Code:
#define ADDR_MTBWCRET 0x373DBA07// update 01/07
#define ADDR_WEAPONMGR 0x3785C904// update 01/07
#define ADDR_LTCSBASE 0x37814EA0// update 01/07
#define ADDR_LOCALPTR 0x37860A90// update 01/07
#define ADDR_BUILDFONT 0x375AB300// update 01/07
#define ADDR_FILLFONT 0x375ABF90// update 01/07
#define ADDR_FONTECX 0x37873894// update 01/07
#define ADDR_GETFONTHAND 0x37495050// update 01/07
#define ADDR_GETCONSOLEINT 0x3739A030// update 01/07
#define ADDR_S_BULLLETS 0x3742DC6D// update 01/07
#define ADDR_WEAPON_RANGE1 0x374333A9// update 01/07
#define ADDR_WEAPON_RANGE2 0x37433729// update 01/07
#define ADDR_LTCLIENT 0x37814EB8// update 01/07
#define ADDR_GCS 0x3785FF98// update 01/07
#define ADDR_LTCOMMON 0x3785AEB0// update 01/07
#define ADDR_RAPIDFIRE 0x37433E25// update 01/07
#define ADDR_NORECOIL 0x373B625C// update 01/07
#define ADDR_NORELOAD 0x37433124// update 01/07
#define ADDR_GAMESTATUS 0x3782A118// update 01/07
#define ADDR_PLAYERMANAGER CLOSED
#define ADDR_CLIENTINFO 0x37813BA0// update 01/07
#define GETPLAYERBYINDEX 0x371561F0// update 01/07
#define ADDR_REMOTEKILL1 0x374334D1// update 01/07
#define ADDR_REMOTEKILL2 0x374334D2// update 01/07
#define ADDR_REMOTEKILL3 0x37433851// update 01/07
#define ADDR_REMOTEKILL4 0x37433852// update 01/07
#define ADDR_D3D 0x009128A0// update 01/07
#define ADDR_DRAWPRIM 0x806974// update 01/07
#define ADDR_CONSOLEUNWRAPPED 0x486030// update 01/07
#define ADDR_INTERSECT 0x470CB0// update 01/07
#define ADDR_S2SE 0x474370// update 01/07
#define ADDR_W2S 0x4915E0// update 01/07
#define ADDR_FORCEFPS 0x37814F48//update 01/07
#define OFF_FPS 0x14EFC// update 01/07