Code:#include <windows.h> #include <stdio.h> /// Adress List \\\ #define ADR_PlayerPointer 0x00AB5330 #define ADR_ServerPointer 0x009AF950 #define ADR_FastAmmo 0x00938224 #define ADR_FastMedic 0x0093822C #define ADR_FastFlag 0x0093823C #define ADR_Speed 0x007EA97C #define GlassWalls_FarFog Outdated #define ADR_FullBright1 0x0093AC28 #define ADR_FullBright2 0x0093AC2C #define ADR_FullBright3 0x0093AC30 #define ADR_NoBounds1 0x0095FB24 #define ADR_NoBounds2 0x0095FB2C #define ADR_NoBounds3 0x0095FB30 #define ADR_NoSpawnWait1 0x00968B50 #define ADR_NoSpawnWait2 0x00968B54 #define ADR_NoSpawnWait3 0x00968B58 #define ADR_UnliSP 0x007DBFAC #define ADR_ExtraClip1 0x00934D4C #define ADR_ExtraClip2 0x00934D4D #define Stamina_OffSet Outdated #define OFS_NoRecoil1 0xC43C #define OFS_NoRecoil2 0xC440 #define OFS_NoRecoil3 0xC444 #define OFS_Z 0x00102E8 #define OFS_X 0x00102E0 #define OFS_Y 0x00102F0 #define OFS_NFD 0x00102C8 #define ADR_OFS_PREMIUM1 0x0000057C #define ADR_OFS_PREMIUM2 0x00000580 int Telx = 1; int Tely = 1; int Telz = 1; DWORD *ingame= (DWORD*)ADR_PlayerPointer; DWORD *outgame= (DWORD*)ADR_ServerPointer; // Hack Codes \\ void Spawn () { *(int*)ADR_NoSpawnWait1 = 0; *(int*)ADR_NoSpawnWait2 = 0; *(int*)ADR_NoSpawnWait3 = 0; } void FastAll () { *(float*)ADR_FastMedic = 10000.0f; *(float*)ADR_FastFlag = 10000.0f; *(float*)ADR_FastAmmo = 10000.0f; } void fullbright () //fullbright { if(GetAsyncKeyState(VK_F12) &1<< 0xF) { *(int*)(ADR_FullBright1) = 1092779973; *(int*)(ADR_FullBright2) = 1092779973; *(int*)(ADR_FullBright3) = 1092779973; } } void speedon1 () { if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF) { *(float*)(ADR_Speed) = 200.0f; } } void speedon2 () { if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF) { *(float*)(ADR_Speed) = 300.0f; } } void speedoff () { if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF) { *(float*)(ADR_Speed) = 100.0f; } } void jump () //super jump { if(GetAsyncKeyState(VK_CONTROL) &1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_Z) = 1000; } } } void stamina () //stamina { *(float*)ADR_UnliSP = 100; } void norecoil () //norecoil { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+0xC43C) = 0; *(float*)(dwPlayerPtr+0xC440) = 0; *(float*)(dwPlayerPtr+0xC444) = 0; } } void nfd () //NFD { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_NFD) = -20000; } } void nobounds () //nobounds { *(int*)ADR_NoBounds1 = 0; *(int*)ADR_NoBounds2 = 0; *(int*)ADR_NoBounds3 = 0; } void Dig() { if(GetAsyncKeyState(VK_MENU) &1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_Z) = -2000; } } } void ExtraAmmo () //we want extrea clip allways =) { *(int*)(ADR_ExtraClip1) = 1; } void ExtraAmmo2 () //we want extrea clip allways =) { *(int*)(ADR_ExtraClip2) = 1; } void premium() //Gold Premium { DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; // 1 = bronze 2 = silver 3 = gold *(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337; } } void HackThread() { for(;; ) { if(*ingame) { jump(); nfd(); premium(); nobounds(); norecoil(); stamina(); speedon1(); speedon2(); speedoff(); Dig(); fullbright(); FastAll(); Spawn(); ExtraAmmo(); ExtraAmmo2(); } if(*outgame) { premium(); } } Sleep(200); //prevent for overloading the cpu } BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { MessageBoxA(NULL,"MADE BY Ace Suazo","ALL RIGHTS RESERVED BY",MB_OK);// MessageBoxA(NULL,"MHARK JOHN CREADO","SPECIALLY CREDITS TO",MB_OK);// ShellExecute(NULL,"open","https://mgph.net/",NULL,NULL,SW_SHOWNORMAL);// CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); } return TRUE; }