#include <Windows.h>
#include <iostream>
void pauseConsole(); // prototype
void sleepAlert(); //
int main(int argc, char* argv[])
{
BYTE NoSpread[] = {
0x74,
0x15
};
BYTE NoRecoil[] = {
0x75,
0x08
};
HWND hWnd = FindWindow(NULL, TEXT("Call of Duty 4"));
if(hWnd == NULL)
{
std::cerr << "\n\n\nERROR :: Cannot find CoD4 window" << std::endl;
}
else
{
DWORD pId;
GetWindowThreadProcessId(hWnd, &pId);
HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pId);
if(!hProc)
{
std::cerr << "\n\n\nERROR :: Cannot open process" << std::endl;
}
else
{
for(;;)
{
if(WriteProcessMemory(hProc, (void*)0x00416C7B, &NoSpread, 2, 0) && WriteProcessMemory(hProc, (void*)0x0041A7BD, &NoRecoil, 2, 0))
{
sleepAlert();
}
}
CloseHandle(hProc);
}
}
pauseConsole();
return 0;
}
void pauseConsole()
{
std::cout << "\n\n\tPress <Enter> to continue...";
std::cin.clear();
std::cin.ignore();
}
void sleepAlert()
{
std::clog << "\n\n\nSUCCESS :: Process memory written" << std::endl;
Sleep(10000);
}
Its a bit like eating Cold Pizza 
#include <Windows.h>
#include <iostream>
void pauseConsole(int sleepTime); // prototype
void sleepAlert();
int main(int argc, char* argv[])
{
SetConsoleTitleA(TEXT("Call of Duty 4 - No Recoil / No Spread"));
byte NoSpread[] = {
0x74,
0x15
};
byte NoRecoil[] = {
0x75,
0x08
};
HWND hWnd = FindWindow(NULL, TEXT("Call of Duty 4"));
if(hWnd == NULL)
{
std::cerr << "ERROR :: Cannot find window\n" << std::endl;
}
else
{
DWORD pId;
GetWindowThreadProcessId(hWnd, &pId);
HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pId);
if(!hProc)
{
std::cerr << "ERROR :: Cannot open process\n" << std::endl;
}
else
{
for(;;)
{
if(WriteProcessMemory(hProc, (void*)0x00416C7B, &NoSpread, 2, 0) && WriteProcessMemory(hProc, (void*)0x0041A7BD, &NoRecoil, 2, 0))
{
sleepAlert();
}
}
CloseHandle(hProc);
}
}
pauseConsole(0);
return 0;
}
void pauseConsole(int sleepTime)
{
if(sleepTime == 0)
{
std::clog << "\nPress <Enter> to continue...";
std::cin.clear();
std::cin.ignore();
}
else
{
Sleep(sleepTime);
std::clog << "\nPress <Enter> to continue...";
std::cin.clear();
std::cin.ignore();
}
}
void sleepAlert()
{
std::clog << "SUCCESS :: Process memory written\n\n" << std::endl;
Sleep(60000);
}
#include <Windows.h>
#include <iostream>
void pauseConsole(int sleepTime); // prototype
void sleepAlert(void);
int main(int argc, char* argv[])
{
SetConsoleTitleA(TEXT("Call of Duty 4 - No Recoil / No Spread"));
byte NoSpread[] = {
0x74,
0x15
};
byte NoRecoil[] = {
0x75,
0x08
};
HWND hWnd = FindWindow(NULL, TEXT("Call of Duty 4"));
if(hWnd == NULL)
{
std::cerr << "ERROR :: Cannot find window\n" << std::endl;
}
else
{
DWORD pId;
GetWindowThreadProcessId(hWnd, &pId);
HANDLE hProc = OpenProcess(PROCESS_VM_WRITE | PROCESS_VM_OPERATION, FALSE, pId);
if(!hProc)
{
std::cerr << "ERROR :: Cannot open process\n" << std::endl;
}
else
{
WriteProcessMemory(hProc, (void*)0x00416C7B, &NoSpread, 2, 0);
WriteProcessMemory(hProc, (void*)0x0041A7BD, &NoRecoil, 2, 0);
VirtualProtectEx(hProc, (void*)0x00416C7B, 2, 0x02, (DWORD*)&NoSpread);
VirtualProtectEx(hProc, (void*)0x0041A7BD, 2, 0x02, (DWORD*)&NoRecoil);
}
CloseHandle(hProc);
}
pauseConsole(0);
return 0;
}
void pauseConsole(int sleepTime)
{
if(sleepTime == 0)
{
std::clog << "\nPress <Enter> to continue...";
std::cin.clear();
std::cin.ignore();
}
else
{
Sleep(sleepTime);
std::clog << "\nPress <Enter> to continue...";
std::cin.clear();
std::cin.ignore();
}
}
void sleepAlert(void)
{
std::clog << "SUCCESS :: Process memory written\n\n" << std::endl;
Sleep(60000);
}