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  1. #1
    Blitz's Avatar
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    [1.16.01] Bypassless Mob Disarm/FMA

    Credits at bottom of quote.

    Quote Originally Posted by bob343
    Seeing as they were no longer being updated in the actual thread they were in before, I'm re-releasing them here and will be updating them with every patch.

    Physical Mob disarm
    Code:
    Code:
    [ENABLE]
    alloc(IntersectRectHook,128)
    label(returnhere_intersectrect)
    label(ret_false)
    
    IntersectRect:
    jmp IntersectRectHook
    returnhere_intersectrect:
    
    IntersectRectHook:
    cmp [esp],0072DC16
    je ret_false
    mov edi,edi
    push ebp
    mov ebp,esp
    jmp returnhere_intersectrect
    
    ret_false:
    mov eax,0
    ret 0C
    
    [DISABLE]
    IntersectRect:
    mov edi,edi
    push ebp
    mov ebp,esp
    
    dealloc(IntersectRectHook)
    Magic Mob Disarm
    Code:

    Magical Godmode
    Code:
    [ENABLE]
    alloc(IntersectRectHook,128)
    label(returnhere_intersectrect)
    label(ret_false)
    
    IntersectRect:
    jmp IntersectRectHook
    returnhere_intersectrect:
    
    IntersectRectHook:
    cmp [esp],00713FF4
    je ret_false
    cmp [esp],0071401D
    je ret_false
    cmp [esp],00714038
    je ret_false
    cmp [esp],0071405B
    je ret_false
    cmp [esp],00707F02
    je ret_false
    mov edi,edi
    push ebp
    mov ebp,esp
    jmp returnhere_intersectrect
    
    ret_false:
    mov eax,0
    ret 0C
    
    [DISABLE]
    IntersectRect:
    mov edi,edi
    push ebp
    mov ebp,esp
    
    dealloc(IntersectRectHook)
    FMA
    Code:

    Code:
    [ENABLE]
    alloc(IntersectRectHook,128)
    label(returnhere_intersectrect)
    label(ret_true)
    
    IntersectRect:
    jmp IntersectRectHook
    returnhere_intersectrect:
    
    IntersectRectHook:
    cmp [esp],0072E3CE
    je ret_true
    mov edi,edi
    push ebp
    mov ebp,esp
    jmp returnhere_intersectrect
    
    ret_true:
    mov eax,1
    ret 0C
    
    [DISABLE]
    IntersectRect:
    mov edi,edi
    push ebp
    mov ebp,esp
    FMA+Physical Mob Disarm+Magic Mob Disarm
    Code:

    Code:
    [ENABLE]
    alloc(IntersectRectHook,128)
    label(IntersectRect_Return)
    label(return_false)
    label(return_true)
    
    IntersectRect:
    jmp IntersectRectHook
    IntersectRect_Return:
    
    IntersectRectHook:
    cmp [esp],0072DC16
    je return_false
    cmp [esp],00713FF4
    je return_false
    cmp [esp],0071401D
    je return_false
    cmp [esp],00714038
    je return_false
    cmp [esp],0071405B
    je return_false
    cmp [esp],00707F02
    je return_false
    cmp [esp],0072E3CE
    je return_true
    mov edi,edi
    push ebp
    mov ebp,esp
    jmp IntersectRect_Return
    
    return_false:
    mov eax,0
    ret 000C
    
    return_true:
    mov eax,1
    ret 000C
    
    [DISABLE]
    IntersectRect:
    mov edi,edi
    push ebp
    mov ebp,esp
    
    dealloc(IntersectRectHook)
    Here's Mob Disarm with no FMA:

    Code:
    [ENABLE]
    alloc(IntersectRectHook,128)
    label(IntersectRect_Return)
    label(return_false)
    
    
    IntersectRect:
    jmp IntersectRectHook
    IntersectRect_Return:
    
    
    IntersectRectHook:
    cmp [esp],0072DC16
    je return_false
    cmp [esp],00713FF4
    je return_false
    cmp [esp],0071401D
    je return_false
    cmp [esp],00714038
    je return_false
    cmp [esp],0071405B
    je return_false
    cmp [esp],00707F02
    je return_false
    mov edi,edi
    push ebp
    mov ebp,esp
    jmp IntersectRect_Return
    
    
    return_false:
    mov eax,0
    ret 000C
    
    
    [DISABLE]
    IntersectRect:
    mov edi,edi
    push ebp
    mov ebp,esp
    
    
    dealloc(IntersectRectHook)
    If they dont work, let know what you were using and I'll try to fix it.

    THIS IS MOB DISARM. NOT GODMODE. Meaning if a mob is aggro'ed on someone else, you can still be hit by its skills.
    Also, this FMA can only be used with skills that are FMA'able through .wz edits. It can't be used with any random skill or oyu will dc.

    Credits:
    aasdf for releasing it in the original thread
    anthony_ for creating the scripts


  2. #2
    bestdger's Avatar
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    Whats a corsair FMA?

  3. #3
    Vespir's Avatar
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    @NewSkittles *noob
    don't be such a deuchebag. @bestdger corsair is a job and FMA means full map attack

  4. #4
    ZaKE12's Avatar
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    Where to put this codes?

  5. #5
    Dreamer's Avatar
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    Quote Originally Posted by ZaKE12 View Post
    Where to put this codes?
    The code is used to create a trainer. You won't be needing this.
    Resource Team: Feb/5/2012 - May/5/2012
    Middleman: April/25/2012 - September/16/12


  6. #6
    FunnyGuys's Avatar
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    Type These Code At Where~....

  7. #7
    almograz1's Avatar
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    What should we do with this?

  8. #8
    siby's Avatar
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    how do i even download this...

  9. #9
    CodyEllis1997's Avatar
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    Can you make a Video on using and how to use for us noobs please?

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