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  1. #1
    Pingo's Avatar
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    Am i writing SeeGhost correctly?

    Code:
                        WriteFloat(Base + Offset, 300);
                        WriteFloat(Base + Offset + 4, 300);
                        WriteFloat(Base + Offset + 8, 300);
    Base = Cshell + PlayerInfo (B0CEA98)
    Offset One = 0x88
    Offset Two = 0x8C
    Offset Three = 0x90

    And the value does get written without crash but i cant see any effect ingame?
    Iv seen a seeghost source but their first offset is 0x80
    Shouldnt we be using
    Code:
     
    CharacterHiddenAlpha 0x88
    CharacterHiddenWalkAlpha 0x8C
    CharacterHiddenRunAlpha 0x90
    Cause offset 0x80 is C4DefuseTime and i cant see that having anything to do with ghosts.

    Im scanning for PlayerInfo and also the base offset.
    Logs are correct
    Code:
    PlayerInfo Offset BBEA98
    Cshell + PlayerInfo B0CEA98
    First Offset 88
    Cshell + PlayerInfo + Offset B0CEB20
    Hack Value 300
    Default Value 0
    Patterns if anyone is interested
    Code:
                    if (GetAddy("PlayerInfo") == -1)
                    {
                        int tmp = AobScan(ShellBase + 0x100000, 0xF0000, "90E8????????8B0D????????8B15????????83C4", 0);
                        if (tmp != -1)
                        {
                            SetAddy("PlayerInfo", BitConverter.ToInt32(ReadBytes(tmp + 8, 4), 0) + 4);
                            int tmpG = AobScan(ShellBase + 0x100000, 0xF0000, "D99C08????????", 0);
                            if (tmpG != -1)
                                SetAddy("Ghost", BitConverter.ToInt32(ReadBytes(tmpG + 3, 4), 0));
                        }
                    }
    Any ideas, maybe im doing something wrong but i cant see what.

  2. The Following User Says Thank You to Pingo For This Useful Post:

    [mi5 (08-27-2012)

  3. #2
    Ryuesi's Avatar
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    Wrong section @Tempperr @-BiESi





    Contributor Since 24-11-2011 ~ 26-12-2011
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  4. #3
    Biesi's Avatar
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