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  1. #1
    TheBeast13's Avatar
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    Question Tutorial to find Pointers,Addys,Offsets

    Hello Guys, i need a Tutorial on how to find a Pointer,Addy,Offset This is my biggest problem so far x_x ( Dont laugh at me im new at Coding and stuff )
    Thx.


    NOTE : I dont want to use Cheat Engine or stuff like that, in some cases its not even possible because the Anti Cheat Protection Detects it .
    Last edited by TheBeast13; 04-24-2012 at 11:42 AM.
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  2. #2
    Code[VB]'s Avatar
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    itīs easy, just download ollydbg and make a CShell.dll loader (the dll is inside the crossfire folder) there you can find some interesting stuff like pointers & offsets
    u need a "know how" how to read that sh** out of the asm code thats your part if you donīt understand this, then google it (in german, becouse you are one, i think) ... -> "google nach c++ zeiger ... etc .. c++ asm zeiger & offsets"

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    TheBeast13 (04-25-2012)

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    Hmmmm... For me,, I look for this: [FTSP..... PTR DS - 0x????]. That would be your offset.

    Example:

    ReloadAnimRatio: 0x????

    [ReloadAnimRatio] is the addy/address.
    [0x????] is the offset.
    The pointer of [ReloadAnimRatio] is [WeaponMgr]. You add the pointer to the location you want to change. -> (CShell+0x??????)
    [0x??????] is the pointer.

    I hope you get it. If not, try this: https://www.mpgh.net/forum/287-crossf...nd-addies.html

    University: Pamantasan ng Lungsod ng Maynila (PLM)

    Incoming Freshman


    Course: Bachelor of Science in Computer Studies - Computer Science

    ...Almost there, fellow coders!

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    Thx to everyone who helped me
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    Ok, i think i found for what i looked but what does that mean = mov dword ptr [esp+ebx*4+30], 16
    Does that mean i need to ad 4 to 30 so its 34 (Pointer) and the offset is 16 ?
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    Most people don't even know what FSTP is...

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    Ok after 1 Hour of Reading how to learn assembly , i think understand it.
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  12. #9
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    Quote Originally Posted by derh.acker View Post
    Most people don't even know what FSTP is...
    Tell me about it bro. If the variable they were looking wasn't a float then they would be screwed since FSTP wouldn't be used lol.

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    go to source code section ..

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