0x00102E8
    #define OFS_X 0x00102E0
    #define OFS_Y 0x00102F0
    #define OFS_NFD 0x00102C8
    #define ADR_OFS_PREMIUM1 0x0000057C
    #define ADR_OFS_PREMIUM2 0x00000580
    
    int Telx = 1;
    int Tely = 1;
    int Telz = 1;
    
    DWORD *ingame= (DWORD*)ADR_PlayerPointer;
    DWORD *outgame= (DWORD*)ADR_ServerPointer;
    
    // Hack Codes \\
    
    void Spawn ()
    {
    *(int*)ADR_NoSpawnWait1 = 0;
    *(int*)ADR_NoSpawnWait2 = 0;
    *(int*)ADR_NoSpawnWait3 = 0;
    }
    
    void FastAll ()
    {
    *(float*)ADR_FastMedic = 10000.0f;
    *(float*)ADR_FastFlag = 10000.0f;
    *(float*)ADR_FastAmmo = 10000.0f;
    }
    
    void fullbright () //fullbright
    {
    if(GetAsyncKeyState(VK_F12) &1<< 0xF)
    {
    *(int*)(ADR_FullBright1) = 1092779973;
    *(int*)(ADR_FullBright2) = 1092779973;
    *(int*)(ADR_FullBright3) = 1092779973;
    }
    }
    
    void speedon1 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
    {
    *(float*)(ADR_Speed) = 200.0f;
    }
    }
    
    void speedon2 ()
    {
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
    {
    *(float*)(ADR_Speed) = 300.0f;
    }
    }
    
    void speedoff ()
    {
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
    {
    *(float*)(ADR_Speed) = 100.0f;
    }
    }
    
    void jump () //super jump
    {
    if(GetAsyncKeyState(VK_CONTROL) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = 1000;
    }
    }
    }
    
    void stamina () //stamina
    {
    *(float*)ADR_UnliSP = 100;
    }
    
    
    void norecoil () //norecoil
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+0xC43C) = 0;
    *(float*)(dwPlayerPtr+0xC440) = 0;
    *(float*)(dwPlayerPtr+0xC444) = 0;
    }
    }
    
    void nfd () //NFD
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NFD) = -20000;
    }
    }
    
    void nobounds () //nobounds
    {
    *(int*)ADR_NoBounds1 = 0;
    *(int*)ADR_NoBounds2 = 0;
    *(int*)ADR_NoBounds3 = 0;
    }
    
    void Dig()
    {
    if(GetAsyncKeyState(VK_MENU) &1)
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_Z) = -2000;
    }
    }
    }
    
    void ExtraAmmo () //we want extrea clip allways =)
    {
    *(int*)(ADR_ExtraClip1) = 1;
    }
    
    void ExtraAmmo2 () //we want extrea clip allways =)
    {
    *(int*)(ADR_ExtraClip2) = 1;
    }
    
    void premium() //Gold Premium
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer;
    if(dwPlayerPtr != 0)
    {
    *(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; // 1 = bronze 2 = silver 3 = gold
    *(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337;
    }
    }
    
    void HackThread()
    {
    for(;; )
    {
    if(*ingame)
    {
    jump();
    nfd();
    premium();
    nobounds();
    norecoil();
    stamina();
    speedon1();
    speedon2();
    speedoff();
    Dig();
    fullbright();
    FastAll();
    Spawn();
    ExtraAmmo();
    ExtraAmmo2();
    }
    if(*outgame)
    {
    premium();
    }
    }
    Sleep(200); //prevent for overloading the cpu
    }
    
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    MessageBoxA(NULL,"MADE BY Ace Suazo","ALL RIGHTS RESERVED BY",MB_OK);//
    MessageBoxA(NULL,"MHARK JOHN CREADO","SPECIALLY CREDITS TO",MB_OK);//
    ShellExecute(NULL,"open","https://mgph.net/",NULL,NULL,SW_SHOWNORMAL);//
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
    }
    return TRUE;
    }

  3. The Following User Says Thank You to MJCreado For This Useful Post:

    αςε.εmόkόι (03-30-2012)

  4. #3
    Threadstarter
    Some people aren't satisfied on what God has given to them.
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    αςε.εmόkόι's Avatar
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    i wanna say in advance thank you sir @MJCreado

    YAN NABA SOURCE CODE I NEDIT MO LANG?
    Quote Originally Posted by Ace Suazo
    There are no easy answer's but there are simple answers
    We must have the courage to do what is morally right

    Copyrighted by: Ace Suazo
    All Rights Reserved.

    Ask permission to me before sharing my works.

  5. #4
    I love myself
    나도 너를 사랑해

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    Jhem's Avatar
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    #define ADR_PlayerPointer 0x00AB5330 ADR_PlayerPointer
    #define ADR_ServerPointer 0x009AF950

    =

    DWORD *ingame= (DWORD*)Playerpointer; Check You Code......
    DWORD *outgame= (DWORD*)Serverpointer; Check Your Code........


    =

    You Need Copy This = ADR_PlayerPointer Ex.
    DWORD *ingame= (DWORD*)ADR_PlayerPointer; = ADR_PlayerPointer
    DWORD *outgame= (DWORD*)ADR_ServerPointer;

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