This should be working. Enjoy!Code:if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;}; hint format["God-Mode Activated",wuat_fpsMonitor]; if (wuat_fpsMonitor) then { [] spawn { while { wuat_fpsMonitor } do { //hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5; ////////////////// //hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected]; unitList = allUnits; j = count unitList; i = 0; markPos = true; while {wuat_fpsMonitor} do { _v =player; _v setDammage 0; "dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1; r_interrupt = false; r_doLoop = false; r_self = false; r_drag_sqf = false; r_action = false; r_action_unload = false; r_player_handler = false; r_player_handler1 = false; r_player_dead = false; r_player_unconscious = false; r_player_infected = false; r_player_injured = false; r_player_inpain = false; r_player_loaded = false; r_player_cardiac = false; r_fracture_legs = false; r_fracture_arms = false; r_player_blood = 12000; r_player_lowblood = false; r_player_timeout = 0; r_handlerCount = 0; dayz_hunger = 0; dayz_thirst = 0; dayz_temperatur = 100; (vehicle player) removeAllEventHandlers "handleDamage"; (vehicle player) addEventHandler ["handleDamage", { false }]; (vehicle player) addEventHandler ["hit", {player setdammage 0}]; (vehicle player) addEventHandler ["dammaged", {player setdammage 0}]; (vehicle player) allowDamage false; //player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false]; //_v setVariable ["NORRN_unconscious", false, true]; //_v setVariable ["USEC_isCardiac",false,true]; // player setVariable["medForceUpdate",true,true]; //////////////////