1. l2maths
2. l2findpointers
3. l2code
4. ???
5. Profit!
Okay now I want to make a aimbot for a game.(anygame-doesn't matter).But I just do not understand how to make it T_T...If someone could point me to a tutorial on making a aimbot(full tutorial and can be understood) then I would really appreciate it.(I've looked at https://www.mpgh.net/forum/31-c-c-pro...ne-aimbot.html but I have no clue how it works).Would someone point me to a good tutorial,or at least where to start at?And yes,I do know the basics of c++ well enough to make my own simple trainer..
Last edited by sasue111; 08-26-2012 at 11:17 AM.
1. l2maths
2. l2findpointers
3. l2code
4. ???
5. Profit!
Ah we-a blaze the fyah, make it bun dem!
giniyat101 (08-27-2012),obsta (09-05-2012)
1)Give me a website to learn the math needed to make a aimbot.(I think it's trigonometry right?).
2)I've gotten most of the pointers(just need enemy's x,y,z and my z.Everything else I have).
3)I am going to go try a tutorial I found.(If I fail I think I'll try when I'm in 10th grade lol).
Last edited by sasue111; 08-27-2012 at 02:23 PM.
You should learn the basics at first. It takes a long time to learn how to code an aimbot, thats for advanced coders. In my opinion you haven´t any skills in a programming language, so you should learn a programming language for a few months.
You can by a book and watch tutorials at youtube.
cheers
I've only been with c++ for about a month.But I've been with delphi 6 for about 2 years now.(but there aren't any tutorials for delphi aimbots lol(I haven't seen a single one lol)((unless you count color aimbots which i don't want to make since they are so fucking slow))). >.< so take that back.well I found a tutorial from CEF so I am going to make use of it(and a few other tutorials).And see if I can make a simple aimbot with their explanations...
Last edited by sasue111; 08-27-2012 at 06:30 PM.
[img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]
the game declared the class as the following:
and its base is at 0x004E4E08 as mentioned in the codeCode:class cPlayer { public: char unknown0[4]; //0x0000 vec pos; char unknown16[36]; //0x0010 vec footpos; float yaw; //0x0040 float pitch; //0x0044 };//Size=0x0228(552) class cPlayerTable { public: char unknown0[4]; //0x0000 cPlayer* player[32]; //0x0004 };//Size=0x043C(1084)
so player position can be easily accessed using pPlayerTable->player[index]->pos
[img]https://i43.photobucke*****m/albums/e367/DeteSting/Steam-update.gif[/img]