Thread: Airblast Hack?

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  1. #1
    grimsilence's Avatar
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    Question Airblast Hack?

    Is there an aimbot or hack that auto airblasts that is also free? I would love to use it for TF2 Dodgeball because a ton of people on these servers obvi hack, and I would also want to people when its going at like 400 miles per hour, its not possible without some sort of edge. I've seen people snap from front to back, like in half a second, and airblast that 350 miles per hour rocket. Wtf? Please tell me if there are any free auto airblast hacks (y)

    Also I've seen some source codes for an airblast hack, but I can't find it anymore. I'll post again if I see it. Maybe someone would be nice enough to compile it into a .DLL? I'm trying to learn C++ but I'm very busy right now.
    Last edited by Nico; 07-12-2012 at 02:39 PM.

  2. #2
    grimsilence's Avatar
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    I got the codes

    Code:
    // Gets the flags for this projectile from a C_BaseEntity* 
    // If it returns 0, it is not a projectile. 
    int CAirblast::ProjFlags(C_BaseEntity *pProj) 
    { 
        switch (GetClassID(pProj)) 
        { 
        case CIDCTFStunBall: return ABF_STUNBALL; 
        case CIDCTFProjectile_Rocket: return ABF_ROCKET; 
        case CIDCTFGrenadePipebombProjectile: 
            { 
                dt_TFProjectile_Pipebomb dtProj(pProj); 
                if ( dtProj.iType()==PROJ_GRENADE ) 
                    return (dtProj.bTouched())?ABF_BOUNCED:ABF_GRENADE; 
                else 
                    return ABF_STICKY; 
            } 
        case CIDCTFProjectile_Arrow: return ABF_ARROW; 
        case CIDCTFProjectile_Flare: return ABF_FLARE; 
        case CIDCTFProjectile_Jar: return ABF_JARATE; 
        } 
        return 0; // Not a projectile 
    } 
    // Fires a simple ray and if it gets close enough it is considered visible. 
    bool CAirblast::IsVisible(Vector &vPlayer, Vector &vProj) 
    { 
        if ( !g_pEngineTrace ) return true; 
    
        trace_t pTrace; 
        Ray_t pRay; 
        pRay.Init(vPlayer,vProj); 
        CTraceAirblast traceFilter; 
        g_pEngineTrace->TraceRay( pRay, MASK_AIRBLAST, &traceFilter, &pTrace ); 
    
        return pTrace.fraction>=0.99f; 
    } 
    // FOV test, you have to write your own CalcAngles(), ClampAngles() and InFov(). 
    bool CAirblast::IsInFov(Vector &vPlayer, Vector &vProj) 
    { 
        QAngle qPlayer, qProj, qDiff; 
        g_pEngine->GetViewAngles(qPlayer); 
        CalcAngles(vPlayer, vProj, qProj); 
        qDiff = qPlayer-qProj; 
        ClampAngles(qDiff); 
        Msg("Diff = %f, %f\n", qDiff.x, qDiff.y); 
        return InFov(qDiff, 30.0f); 
    } 
    // Filter test, checks if the entity is not of your team and checks the flags of this projectile 
    bool CAirblast::CProjFilter::Test(IClientEntity *ient) 
    { 
        C_BaseEntity *pEnt = static_cast<C_BaseEntity*>(ient); 
        return ((ProjFlags(pEnt)&m_fFlags) && pEnt->GetTeamNumber()!=m_iTeam); 
    } 
    // CTraceFilter, simple stuff. 
    bool CAirblast::CTraceAirblast::ShouldHitEntity(IHandleEntity *pHandleEntity, int contentsMask) 
    { 
        C_BaseEntity *pEnt = static_cast<C_BaseEntity*>(pHandleEntity); 
        return !( GetClassID(pEnt)==CIDCTFPlayer || GetClassID(pEnt)==CIDCFuncRespawnRoomVisualizer ); 
    }
    Last edited by Nico; 07-14-2012 at 04:26 AM.

  3. #3
    Nico's Avatar
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    Now learn C++ and put it in a DLL

  4. #4
    grimsilence's Avatar
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    I wan't to, but I'm really busy. I'm helping my dad at his work currently, which are long hours, so I'm not at home a lot. It would take me like 6 months to learn C++ when I can only read the tutorials on the weekend. And LOL don't be a smartass, your a donator, not a superior force. It doesn't make you different from me, so be quiet if you don't have anything productive to say, this is a productive forums, where people help out with others, because their kind.

  5. #5
    Nico's Avatar
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    Serious suggestion. Don't know what's wrong with you. But now I'm definitly sure that I'm not going to help you with that.

  6. #6
    grimsilence's Avatar
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    Honestly lmfao. What a shitty suggestion. I'm not dumb, I know I can learn the C++ language, but I told you I don't have the time. If you can't comprehend what I said, don't say anything at all?

  7. #7
    dj46563's Avatar
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    If this is the complete code, put it in your c++ editor then build it, it should produce a .dll file which you can inject into tf2.

  8. #8
    kozelnono12's Avatar
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    Can anyone upload a full video on how to coding? that will be very helpful for everyone who wants to know. and I'm pretty sure it won't be that hard since you all says its simple though.

  9. #9
    dj46563's Avatar
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    If you how to know to how code, youtube search bar searching.

  10. #10
    grimsilence's Avatar
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    I don't think it is the full code, because I was watching videos on youtube, and you have to add some prompts and stuff, but I don't know if it pertains to hacks, or other stuff, because I saved the project, and converted into a .dll, but it doesnt work. Help anyone?

  11. #11
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    hahah dodgeball is really fun and ive seen some of the admins of the server send the rocket back when its really fast, but after a looong practice with them i got that hang of it.. those people are probably not hacking, maybe they're just REALLY good.. for all u know u might have versed me

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