Code:#include <stdio.h> #include <windows.h> #define ADR_PlayerPointer 0x00AB5330 #define ADR_ServerPointer 0x009AF950 #define ADR_FastAmmo 0x009938224 #define ADR_FastFlag 0xA06194 #define ADR_FastHealth 0x0093822C #define ADR_FastRepair 0x0093823C #define ADR_VirtualJump 0x823C20 #define OFS_Z 0x00102E8 #define ADR_STW 0x007DB680 #define ADR_Glasswall 0x0093ABC8 #define ADR_BoneShot 0x007E0274 #define ADR_Speed1 0x007EA97C #define ADR_NoBounds1 0x0095FB24 #define ADR_NoBounds2 0x0095FB2C #define ADR_NoBounds3 0x0095FB30 #define ADR_OFS_PREMIUM1 0x0000057C #define ADR_OFS_PREMIUM2 0x00000580 HANDLE Warrock; DWORD *ingame= (DWORD*)ADR_PlayerPointer; DWORD *outgame= (DWORD*)ADR_ServerPointer; void fastall() { *(float*)ADR_FastAmmo = 5000000; *(float*)ADR_FastHealth = 5000000; *(float*)ADR_FastRepair = 5000000; *(float*)ADR_FastFlag = 5000000; } void Superjump() { if(GetAsyncKeyState(VK_CONTROL) &1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_Z) = 1000; } } } void shootwall() { *(float*) ADR_STW = 0; } void gwon() { if(GetAsyncKeyState(VK_NUMPAD7) &1) { *(int*)ADR_Glasswall = 1; } } void gwoff() { if(GetAsyncKeyState(VK_NUMPAD8) &1) { *(int*)ADR_Glasswall = 0; } } void boneshot() { if(GetAsyncKeyState(VK_F5) &1) { MessageBeep(MB_ICONINFORMATION); *(float*)ADR_BoneShot = 1235; } } void boneshotoff() { if(GetAsyncKeyState(VK_F6) &1) { MessageBeep(MB_ICONINFORMATION); *(float*)ADR_BoneShot = 1237; } } void speed1() { if(GetAsyncKeyState(VK_NUMPAD2) &1) { *(float*)ADR_Speed1 = 500; } } void speed() { if(GetAsyncKeyState(VK_NUMPAD1) &1) { *(float*)ADR_Speed1 = 250; } } void speedoff() { if(GetAsyncKeyState(VK_NUMPAD0) &1) { *(float*)ADR_Speed1 = 97.0f; } } void nobounds() { *(int*)ADR_NoBounds1 = 0; *(int*)ADR_NoBounds2 = 0; *(int*)ADR_NoBounds3 = 0; } void premium() { DWORD dwPlayerPtr = *(DWORD*)ADR_ServerPointer; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+ADR_OFS_PREMIUM1) = 3, 10; *(float*)(dwPlayerPtr+ADR_OFS_PREMIUM2) = 1337; } } void HackThread() { for(;; ) { if(*ingame) { fastall(); Superjump(); shootwall(); gwon(); gwoff(); boneshot(); boneshotoff(); speed(); speed1(); speedoff(); nobounds(); premium(); } if(*outgame) { premium(); } Sleep(200); //prevent for overloading the cpu } } BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { MessageBoxA(NULL,"Hack by `jacker adz","Credits",MB_OK);// MessageBoxA(NULL,"jack and ryan","WebSite On FaceBook",MB_OK);// CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); } return TRUE; }