In Files.h or wherever.Code:#define DISSABLE_ASSERTS
i've never actually figured out how to fix this, but i only get it when i try to put in S2S hacks
i just wanted to test some stuff i have, idk how to fix it and nothing i googled helpedCode:Main.obj : error LNK2001: unresolved external symbol "public: static int __cdecl LTAssert::RunAssert(char const *,char const *,int,char const *,bool,char const *,...)" (?RunAssert@LTAssert@@SAHPBD0H0_N0ZZ) 1>C:\Users\Boxxi\Documents\Visual Studio 2010\Projects\Hotkey2\Release\Hotkey2.dll : fatal error LNK1120: 1 unresolved externals
commando: You're probably the best non-coder coder I know LOL
In Files.h or wherever.Code:#define DISSABLE_ASSERTS
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1. The define helps, when you put it in the preprocessor located in:
Project settings -> C/C++ -> preprocessor -> Processordefinitions. Add the define name there.
All should work now!
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i'm sure that in a cpp file u have defined a class with some function in it and then, in the header u haven't written that function.. that's the why the IDE says it's unresolved
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Make Hacks In 5min in 3 Steps
Last edited by Ch40zz-C0d3r; 07-26-2012 at 04:03 PM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
[MPGH]Flengo (07-26-2012)
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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List Of My Public Releases
Wallhack and NoFog - Detected (https://www.mpgh.net/forum/164-combat...ml#post1391299)
BOSCHACK CA EU v1.0 - Detected (https://www.mpgh.net/forum/172-combat...eu-v1-0-a.html)
BOSCHACK CA EU v1.1 - Detected (https://www.mpgh.net/forum/172-combat...ml#post2371767)
BOSCHACK Returned - Detected (https://www.mpgh.net/forum/172-combat...eturn-pub.html)
Make Hacks In 5min in 3 Steps
I get this and 2019 all the time, idk how to fix(yes I have read msdn and things none of it helped/was relevant)
With pre-processor conditionals. A lot of commercial code is written this way to allow for production/debug builds with easy switching.
I.e
By defining/not defining the pre-processor macro, certain parts of the code will remain uncompiled. If all calls to the unresolved function are encased in a preprocessor conditional like that, defining DISABLE_ASSERTS will get rid of the LNK error because no calls to the unresolved external would be compiled any more.. The actual LNK error itself would be due to only having a partial codebase of the original (usually happens when people strip functions from code they don't understand).Code:#ifndef DISABLE_ASSERTS //debugging RunAssert( ... ) #endif
@OP, please tell me you didn't just directly copy and paste
everywhere? It's a spelling mistake (I'm not familiar with the FEAR SDK, but DISSABLE is actually spelled DISABLE).Code:DISSABLE_ASSERTS
Try defining
Code:#define DISABLE_ASSERTS
Last edited by Broderick; 07-26-2012 at 08:12 PM.
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[MPGH]Flengo (07-26-2012)
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