I'm not following this anymore.
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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I'm not following this anymore.
If he is using the source from gellins vip base, it must be right... I am still using this source and it works for me (on EU)... but I think that he didnt update the classes, especially the player class changes a lot during the updates and then e.g. the GetPlayerByIndex functions doesnt work, because of the wrong location of "NextPlayer" or whatever...
Nobody's going to hold your hand for you.
[MPGH]Flengo (05-30-2012)
There's help and there's spoon feeding.
One of them requires actual knowledge, and then it builds onto your knowledge.
The other simply either feeds leechers, or doesn't teach real coders what things actually mean.
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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Even if he wasn't my friend I would have said the exact same thing, you aren't contributing to the thread. I haven't seen a post actually trying to help him figure it out without giving the source, which you say nobody will do.
And commando2056 , you're wrong, you can learn from being given a source code, I've learned that way several times while trying to hack games.
Last edited by Shadow`; 05-30-2012 at 09:45 PM.
The below quotes say otherwise, and are all trying to help him out without giving him source code.
Not one person has given him source code in this thread, so i'm not sure where you are getting out saying "i havent seen a post helping him without giving him the source" cause nobody has given him the source, he HAS the source he just doesn't know how to use it.
I know exactly what I'm talking about, you haven't actually tried to give him advice the whole thread besides "No one's going to spoon feed you". This is turning into spam anyways, any more comments should be about the actual topic. That includes your reply as well if you have one.
Ok... so you have defined a lot of classes in engine_class.h (from Gellins VIP Base), but they are outdated...
So you have to update them, the easiest way in my opinion is to use a memory scanner and skip trough the old locations and look where are the new ones, just increase the address.. just try it, it isnt that hard
so here is the cplayer class for ca eu, updated by myself (some locations might be wrong, but the important ones are 100% correct)
I wont give you all the other classes, but if you understand it, it shouldnt be a problem to update them
Code:class c_player { public: __int32 pPing; //0x0000 __int32 ClientID; //0x0004 char _0x0008[8]; char Name[12]; //0x0010 char _0x001C[12]; int* Object; //0x0028 __int32 Kills; //0x002C __int32 Deaths; //0x0030 char _0x0034[52]; __int32 pFTMission; //0x0068 char _0x006C[4]; __int32 TeamID; //0x0070 char _0x0074[4]; BYTE isDead; //0x0078 char _0x0079[319]; __int32 pRank; //0x01B8 char _0x01BC[80]; __int32 pFTScore; //0x020C BYTE pFTSpawn; //0x0210 char _0x0211[3]; __int32 pFTLongestLife; //0x0214 __int32 pFTKill; //0x0218 char _0x021C[140]; c_player* Previous; //0x308 c_player* Next; //0x312 }