addies:
#define NoRecoil1 0x053C
#define NoRecoil2 0x06A4
#define NoRecoil3 0x2DC5
#define NoRecoil4 0x36F4
#define NoRecoil5 0x0EEC
#define NoRecoil6 0x1054
#define NoRecoil7 0x11BC
Help how do i make a no recoil with on and off ?
heres my example code
how can i make that off ? any one help pls i want a real value of no recoil thanksCode:if(norecoil) { if (pWeaponMgr) for(int i=0 ; i<630 ; i++) { DWORD Wep = *(DWORD*)(*Weapon + 4*i); if(Wep) { for(int y = 0; y<9; y++) { *(float*)( Wep + (addy + (4*y))) = (float)0; *(float*)( Wep + (addy + (4*y))) = (float)0; *(float*)( Wep + (addy + (4*y))) = (float)0; *(float*)( Wep + (addy + (4*y))) = (float)0; *(float*)( Wep + (addy + (4*y))) = (float)0; *(float*)( Wep + (addy + (4*y))) = (float)0; } } } }
addies:
#define NoRecoil1 0x053C
#define NoRecoil2 0x06A4
#define NoRecoil3 0x2DC5
#define NoRecoil4 0x36F4
#define NoRecoil5 0x0EEC
#define NoRecoil6 0x1054
#define NoRecoil7 0x11BC
Change the loop to 650.
Offsets for CFPH (No Recoil)
Be sure to define it first but I think it's no use.Code:x34C0 0x34C4 0x34C8 0x3B20 0xE98 0x1000
How to add Hotkeys.
First add this after the your defines, but it still depends on your base:Second add this before your hack:Code:bool NoRecoil = false;Then you can add your codesCode:if(GetAsyncKeyState(VK_NUMPAD1)&1){norecoil = true;}
bugbog1 (06-12-2012)
I thought it's on off.Code:if(GetAsyncKeyState(VK_NUMPAD1)&1){ norecoil = !norecoil }
in loopCode:if(GetAsyncKeyState(VK_F9) || GetAsyncKeyState(VK_F9) &1) { if(norecoil!=true){norecoil = true; Beep(550, 120);} else {norecoil = false; Beep(550, 120);} }
Code:if(norecoil==true) { values = true } if(norecoil==false) { values=false }
^ Add the hotkey before your feature
PAHELP NAMAN PO PANO GUMAWA NG NO RECOIL IN REZ FIKE ?